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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
This commit is contained in:
245
src/server/game/Entities/DynamicObject/DynamicObject.cpp
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245
src/server/game/Entities/DynamicObject/DynamicObject.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "UpdateMask.h"
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#include "Opcodes.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "DatabaseEnv.h"
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#include "GridNotifiers.h"
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#include "CellImpl.h"
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#include "GridNotifiersImpl.h"
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#include "ScriptMgr.h"
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#include "Transport.h"
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DynamicObject::DynamicObject(bool isWorldObject) : WorldObject(isWorldObject), MovableMapObject(),
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_aura(NULL), _removedAura(NULL), _caster(NULL), _duration(0), _isViewpoint(false)
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{
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m_objectType |= TYPEMASK_DYNAMICOBJECT;
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m_objectTypeId = TYPEID_DYNAMICOBJECT;
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m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_POSITION);
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m_valuesCount = DYNAMICOBJECT_END;
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}
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DynamicObject::~DynamicObject()
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{
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// make sure all references were properly removed
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ASSERT(!_aura);
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ASSERT(!_caster);
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ASSERT(!_isViewpoint);
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delete _removedAura;
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}
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void DynamicObject::CleanupsBeforeDelete(bool finalCleanup /* = true */)
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{
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if (Transport* transport = GetTransport())
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{
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transport->RemovePassenger(this);
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SetTransport(NULL);
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m_movementInfo.transport.Reset();
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m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
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}
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WorldObject::CleanupsBeforeDelete(finalCleanup);
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}
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void DynamicObject::AddToWorld()
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{
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///- Register the dynamicObject for guid lookup and for caster
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if (!IsInWorld())
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{
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sObjectAccessor->AddObject(this);
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WorldObject::AddToWorld();
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BindToCaster();
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}
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}
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void DynamicObject::RemoveFromWorld()
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{
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///- Remove the dynamicObject from the accessor and from all lists of objects in world
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if (IsInWorld())
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{
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if (_isViewpoint)
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RemoveCasterViewpoint();
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if (_aura)
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RemoveAura();
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// dynobj could get removed in Aura::RemoveAura
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if (!IsInWorld())
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return;
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UnbindFromCaster();
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if (Transport* transport = GetTransport())
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transport->RemovePassenger(this, true);
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WorldObject::RemoveFromWorld();
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sObjectAccessor->RemoveObject(this);
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}
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}
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bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type)
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{
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SetMap(caster->GetMap());
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Relocate(pos);
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if (!IsPositionValid())
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{
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sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY());
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return false;
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}
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
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SetEntry(spellId);
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SetObjectScale(1);
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SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
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// The lower word of DYNAMICOBJECT_BYTES must be 0x0001. This value means that the visual radius will be overriden
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// by client for most of the "ground patch" visual effect spells and a few "skyfall" ones like Hurricane.
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// If any other value is used, the client will _always_ use the radius provided in DYNAMICOBJECT_RADIUS, but
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// precompensation is necessary (eg radius *= 2) for many spells. Anyway, blizz sends 0x0001 for all the spells
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// I saw sniffed...
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SetByteValue(DYNAMICOBJECT_BYTES, 0, type);
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SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
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SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, World::GetGameTimeMS());
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if (IsWorldObject())
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setActive(true); //must before add to map to be put in world container
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if (!GetMap()->AddToMap(this, true))
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{
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// Returning false will cause the object to be deleted - remove from transport
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return false;
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}
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return true;
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}
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void DynamicObject::Update(uint32 p_time)
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{
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// caster has to be always available and in the same map
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ASSERT(_caster);
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ASSERT(_caster->GetMap() == GetMap());
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bool expired = false;
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if (_aura)
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{
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if (!_aura->IsRemoved())
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_aura->UpdateOwner(p_time, this);
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// _aura may be set to null in Aura::UpdateOwner call
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if (_aura && (_aura->IsRemoved() || _aura->IsExpired()))
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expired = true;
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}
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else
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{
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if (GetDuration() > int32(p_time))
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_duration -= p_time;
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else
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expired = true;
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}
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if (expired)
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Remove();
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else
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sScriptMgr->OnDynamicObjectUpdate(this, p_time);
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}
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void DynamicObject::Remove()
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{
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if (IsInWorld())
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{
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SendObjectDeSpawnAnim(GetGUID());
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RemoveFromWorld();
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AddObjectToRemoveList();
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}
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}
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int32 DynamicObject::GetDuration() const
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{
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if (!_aura)
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return _duration;
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else
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return _aura->GetDuration();
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}
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void DynamicObject::SetDuration(int32 newDuration)
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{
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if (!_aura)
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_duration = newDuration;
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else
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_aura->SetDuration(newDuration);
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}
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void DynamicObject::Delay(int32 delaytime)
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{
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SetDuration(GetDuration() - delaytime);
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}
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void DynamicObject::SetAura(Aura* aura)
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{
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ASSERT(!_aura && aura);
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_aura = aura;
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}
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void DynamicObject::RemoveAura()
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{
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ASSERT(_aura && !_removedAura);
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_removedAura = _aura;
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_aura = NULL;
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if (!_removedAura->IsRemoved())
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_removedAura->_Remove(AURA_REMOVE_BY_DEFAULT);
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}
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void DynamicObject::SetCasterViewpoint()
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{
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if (Player* caster = _caster->ToPlayer())
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{
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caster->SetViewpoint(this, true);
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_isViewpoint = true;
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}
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}
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void DynamicObject::RemoveCasterViewpoint()
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{
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if (Player* caster = _caster->ToPlayer())
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{
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caster->SetViewpoint(this, false);
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_isViewpoint = false;
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}
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}
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void DynamicObject::BindToCaster()
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{
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ASSERT(!_caster);
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_caster = ObjectAccessor::GetUnit(*this, GetCasterGUID());
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ASSERT(_caster);
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ASSERT(_caster->GetMap() == GetMap());
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_caster->_RegisterDynObject(this);
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}
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void DynamicObject::UnbindFromCaster()
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{
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ASSERT(_caster);
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_caster->_UnregisterDynObject(this);
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_caster = NULL;
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}
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