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First Commit
For Azeroth!
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83
src/server/game/DungeonFinding/LFGPlayerData.h
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83
src/server/game/DungeonFinding/LFGPlayerData.h
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/*
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _LFGPLAYERDATA_H
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#define _LFGPLAYERDATA_H
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#include "LFG.h"
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namespace lfg
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{
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/**
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Stores all lfg data needed about the player.
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*/
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class LfgPlayerData
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{
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public:
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LfgPlayerData();
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~LfgPlayerData();
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// General
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void SetState(LfgState state);
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void RestoreState();
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void SetLockedDungeons(LfgLockMap const& lock);
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void SetTeam(TeamId teamId);
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void SetGroup(uint64 group);
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void SetRandomPlayersCount(uint8 count);
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// Queue
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void SetRoles(uint8 roles);
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void SetComment(std::string const& comment);
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void SetSelectedDungeons(const LfgDungeonSet& dungeons);
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// General
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LfgState GetState() const;
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LfgState GetOldState() const;
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LfgLockMap const& GetLockedDungeons() const;
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TeamId GetTeam() const;
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uint64 GetGroup() const;
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uint8 GetRandomPlayersCount() const;
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void SetCanOverrideRBState(bool val) { m_canOverrideRBState = val; }
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bool CanOverrideRBState() const { return m_canOverrideRBState; }
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// Queue
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uint8 GetRoles() const;
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std::string const& GetComment() const;
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LfgDungeonSet const& GetSelectedDungeons() const;
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private:
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// General
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LfgState m_State; ///< State if group in LFG
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LfgState m_OldState; ///< Old State - Used to restore state after failed Rolecheck/Proposal
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bool m_canOverrideRBState; ///< pussywizard
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// Player
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LfgLockMap m_LockedDungeons; ///< Dungeons player can't do and reason
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TeamId m_TeamId; ///< Player team - determines the queue to join
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uint64 m_Group; ///< Original group of player when joined LFG
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uint8 m_randomPlayers; ///< Xinef: Amount of random players you raid with
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// Queue
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uint8 m_Roles; ///< Roles the player selected when joined LFG
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std::string m_Comment; ///< Player comment used when joined LFG
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LfgDungeonSet m_SelectedDungeons; ///< Selected Dungeons when joined LFG
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};
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} // namespace lfg
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#endif
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