mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 00:53:46 +00:00
First Commit
For Azeroth!
This commit is contained in:
108
src/server/game/DungeonFinding/LFG.cpp
Normal file
108
src/server/game/DungeonFinding/LFG.cpp
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "LFG.h"
|
||||
#include "Language.h"
|
||||
#include "ObjectMgr.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
/*std::string ConcatenateDungeons(LfgDungeonSet const& dungeons)
|
||||
{
|
||||
std::string dungeonstr = "";
|
||||
if (!dungeons.empty())
|
||||
{
|
||||
std::ostringstream o;
|
||||
LfgDungeonSet::const_iterator it = dungeons.begin();
|
||||
o << (*it);
|
||||
for (++it; it != dungeons.end(); ++it)
|
||||
o << ", " << uint32(*it);
|
||||
dungeonstr = o.str();
|
||||
}
|
||||
return dungeonstr;
|
||||
}
|
||||
|
||||
std::string GetRolesString(uint8 roles)
|
||||
{
|
||||
std::string rolesstr = "";
|
||||
|
||||
if (roles & PLAYER_ROLE_TANK)
|
||||
rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_TANK));
|
||||
|
||||
if (roles & PLAYER_ROLE_HEALER)
|
||||
{
|
||||
if (!rolesstr.empty())
|
||||
rolesstr.append(", ");
|
||||
rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_HEALER));
|
||||
}
|
||||
|
||||
if (roles & PLAYER_ROLE_DAMAGE)
|
||||
{
|
||||
if (!rolesstr.empty())
|
||||
rolesstr.append(", ");
|
||||
rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_DAMAGE));
|
||||
}
|
||||
|
||||
if (roles & PLAYER_ROLE_LEADER)
|
||||
{
|
||||
if (!rolesstr.empty())
|
||||
rolesstr.append(", ");
|
||||
rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_LEADER));
|
||||
}
|
||||
|
||||
if (rolesstr.empty())
|
||||
rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_NONE));
|
||||
|
||||
return rolesstr;
|
||||
}
|
||||
|
||||
std::string GetStateString(LfgState state)
|
||||
{
|
||||
int32 entry = LANG_LFG_ERROR;
|
||||
switch (state)
|
||||
{
|
||||
case LFG_STATE_NONE:
|
||||
entry = LANG_LFG_STATE_NONE;
|
||||
break;
|
||||
case LFG_STATE_ROLECHECK:
|
||||
entry = LANG_LFG_STATE_ROLECHECK;
|
||||
break;
|
||||
case LFG_STATE_QUEUED:
|
||||
entry = LANG_LFG_STATE_QUEUED;
|
||||
break;
|
||||
case LFG_STATE_PROPOSAL:
|
||||
entry = LANG_LFG_STATE_PROPOSAL;
|
||||
break;
|
||||
case LFG_STATE_DUNGEON:
|
||||
entry = LANG_LFG_STATE_DUNGEON;
|
||||
break;
|
||||
case LFG_STATE_BOOT:
|
||||
entry = LANG_LFG_STATE_BOOT;
|
||||
break;
|
||||
case LFG_STATE_FINISHED_DUNGEON:
|
||||
entry = LANG_LFG_STATE_FINISHED_DUNGEON;
|
||||
break;
|
||||
case LFG_STATE_RAIDBROWSER:
|
||||
entry = LANG_LFG_STATE_RAIDBROWSER;
|
||||
break;
|
||||
}
|
||||
|
||||
return std::string(sObjectMgr->GetTrinityStringForDBCLocale(entry));
|
||||
}*/
|
||||
|
||||
} // namespace lfg
|
||||
210
src/server/game/DungeonFinding/LFG.h
Normal file
210
src/server/game/DungeonFinding/LFG.h
Normal file
@@ -0,0 +1,210 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _LFG_H
|
||||
#define _LFG_H
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
enum LFGEnum
|
||||
{
|
||||
LFG_TANKS_NEEDED = 1,
|
||||
LFG_HEALERS_NEEDED = 1,
|
||||
LFG_DPS_NEEDED = 3
|
||||
};
|
||||
|
||||
enum LfgRoles
|
||||
{
|
||||
PLAYER_ROLE_NONE = 0x00,
|
||||
PLAYER_ROLE_LEADER = 0x01,
|
||||
PLAYER_ROLE_TANK = 0x02,
|
||||
PLAYER_ROLE_HEALER = 0x04,
|
||||
PLAYER_ROLE_DAMAGE = 0x08
|
||||
};
|
||||
|
||||
enum LfgUpdateType
|
||||
{
|
||||
LFG_UPDATETYPE_DEFAULT = 0, // Internal Use
|
||||
LFG_UPDATETYPE_LEADER_UNK1 = 1, // FIXME: At group leave
|
||||
LFG_UPDATETYPE_LEAVE_RAIDBROWSER = 2,
|
||||
LFG_UPDATETYPE_JOIN_RAIDBROWSER = 3,
|
||||
LFG_UPDATETYPE_ROLECHECK_ABORTED = 4,
|
||||
LFG_UPDATETYPE_JOIN_QUEUE = 5,
|
||||
LFG_UPDATETYPE_ROLECHECK_FAILED = 6,
|
||||
LFG_UPDATETYPE_REMOVED_FROM_QUEUE = 7,
|
||||
LFG_UPDATETYPE_PROPOSAL_FAILED = 8,
|
||||
LFG_UPDATETYPE_PROPOSAL_DECLINED = 9,
|
||||
LFG_UPDATETYPE_GROUP_FOUND = 10,
|
||||
LFG_UPDATETYPE_ADDED_TO_QUEUE = 12,
|
||||
LFG_UPDATETYPE_PROPOSAL_BEGIN = 13,
|
||||
LFG_UPDATETYPE_UPDATE_STATUS = 14,
|
||||
LFG_UPDATETYPE_GROUP_MEMBER_OFFLINE = 15,
|
||||
LFG_UPDATETYPE_GROUP_DISBAND_UNK16 = 16, // FIXME: Sometimes at group disband
|
||||
};
|
||||
|
||||
enum LfgState
|
||||
{
|
||||
LFG_STATE_NONE, // Not using LFG / LFR
|
||||
LFG_STATE_ROLECHECK, // Rolecheck active
|
||||
LFG_STATE_QUEUED, // Queued
|
||||
LFG_STATE_PROPOSAL, // Proposal active
|
||||
LFG_STATE_BOOT, // Vote kick active
|
||||
LFG_STATE_DUNGEON, // In LFG Group, in a Dungeon
|
||||
LFG_STATE_FINISHED_DUNGEON, // In LFG Group, in a finished Dungeon
|
||||
LFG_STATE_RAIDBROWSER // Using Raid finder
|
||||
};
|
||||
|
||||
/// Instance lock types
|
||||
enum LfgLockStatusType
|
||||
{
|
||||
LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
|
||||
LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
|
||||
LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
|
||||
LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
|
||||
LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
|
||||
LFG_LOCKSTATUS_RAID_LOCKED = 6,
|
||||
LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
|
||||
LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
|
||||
LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
|
||||
LFG_LOCKSTATUS_MISSING_ITEM = 1025,
|
||||
LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
|
||||
LFG_LOCKSTATUS_MISSING_ACHIEVEMENT = 1034
|
||||
};
|
||||
|
||||
/// Answer state (Also used to check compatibilites)
|
||||
enum LfgAnswer
|
||||
{
|
||||
LFG_ANSWER_PENDING = -1,
|
||||
LFG_ANSWER_DENY = 0,
|
||||
LFG_ANSWER_AGREE = 1
|
||||
};
|
||||
|
||||
class Lfg5Guids;
|
||||
|
||||
typedef std::list<Lfg5Guids> Lfg5GuidsList;
|
||||
typedef std::set<uint32> LfgDungeonSet;
|
||||
typedef std::map<uint32, uint32> LfgLockMap;
|
||||
typedef std::map<uint64, LfgLockMap> LfgLockPartyMap;
|
||||
typedef std::set<uint64> LfgGuidSet;
|
||||
typedef std::list<uint64> LfgGuidList;
|
||||
typedef std::map<uint64, uint8> LfgRolesMap;
|
||||
typedef std::map<uint64, uint64> LfgGroupsMap;
|
||||
|
||||
class Lfg5Guids
|
||||
{
|
||||
public:
|
||||
uint64 guid[5];
|
||||
LfgRolesMap* roles;
|
||||
Lfg5Guids() { memset(&guid, 0, 5*8); roles = NULL; }
|
||||
Lfg5Guids(uint64 g) { memset(&guid, 0, 5*8); guid[0] = g; roles = NULL; }
|
||||
Lfg5Guids(Lfg5Guids const& x) { memcpy(guid, x.guid, 5*8); if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
|
||||
Lfg5Guids(Lfg5Guids const& x, bool copyRoles) { memcpy(guid, x.guid, 5*8); roles = NULL; }
|
||||
~Lfg5Guids() { delete roles; }
|
||||
void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); }
|
||||
void clear() { memset(&guid, 0, 5*8); }
|
||||
bool empty() const { return guid[0] == 0; }
|
||||
uint64 front() const { return guid[0]; }
|
||||
uint8 size() const
|
||||
{
|
||||
if (guid[2])
|
||||
{
|
||||
if (guid[4]) return 5;
|
||||
else if (guid[3]) return 4;
|
||||
return 3;
|
||||
}
|
||||
else if (guid[1]) return 2;
|
||||
else if (guid[0]) return 1;
|
||||
return 0;
|
||||
}
|
||||
void insert(const uint64& g)
|
||||
{
|
||||
// avoid loops for performance
|
||||
if (guid[0] == 0) { guid[0] = g; return; }
|
||||
else if (g <= guid[0]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g; return; }
|
||||
if (guid[1] == 0) { guid[1] = g; return; }
|
||||
else if (g <= guid[1]) { if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; guid[2] = guid[1]; guid[1] = g; return; }
|
||||
if (guid[2] == 0) { guid[2] = g; return; }
|
||||
else if (g <= guid[2]) { if (guid[3]) guid[4] = guid[3]; guid[3] = guid[2]; guid[2] = g; return; }
|
||||
if (guid[3] == 0) { guid[3] = g; return; }
|
||||
else if (g <= guid[3]) { guid[4] = guid[3]; guid[3] = g; return; }
|
||||
guid[4] = g;
|
||||
}
|
||||
void force_insert_front(const uint64& g)
|
||||
{
|
||||
if (guid[3]) guid[4] = guid[3]; if (guid[2]) guid[3] = guid[2]; if (guid[1]) guid[2] = guid[1]; guid[1] = guid[0]; guid[0] = g;
|
||||
}
|
||||
void remove(const uint64& g)
|
||||
{
|
||||
// avoid loops for performance
|
||||
if (guid[0] == g) { if (guid[1]) guid[0] = guid[1]; else { guid[0] = 0; return; } if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
|
||||
if (guid[1] == g) { if (guid[2]) guid[1] = guid[2]; else { guid[1] = 0; return; } if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
|
||||
if (guid[2] == g) { if (guid[3]) guid[2] = guid[3]; else { guid[2] = 0; return; } if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
|
||||
if (guid[3] == g) { if (guid[4]) guid[3] = guid[4]; else { guid[3] = 0; return; } guid[4] = 0; return; }
|
||||
if (guid[4] == g) guid[4] = 0;
|
||||
}
|
||||
bool hasGuid(const uint64& g) const
|
||||
{
|
||||
return g && (guid[0] == g || guid[1] == g || guid[2] == g || guid[3] == g || guid[4] == g);
|
||||
}
|
||||
bool operator<(const Lfg5Guids& x) const
|
||||
{
|
||||
// not neat, but fast xD
|
||||
if (guid[0]<=x.guid[0]) {
|
||||
if (guid[0] == x.guid[0]) {
|
||||
if (guid[1]<=x.guid[1]) {
|
||||
if (guid[1] == x.guid[1]) {
|
||||
if (guid[2]<=x.guid[2]) {
|
||||
if (guid[2] == x.guid[2]) {
|
||||
if (guid[3]<=x.guid[3]) {
|
||||
if (guid[3] == x.guid[3]) {
|
||||
if (guid[4]<=x.guid[4]) {
|
||||
if (guid[4] == x.guid[4]) return false; else return true;
|
||||
} else return false;
|
||||
} else return true;
|
||||
} else return false;
|
||||
} else return true;
|
||||
} else return false;
|
||||
} else return true;
|
||||
} else return false;
|
||||
} else return true;
|
||||
} else return false;
|
||||
}
|
||||
bool operator==(const Lfg5Guids& x) const
|
||||
{
|
||||
return guid[0] == x.guid[0] && guid[1] == x.guid[1] && guid[2] == x.guid[2] && guid[3] == x.guid[3] && guid[4] == x.guid[4];
|
||||
}
|
||||
void operator=(const Lfg5Guids& x) { memcpy(guid, x.guid, 5*8); delete roles; if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
|
||||
std::string toString() const // for debugging
|
||||
{
|
||||
std::ostringstream o;
|
||||
o << GUID_LOPART(guid[0]) << "," << GUID_LOPART(guid[1]) << "," << GUID_LOPART(guid[2]) << "," << GUID_LOPART(guid[3]) << "," << GUID_LOPART(guid[4]) << ":" << (roles ? 1 : 0);
|
||||
return o.str();
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
std::string ConcatenateDungeons(LfgDungeonSet const& dungeons);
|
||||
std::string GetRolesString(uint8 roles);
|
||||
std::string GetStateString(LfgState state);
|
||||
*/
|
||||
|
||||
} // namespace lfg
|
||||
|
||||
#endif
|
||||
129
src/server/game/DungeonFinding/LFGGroupData.cpp
Normal file
129
src/server/game/DungeonFinding/LFGGroupData.cpp
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "LFG.h"
|
||||
#include "LFGGroupData.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
|
||||
m_Leader(0), m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS)
|
||||
{ }
|
||||
|
||||
LfgGroupData::~LfgGroupData()
|
||||
{ }
|
||||
|
||||
bool LfgGroupData::IsLfgGroup()
|
||||
{
|
||||
return m_OldState != LFG_STATE_NONE;
|
||||
}
|
||||
|
||||
void LfgGroupData::SetState(LfgState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case LFG_STATE_NONE:
|
||||
m_Dungeon = 0;
|
||||
m_KicksLeft = LFG_GROUP_MAX_KICKS;
|
||||
case LFG_STATE_FINISHED_DUNGEON:
|
||||
case LFG_STATE_DUNGEON:
|
||||
m_OldState = state;
|
||||
// No break on purpose
|
||||
default:
|
||||
m_State = state;
|
||||
}
|
||||
}
|
||||
|
||||
void LfgGroupData::RestoreState()
|
||||
{
|
||||
m_State = m_OldState;
|
||||
}
|
||||
|
||||
void LfgGroupData::AddPlayer(uint64 guid)
|
||||
{
|
||||
m_Players.insert(guid);
|
||||
}
|
||||
|
||||
uint8 LfgGroupData::RemovePlayer(uint64 guid)
|
||||
{
|
||||
LfgGuidSet::iterator it = m_Players.find(guid);
|
||||
if (it != m_Players.end())
|
||||
m_Players.erase(it);
|
||||
return uint8(m_Players.size());
|
||||
}
|
||||
|
||||
void LfgGroupData::RemoveAllPlayers()
|
||||
{
|
||||
m_Players.clear();
|
||||
}
|
||||
|
||||
void LfgGroupData::SetLeader(uint64 guid)
|
||||
{
|
||||
m_Leader = guid;
|
||||
}
|
||||
|
||||
void LfgGroupData::SetDungeon(uint32 dungeon)
|
||||
{
|
||||
m_Dungeon = dungeon;
|
||||
}
|
||||
|
||||
void LfgGroupData::DecreaseKicksLeft()
|
||||
{
|
||||
if (m_KicksLeft)
|
||||
--m_KicksLeft;
|
||||
}
|
||||
|
||||
LfgState LfgGroupData::GetState() const
|
||||
{
|
||||
return m_State;
|
||||
}
|
||||
|
||||
LfgState LfgGroupData::GetOldState() const
|
||||
{
|
||||
return m_OldState;
|
||||
}
|
||||
|
||||
LfgGuidSet const& LfgGroupData::GetPlayers() const
|
||||
{
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
uint8 LfgGroupData::GetPlayerCount() const
|
||||
{
|
||||
return m_Players.size();
|
||||
}
|
||||
|
||||
uint64 LfgGroupData::GetLeader() const
|
||||
{
|
||||
return m_Leader;
|
||||
}
|
||||
|
||||
uint32 LfgGroupData::GetDungeon(bool asId /* = true */) const
|
||||
{
|
||||
if (asId)
|
||||
return (m_Dungeon & 0x00FFFFFF);
|
||||
else
|
||||
return m_Dungeon;
|
||||
}
|
||||
|
||||
uint8 LfgGroupData::GetKicksLeft() const
|
||||
{
|
||||
return m_KicksLeft;
|
||||
}
|
||||
|
||||
} // namespace lfg
|
||||
83
src/server/game/DungeonFinding/LFGGroupData.h
Normal file
83
src/server/game/DungeonFinding/LFGGroupData.h
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _LFGGROUPDATA_H
|
||||
#define _LFGGROUPDATA_H
|
||||
|
||||
#include "LFG.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
enum LfgGroupEnum
|
||||
{
|
||||
LFG_GROUP_MAX_KICKS = 3,
|
||||
};
|
||||
|
||||
/**
|
||||
Stores all lfg data needed about a group.
|
||||
*/
|
||||
class LfgGroupData
|
||||
{
|
||||
public:
|
||||
LfgGroupData();
|
||||
~LfgGroupData();
|
||||
|
||||
bool IsLfgGroup();
|
||||
|
||||
// General
|
||||
void SetState(LfgState state);
|
||||
void RestoreState();
|
||||
void AddPlayer(uint64 guid);
|
||||
uint8 RemovePlayer(uint64 guid);
|
||||
void RemoveAllPlayers();
|
||||
void SetLeader(uint64 guid);
|
||||
|
||||
// Dungeon
|
||||
void SetDungeon(uint32 dungeon);
|
||||
|
||||
// VoteKick
|
||||
void DecreaseKicksLeft();
|
||||
|
||||
// General
|
||||
LfgState GetState() const;
|
||||
LfgState GetOldState() const;
|
||||
LfgGuidSet const& GetPlayers() const;
|
||||
uint8 GetPlayerCount() const;
|
||||
uint64 GetLeader() const;
|
||||
|
||||
// Dungeon
|
||||
uint32 GetDungeon(bool asId = true) const;
|
||||
|
||||
// VoteKick
|
||||
uint8 GetKicksLeft() const;
|
||||
|
||||
private:
|
||||
// General
|
||||
LfgState m_State; ///< State if group in LFG
|
||||
LfgState m_OldState; ///< Old State
|
||||
uint64 m_Leader; ///< Leader GUID
|
||||
LfgGuidSet m_Players; ///< Players in group
|
||||
// Dungeon
|
||||
uint32 m_Dungeon; ///< Dungeon entry
|
||||
// Vote Kick
|
||||
uint8 m_KicksLeft; ///< Number of kicks left
|
||||
};
|
||||
|
||||
} // namespace lfg
|
||||
|
||||
#endif
|
||||
2595
src/server/game/DungeonFinding/LFGMgr.cpp
Normal file
2595
src/server/game/DungeonFinding/LFGMgr.cpp
Normal file
File diff suppressed because it is too large
Load Diff
604
src/server/game/DungeonFinding/LFGMgr.h
Normal file
604
src/server/game/DungeonFinding/LFGMgr.h
Normal file
@@ -0,0 +1,604 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _LFGMGR_H
|
||||
#define _LFGMGR_H
|
||||
|
||||
#include <ace/Singleton.h>
|
||||
#include "DBCStructure.h"
|
||||
#include "Field.h"
|
||||
#include "LFG.h"
|
||||
#include "LFGQueue.h"
|
||||
#include "LFGGroupData.h"
|
||||
#include "LFGPlayerData.h"
|
||||
|
||||
class Group;
|
||||
class Player;
|
||||
class Quest;
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
enum LfgOptions
|
||||
{
|
||||
LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01,
|
||||
LFG_OPTION_ENABLE_RAID_BROWSER = 0x02,
|
||||
};
|
||||
|
||||
enum LFGMgrEnum
|
||||
{
|
||||
LFG_TIME_ROLECHECK = 45 * IN_MILLISECONDS,
|
||||
LFG_TIME_BOOT = 120,
|
||||
LFG_TIME_PROPOSAL = 40,
|
||||
LFG_QUEUEUPDATE_INTERVAL = 8 * IN_MILLISECONDS,
|
||||
LFG_SPELL_DUNGEON_COOLDOWN = 71328,
|
||||
LFG_SPELL_DUNGEON_DESERTER = 71041,
|
||||
LFG_SPELL_LUCK_OF_THE_DRAW = 72221,
|
||||
LFG_GROUP_KICK_VOTES_NEEDED = 3
|
||||
};
|
||||
|
||||
enum LfgFlags
|
||||
{
|
||||
LFG_FLAG_UNK1 = 0x1,
|
||||
LFG_FLAG_UNK2 = 0x2,
|
||||
LFG_FLAG_SEASONAL = 0x4,
|
||||
LFG_FLAG_UNK3 = 0x8
|
||||
};
|
||||
|
||||
/// Determines the type of instance
|
||||
enum LfgType
|
||||
{
|
||||
LFG_TYPE_NONE = 0,
|
||||
LFG_TYPE_DUNGEON = 1,
|
||||
LFG_TYPE_RAID = 2,
|
||||
LFG_TYPE_HEROIC = 5,
|
||||
LFG_TYPE_RANDOM = 6
|
||||
};
|
||||
|
||||
/// Proposal states
|
||||
enum LfgProposalState
|
||||
{
|
||||
LFG_PROPOSAL_INITIATING = 0,
|
||||
LFG_PROPOSAL_FAILED = 1,
|
||||
LFG_PROPOSAL_SUCCESS = 2
|
||||
};
|
||||
|
||||
/// Teleport errors
|
||||
enum LfgTeleportError
|
||||
{
|
||||
// 7 = "You can't do that right now" | 5 = No client reaction
|
||||
LFG_TELEPORTERROR_OK = 0, // Internal use
|
||||
LFG_TELEPORTERROR_PLAYER_DEAD = 1,
|
||||
LFG_TELEPORTERROR_FALLING = 2,
|
||||
LFG_TELEPORTERROR_IN_VEHICLE = 3,
|
||||
LFG_TELEPORTERROR_FATIGUE = 4,
|
||||
LFG_TELEPORTERROR_INVALID_LOCATION = 6,
|
||||
LFG_TELEPORTERROR_CHARMING = 8 // FIXME - It can be 7 or 8 (Need proper data)
|
||||
};
|
||||
|
||||
/// Queue join results
|
||||
enum LfgJoinResult
|
||||
{
|
||||
// 3 = No client reaction | 18 = "Rolecheck failed"
|
||||
LFG_JOIN_OK = 0, // Joined (no client msg)
|
||||
LFG_JOIN_FAILED = 1, // RoleCheck Failed
|
||||
LFG_JOIN_GROUPFULL = 2, // Your group is full
|
||||
LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
|
||||
LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
|
||||
LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
|
||||
LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
|
||||
LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
|
||||
LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
|
||||
LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
|
||||
LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
|
||||
LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
|
||||
LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
|
||||
LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
|
||||
LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
|
||||
LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
|
||||
LFG_JOIN_USING_BG_SYSTEM = 17 // You can not use the dungeon system while in BG or arenas
|
||||
};
|
||||
|
||||
/// Role check states
|
||||
enum LfgRoleCheckState
|
||||
{
|
||||
LFG_ROLECHECK_DEFAULT = 0, // Internal use = Not initialized.
|
||||
LFG_ROLECHECK_FINISHED = 1, // Role check finished
|
||||
LFG_ROLECHECK_INITIALITING = 2, // Role check begins
|
||||
LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
|
||||
LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
|
||||
LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
|
||||
LFG_ROLECHECK_NO_ROLE = 6 // Someone selected no role
|
||||
};
|
||||
|
||||
enum LfgUpdateFlag // pussywizard: for raid browser
|
||||
{
|
||||
LFG_UPDATE_FLAG_NONE = 0x00,
|
||||
LFG_UPDATE_FLAG_CHARACTERINFO = 0x01,
|
||||
LFG_UPDATE_FLAG_COMMENT = 0x02,
|
||||
LFG_UPDATE_FLAG_GROUPLEADER = 0x04,
|
||||
LFG_UPDATE_FLAG_GROUPGUID = 0x08,
|
||||
LFG_UPDATE_FLAG_ROLES = 0x10,
|
||||
LFG_UPDATE_FLAG_AREA = 0x20,
|
||||
LFG_UPDATE_FLAG_STATUS = 0x40,
|
||||
LFG_UPDATE_FLAG_BINDED = 0x80
|
||||
};
|
||||
|
||||
struct RBEntryInfo
|
||||
{
|
||||
RBEntryInfo() {}
|
||||
RBEntryInfo(uint8 _roles, std::string const& _comment) : roles(_roles), comment(_comment) {}
|
||||
uint8 roles;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
struct RBInternalInfo
|
||||
{
|
||||
uint64 guid;
|
||||
std::string comment;
|
||||
bool isGroupLeader;
|
||||
uint64 groupGuid;
|
||||
uint8 roles;
|
||||
uint32 encounterMask;
|
||||
uint64 instanceGuid;
|
||||
|
||||
// additional character info parameters:
|
||||
uint8 _online;
|
||||
uint8 _level;
|
||||
uint8 _class;
|
||||
uint8 _race;
|
||||
float _avgItemLevel;
|
||||
// --
|
||||
uint8 _talents0;
|
||||
uint8 _talents1;
|
||||
uint8 _talents2;
|
||||
uint32 _area;
|
||||
uint32 _armor;
|
||||
uint32 _spellDamage;
|
||||
uint32 _spellHeal;
|
||||
// --
|
||||
uint32 _critRatingMelee;
|
||||
uint32 _critRatingRanged;
|
||||
uint32 _critRatingSpell;
|
||||
float _mp5;
|
||||
float _mp5combat;
|
||||
// --
|
||||
uint32 _attackPower;
|
||||
uint32 _agility;
|
||||
uint32 _health;
|
||||
uint32 _mana;
|
||||
uint32 _defenseSkill;
|
||||
// --
|
||||
uint32 _dodgeRating;
|
||||
uint32 _blockRating;
|
||||
uint32 _parryRating;
|
||||
uint32 _hasteRating;
|
||||
uint32 _expertiseRating;
|
||||
|
||||
RBInternalInfo() {}
|
||||
RBInternalInfo(uint64 guid, std::string const& comment, bool isGroupLeader, uint64 groupGuid, uint8 roles, uint32 encounterMask, uint64 instanceGuid,
|
||||
uint8 _online, uint8 _level, uint8 _class, uint8 _race, float _avgItemLevel,
|
||||
uint8 (&_talents)[3], uint32 _area, uint32 _armor, uint32 _spellDamage, uint32 _spellHeal,
|
||||
uint32 _critRatingMelee, uint32 _critRatingRanged, uint32 _critRatingSpell, float _mp5, float _mp5combat,
|
||||
uint32 _attackPower, uint32 _agility, uint32 _health, uint32 _mana, uint32 _defenseSkill,
|
||||
uint32 _dodgeRating, uint32 _blockRating, uint32 _parryRating, uint32 _hasteRating, uint32 _expertiseRating)
|
||||
: guid(guid), comment(comment), isGroupLeader(isGroupLeader), groupGuid(groupGuid), roles(roles), encounterMask(encounterMask), instanceGuid(instanceGuid),
|
||||
_online(_online), _level(_level), _class(_class), _race(_race), _avgItemLevel(_avgItemLevel),
|
||||
_talents0(_talents[0]), _talents1(_talents[1]), _talents2(_talents[2]), _area(_area), _armor(_armor), _spellDamage(_spellDamage), _spellHeal(_spellHeal),
|
||||
_critRatingMelee(_critRatingMelee), _critRatingRanged(_critRatingRanged), _critRatingSpell(_critRatingSpell), _mp5(_mp5), _mp5combat(_mp5combat),
|
||||
_attackPower(_attackPower), _agility(_agility), _health(_health), _mana(_mana), _defenseSkill(_defenseSkill),
|
||||
_dodgeRating(_dodgeRating), _blockRating(_blockRating), _parryRating(_parryRating), _hasteRating(_hasteRating), _expertiseRating(_expertiseRating)
|
||||
{}
|
||||
bool PlayerSameAs(RBInternalInfo const& i) const
|
||||
{
|
||||
return isGroupLeader == i.isGroupLeader && groupGuid == i.groupGuid && roles == i.roles && (isGroupLeader || (comment == i.comment && encounterMask == i.encounterMask && instanceGuid == i.instanceGuid))
|
||||
&& _online == i._online && _level == i._level && _class == i._class && _race == i._race && fabs(_avgItemLevel-i._avgItemLevel) < 0.01f
|
||||
&& _talents0 == i._talents0 && _talents1 == i._talents1 && _talents2 == i._talents2 && _area == i._area && _armor == i._armor && _spellDamage == i._spellDamage && _spellHeal == i._spellHeal
|
||||
&& _critRatingMelee == i._critRatingMelee && _critRatingRanged == i._critRatingRanged && _critRatingSpell == i._critRatingSpell && fabs(_mp5-i._mp5) < 0.01f && fabs(_mp5combat-i._mp5combat) < 0.01f
|
||||
&& _attackPower == i._attackPower && _agility == i._agility && _health == i._health && _mana == i._mana && _defenseSkill == i._defenseSkill
|
||||
&& _dodgeRating == i._dodgeRating && _blockRating == i._blockRating && _parryRating == i._parryRating && _hasteRating == i._hasteRating && _expertiseRating == i._expertiseRating;
|
||||
}
|
||||
void CopyStats(RBInternalInfo const& i)
|
||||
{
|
||||
_avgItemLevel = i._avgItemLevel;
|
||||
_talents0 = i._talents0; _talents1 = i._talents1; _talents2 = i._talents2; _area = i._area; _armor = i._armor; _spellDamage = i._spellDamage; _spellHeal = i._spellHeal;
|
||||
_critRatingMelee = i._critRatingMelee; _critRatingRanged = i._critRatingRanged; _critRatingSpell = i._critRatingSpell; _mp5 = i._mp5; _mp5combat = i._mp5combat;
|
||||
_attackPower = i._attackPower; _agility = i._agility; _health = i._health; _mana = i._mana; _defenseSkill = i._defenseSkill;
|
||||
_dodgeRating = i._dodgeRating; _blockRating = i._blockRating; _parryRating = i._parryRating; _hasteRating = i._hasteRating; _expertiseRating = i._expertiseRating;
|
||||
}
|
||||
};
|
||||
|
||||
// Forward declaration (just to have all typedef together)
|
||||
struct LFGDungeonData;
|
||||
struct LfgReward;
|
||||
struct LfgQueueInfo;
|
||||
struct LfgRoleCheck;
|
||||
struct LfgProposal;
|
||||
struct LfgProposalPlayer;
|
||||
struct LfgPlayerBoot;
|
||||
|
||||
typedef std::map<uint8, LFGQueue> LfgQueueContainer;
|
||||
typedef std::multimap<uint32, LfgReward const*> LfgRewardContainer;
|
||||
typedef std::pair<LfgRewardContainer::const_iterator, LfgRewardContainer::const_iterator> LfgRewardContainerBounds;
|
||||
typedef std::map<uint8, LfgDungeonSet> LfgCachedDungeonContainer;
|
||||
typedef std::map<uint64, LfgAnswer> LfgAnswerContainer;
|
||||
typedef std::map<uint64, LfgRoleCheck> LfgRoleCheckContainer;
|
||||
typedef std::map<uint32, LfgProposal> LfgProposalContainer;
|
||||
typedef std::map<uint64, LfgProposalPlayer> LfgProposalPlayerContainer;
|
||||
typedef std::map<uint64, LfgPlayerBoot> LfgPlayerBootContainer;
|
||||
typedef std::map<uint64, LfgGroupData> LfgGroupDataContainer;
|
||||
typedef std::map<uint64, LfgPlayerData> LfgPlayerDataContainer;
|
||||
typedef UNORDERED_MAP<uint32, LFGDungeonData> LFGDungeonContainer;
|
||||
|
||||
// Data needed by SMSG_LFG_JOIN_RESULT
|
||||
struct LfgJoinResultData
|
||||
{
|
||||
LfgJoinResultData(LfgJoinResult _result = LFG_JOIN_OK, LfgRoleCheckState _state = LFG_ROLECHECK_DEFAULT):
|
||||
result(_result), state(_state) {}
|
||||
LfgJoinResult result;
|
||||
LfgRoleCheckState state;
|
||||
LfgLockPartyMap lockmap;
|
||||
};
|
||||
|
||||
// Data needed by SMSG_LFG_UPDATE_PARTY and SMSG_LFG_UPDATE_PLAYER
|
||||
struct LfgUpdateData
|
||||
{
|
||||
LfgUpdateData(LfgUpdateType _type = LFG_UPDATETYPE_DEFAULT): updateType(_type), state(LFG_STATE_NONE), comment("") { }
|
||||
LfgUpdateData(LfgUpdateType _type, LfgDungeonSet const& _dungeons, std::string const& _comment):
|
||||
updateType(_type), state(LFG_STATE_NONE), dungeons(_dungeons), comment(_comment) { }
|
||||
LfgUpdateData(LfgUpdateType _type, LfgState _state, LfgDungeonSet const& _dungeons, std::string const& _comment = ""):
|
||||
updateType(_type), state(_state), dungeons(_dungeons), comment(_comment) { }
|
||||
|
||||
LfgUpdateType updateType;
|
||||
LfgState state;
|
||||
LfgDungeonSet dungeons;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
// Data needed by SMSG_LFG_QUEUE_STATUS
|
||||
struct LfgQueueStatusData
|
||||
{
|
||||
LfgQueueStatusData(uint32 _dungeonId = 0, int32 _waitTime = -1, int32 _waitTimeAvg = -1, int32 _waitTimeTank = -1, int32 _waitTimeHealer = -1,
|
||||
int32 _waitTimeDps = -1, uint32 _queuedTime = 0, uint8 _tanks = 0, uint8 _healers = 0, uint8 _dps = 0) :
|
||||
dungeonId(_dungeonId), waitTime(_waitTime), waitTimeAvg(_waitTimeAvg), waitTimeTank(_waitTimeTank), waitTimeHealer(_waitTimeHealer),
|
||||
waitTimeDps(_waitTimeDps), queuedTime(_queuedTime), tanks(_tanks), healers(_healers), dps(_dps) {}
|
||||
|
||||
uint32 dungeonId;
|
||||
int32 waitTime;
|
||||
int32 waitTimeAvg;
|
||||
int32 waitTimeTank;
|
||||
int32 waitTimeHealer;
|
||||
int32 waitTimeDps;
|
||||
uint32 queuedTime;
|
||||
uint8 tanks;
|
||||
uint8 healers;
|
||||
uint8 dps;
|
||||
};
|
||||
|
||||
struct LfgPlayerRewardData
|
||||
{
|
||||
LfgPlayerRewardData(uint32 random, uint32 current, bool _done, Quest const* _quest):
|
||||
rdungeonEntry(random), sdungeonEntry(current), done(_done), quest(_quest) { }
|
||||
uint32 rdungeonEntry;
|
||||
uint32 sdungeonEntry;
|
||||
bool done;
|
||||
Quest const* quest;
|
||||
};
|
||||
|
||||
/// Reward info
|
||||
struct LfgReward
|
||||
{
|
||||
LfgReward(uint32 _maxLevel = 0, uint32 _firstQuest = 0, uint32 _otherQuest = 0):
|
||||
maxLevel(_maxLevel), firstQuest(_firstQuest), otherQuest(_otherQuest) { }
|
||||
|
||||
uint32 maxLevel;
|
||||
uint32 firstQuest;
|
||||
uint32 otherQuest;
|
||||
};
|
||||
|
||||
/// Stores player data related to proposal to join
|
||||
struct LfgProposalPlayer
|
||||
{
|
||||
LfgProposalPlayer(): role(0), accept(LFG_ANSWER_PENDING), group(0) { }
|
||||
uint8 role; ///< Proposed role
|
||||
LfgAnswer accept; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
|
||||
uint64 group; ///< Original group guid. 0 if no original group
|
||||
};
|
||||
|
||||
/// Stores group data related to proposal to join
|
||||
struct LfgProposal
|
||||
{
|
||||
LfgProposal(uint32 dungeon = 0): id(0), dungeonId(dungeon), state(LFG_PROPOSAL_INITIATING),
|
||||
group(0), leader(0), cancelTime(0), encounters(0), isNew(true)
|
||||
{ }
|
||||
|
||||
uint32 id; ///< Proposal Id
|
||||
uint32 dungeonId; ///< Dungeon to join
|
||||
LfgProposalState state; ///< State of the proposal
|
||||
uint64 group; ///< Proposal group (0 if new)
|
||||
uint64 leader; ///< Leader guid.
|
||||
time_t cancelTime; ///< Time when we will cancel this proposal
|
||||
uint32 encounters; ///< Dungeon Encounters
|
||||
bool isNew; ///< Determines if it's new group or not
|
||||
Lfg5Guids queues; ///< Queue Ids to remove/readd
|
||||
LfgGuidList showorder; ///< Show order in update window
|
||||
LfgProposalPlayerContainer players; ///< Players data
|
||||
};
|
||||
|
||||
/// Stores all rolecheck info of a group that wants to join
|
||||
struct LfgRoleCheck
|
||||
{
|
||||
time_t cancelTime; ///< Time when the rolecheck will fail
|
||||
LfgRolesMap roles; ///< Player selected roles
|
||||
LfgRoleCheckState state; ///< State of the rolecheck
|
||||
LfgDungeonSet dungeons; ///< Dungeons group is applying for (expanded random dungeons)
|
||||
uint32 rDungeonId; ///< Random Dungeon Id.
|
||||
uint64 leader; ///< Leader of the group
|
||||
};
|
||||
|
||||
/// Stores information of a current vote to kick someone from a group
|
||||
struct LfgPlayerBoot
|
||||
{
|
||||
time_t cancelTime; ///< Time left to vote
|
||||
bool inProgress; ///< Vote in progress
|
||||
LfgAnswerContainer votes; ///< Player votes (-1 not answer | 0 Not agree | 1 agree)
|
||||
uint64 victim; ///< Player guid to be kicked (can't vote)
|
||||
std::string reason; ///< kick reason
|
||||
};
|
||||
|
||||
struct LFGDungeonData
|
||||
{
|
||||
LFGDungeonData(): id(0), name(""), map(0), type(0), expansion(0), group(0), minlevel(0),
|
||||
maxlevel(0), difficulty(REGULAR_DIFFICULTY), seasonal(false), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
|
||||
{ }
|
||||
LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
|
||||
type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
|
||||
minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
|
||||
seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
|
||||
{ }
|
||||
|
||||
uint32 id;
|
||||
std::string name;
|
||||
uint16 map;
|
||||
uint8 type;
|
||||
uint8 expansion;
|
||||
uint8 group;
|
||||
uint8 minlevel;
|
||||
uint8 maxlevel;
|
||||
Difficulty difficulty;
|
||||
bool seasonal;
|
||||
float x, y, z, o;
|
||||
|
||||
// Helpers
|
||||
uint32 Entry() const { return id + (type << 24); }
|
||||
};
|
||||
|
||||
class LFGMgr
|
||||
{
|
||||
friend class ACE_Singleton<LFGMgr, ACE_Null_Mutex>;
|
||||
|
||||
private:
|
||||
LFGMgr();
|
||||
~LFGMgr();
|
||||
|
||||
// pussywizard: RAIDBROWSER
|
||||
typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, RBEntryInfo> RBEntryInfoMap;
|
||||
typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBEntryInfoMap> RBStoreMap;
|
||||
RBStoreMap RaidBrowserStore[2]; // for 2 factions
|
||||
typedef UNORDERED_MAP<uint32 /*playerGuidLow*/, uint32 /*dungeonId*/> RBSearchersMap;
|
||||
RBSearchersMap RBSearchersStore[2]; // for 2 factions
|
||||
typedef UNORDERED_MAP<uint32 /*dungeonId*/, WorldPacket> RBCacheMap;
|
||||
RBCacheMap RBCacheStore[2]; // for 2 factions
|
||||
typedef UNORDERED_MAP<uint32 /*guidLow*/, RBInternalInfo> RBInternalInfoMap;
|
||||
typedef UNORDERED_MAP<uint32 /*dungeonId*/, RBInternalInfoMap> RBInternalInfoMapMap;
|
||||
RBInternalInfoMapMap RBInternalInfoStorePrev[2]; // for 2 factions
|
||||
RBInternalInfoMapMap RBInternalInfoStoreCurr[2]; // for 2 factions
|
||||
typedef std::set<uint32 /*dungeonId*/> RBUsedDungeonsSet; // needs to be ordered
|
||||
RBUsedDungeonsSet RBUsedDungeonsStore[2]; // for 2 factions
|
||||
|
||||
public:
|
||||
// Functions used outside lfg namespace
|
||||
void Update(uint32 diff, uint8 task);
|
||||
|
||||
// World.cpp
|
||||
/// Finish the dungeon for the given group. All check are performed using internal lfg data
|
||||
void FinishDungeon(uint64 gguid, uint32 dungeonId, const Map* currMap);
|
||||
/// Loads rewards for random dungeons
|
||||
void LoadRewards();
|
||||
/// Loads dungeons from dbc and adds teleport coords
|
||||
void LoadLFGDungeons(bool reload = false);
|
||||
|
||||
// Multiple files
|
||||
/// Check if given guid applied for random dungeon
|
||||
bool selectedRandomLfgDungeon(uint64 guid);
|
||||
/// Check if given guid applied for given map and difficulty. Used to know
|
||||
bool inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty);
|
||||
/// Get selected dungeons
|
||||
LfgDungeonSet const& GetSelectedDungeons(uint64 guid);
|
||||
/// Get current lfg state
|
||||
LfgState GetState(uint64 guid);
|
||||
/// Get current dungeon
|
||||
uint32 GetDungeon(uint64 guid, bool asId = true);
|
||||
/// Get the map id of the current dungeon
|
||||
uint32 GetDungeonMapId(uint64 guid);
|
||||
/// Get kicks left in current group
|
||||
uint8 GetKicksLeft(uint64 gguid);
|
||||
/// Load Lfg group info from DB
|
||||
void _LoadFromDB(Field* fields, uint64 guid);
|
||||
/// Initializes player data after loading group data from DB
|
||||
void SetupGroupMember(uint64 guid, uint64 gguid);
|
||||
/// Return Lfg dungeon entry for given dungeon id
|
||||
uint32 GetLFGDungeonEntry(uint32 id);
|
||||
|
||||
// cs_lfg
|
||||
/// Get current player roles
|
||||
uint8 GetRoles(uint64 guid);
|
||||
/// Get current player comment (used for LFR)
|
||||
std::string const& GetComment(uint64 gguid);
|
||||
/// Gets current lfg options
|
||||
uint32 GetOptions();
|
||||
/// Sets new lfg options
|
||||
void SetOptions(uint32 options);
|
||||
/// Checks if given lfg option is enabled
|
||||
bool isOptionEnabled(uint32 option);
|
||||
/// Clears queue - Only for internal testing
|
||||
void Clean();
|
||||
|
||||
// LFGScripts
|
||||
/// Get leader of the group (using internal data)
|
||||
uint64 GetLeader(uint64 guid);
|
||||
/// Initializes locked dungeons for given player (called at login or level change)
|
||||
void InitializeLockedDungeons(Player* player, uint8 level = 0);
|
||||
/// Sets player team
|
||||
void SetTeam(uint64 guid, TeamId teamId);
|
||||
/// Sets player group
|
||||
void SetGroup(uint64 guid, uint64 group);
|
||||
/// Gets player group
|
||||
uint64 GetGroup(uint64 guid);
|
||||
/// Sets the leader of the group
|
||||
void SetLeader(uint64 gguid, uint64 leader);
|
||||
/// Removes saved group data
|
||||
void RemoveGroupData(uint64 guid);
|
||||
/// Removes a player from a group
|
||||
uint8 RemovePlayerFromGroup(uint64 gguid, uint64 guid);
|
||||
/// Adds player to group
|
||||
void AddPlayerToGroup(uint64 gguid, uint64 guid);
|
||||
/// Xinef: Set Random Players Count
|
||||
void SetRandomPlayersCount(uint64 guid, uint8 count);
|
||||
/// Xinef: Get Random Players Count
|
||||
uint8 GetRandomPlayersCount(uint64 guid);
|
||||
|
||||
// LFGHandler
|
||||
/// Get locked dungeons
|
||||
LfgLockMap const& GetLockedDungeons(uint64 guid);
|
||||
/// Returns current lfg status
|
||||
LfgUpdateData GetLfgStatus(uint64 guid);
|
||||
/// Checks if Seasonal dungeon is active
|
||||
bool IsSeasonActive(uint32 dungeonId);
|
||||
/// Gets the random dungeon reward corresponding to given dungeon and player level
|
||||
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
|
||||
/// Returns all random and seasonal dungeons for given level and expansion
|
||||
LfgDungeonSet GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion);
|
||||
/// Teleport a player to/from selected dungeon
|
||||
void TeleportPlayer(Player* player, bool out, bool fromOpcode = false);
|
||||
/// Inits new proposal to boot a player
|
||||
void InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string const& reason);
|
||||
/// Updates player boot proposal with new player answer
|
||||
void UpdateBoot(uint64 guid, bool accept);
|
||||
/// Updates proposal to join dungeon with player answer
|
||||
void UpdateProposal(uint32 proposalId, uint64 guid, bool accept);
|
||||
/// Updates the role check with player answer
|
||||
void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE);
|
||||
/// Sets player lfg roles
|
||||
void SetRoles(uint64 guid, uint8 roles);
|
||||
/// Sets player lfr comment
|
||||
void SetComment(uint64 guid, std::string const& comment);
|
||||
/// Join Lfg with selected roles, dungeons and comment
|
||||
void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment);
|
||||
/// Leaves lfg
|
||||
void LeaveLfg(uint64 guid);
|
||||
/// pussywizard: cleans all queues' data
|
||||
void LeaveAllLfgQueues(uint64 guid, bool allowgroup, uint64 groupguid = 0);
|
||||
/// pussywizard: Raid Browser
|
||||
void JoinRaidBrowser(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string comment);
|
||||
void LeaveRaidBrowser(uint64 guid);
|
||||
void LfrSearchAdd(Player* p, uint32 dungeonId);
|
||||
void LfrSearchRemove(Player* p);
|
||||
void SendRaidBrowserCachedList(Player* player, uint32 dungeonId);
|
||||
void UpdateRaidBrowser(uint32 diff);
|
||||
void LfrSetComment(Player* p, std::string comment);
|
||||
void SendRaidBrowserJoinedPacket(Player* p, LfgDungeonSet& dungeons, std::string comment);
|
||||
void RBPacketAppendGroup(const RBInternalInfo& info, ByteBuffer& buffer);
|
||||
void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
|
||||
void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
|
||||
void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
|
||||
|
||||
// LfgQueue
|
||||
/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
|
||||
LfgState GetOldState(uint64 guid);
|
||||
/// Check if given group guid is lfg
|
||||
bool IsLfgGroup(uint64 guid);
|
||||
/// Gets the player count of given group
|
||||
uint8 GetPlayerCount(uint64 guid);
|
||||
/// Add a new Proposal
|
||||
uint32 AddProposal(LfgProposal& proposal);
|
||||
/// Checks if all players are queued
|
||||
bool AllQueued(Lfg5Guids const& check);
|
||||
/// Checks if given roles match, modifies given roles map with new roles
|
||||
static uint8 CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
|
||||
/// Checks if given players are ignoring each other
|
||||
static bool HasIgnore(uint64 guid1, uint64 guid2);
|
||||
/// Sends queue status to player
|
||||
static void SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data);
|
||||
|
||||
private:
|
||||
TeamId GetTeam(uint64 guid);
|
||||
void RestoreState(uint64 guid, char const* debugMsg);
|
||||
void ClearState(uint64 guid, char const* debugMsg);
|
||||
void SetDungeon(uint64 guid, uint32 dungeon);
|
||||
void SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons);
|
||||
void SetLockedDungeons(uint64 guid, LfgLockMap const& lock);
|
||||
void DecreaseKicksLeft(uint64 guid);
|
||||
void SetState(uint64 guid, LfgState state);
|
||||
void SetCanOverrideRBState(uint64 guid, bool val);
|
||||
void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap);
|
||||
void _SaveToDB(uint64 guid);
|
||||
LFGDungeonData const* GetLFGDungeon(uint32 id);
|
||||
|
||||
// Proposals
|
||||
void RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type);
|
||||
void MakeNewGroup(LfgProposal const& proposal);
|
||||
|
||||
// Generic
|
||||
LFGQueue &GetQueue(uint64 guid);
|
||||
LfgDungeonSet const& GetDungeonsByRandom(uint32 randomdungeon);
|
||||
LfgType GetDungeonType(uint32 dungeon);
|
||||
|
||||
void SendLfgBootProposalUpdate(uint64 guid, LfgPlayerBoot const& boot);
|
||||
void SendLfgJoinResult(uint64 guid, LfgJoinResultData const& data);
|
||||
void SendLfgRoleChosen(uint64 guid, uint64 pguid, uint8 roles);
|
||||
void SendLfgRoleCheckUpdate(uint64 guid, LfgRoleCheck const& roleCheck);
|
||||
void SendLfgUpdateParty(uint64 guid, LfgUpdateData const& data);
|
||||
void SendLfgUpdatePlayer(uint64 guid, LfgUpdateData const& data);
|
||||
void SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal);
|
||||
|
||||
LfgGuidSet const& GetPlayers(uint64 guid);
|
||||
|
||||
// General variables
|
||||
uint32 m_lfgProposalId; ///< used as internal counter for proposals
|
||||
uint32 m_options; ///< Stores config options
|
||||
uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
|
||||
uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
|
||||
uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
|
||||
|
||||
LfgQueueContainer QueuesStore; ///< Queues
|
||||
LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
|
||||
// Reward System
|
||||
LfgRewardContainer RewardMapStore; ///< Stores rewards for random dungeons
|
||||
LFGDungeonContainer LfgDungeonStore;
|
||||
// Rolecheck - Proposal - Vote Kicks
|
||||
LfgRoleCheckContainer RoleChecksStore; ///< Current Role checks
|
||||
LfgProposalContainer ProposalsStore; ///< Current Proposals
|
||||
LfgPlayerBootContainer BootsStore; ///< Current player kicks
|
||||
LfgPlayerDataContainer PlayersStore; ///< Player data
|
||||
LfgGroupDataContainer GroupsStore; ///< Group data
|
||||
};
|
||||
|
||||
} // namespace lfg
|
||||
|
||||
#define sLFGMgr ACE_Singleton<lfg::LFGMgr, ACE_Null_Mutex>::instance()
|
||||
#endif
|
||||
146
src/server/game/DungeonFinding/LFGPlayerData.cpp
Normal file
146
src/server/game/DungeonFinding/LFGPlayerData.cpp
Normal file
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "LFGPlayerData.h"
|
||||
#include "LFGMgr.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
LfgPlayerData::LfgPlayerData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_canOverrideRBState(false),
|
||||
m_TeamId(TEAM_ALLIANCE), m_Group(0), m_Roles(0), m_Comment("")
|
||||
{}
|
||||
|
||||
LfgPlayerData::~LfgPlayerData()
|
||||
{
|
||||
}
|
||||
|
||||
void LfgPlayerData::SetState(LfgState state)
|
||||
{
|
||||
if (m_State == LFG_STATE_RAIDBROWSER && state != LFG_STATE_RAIDBROWSER && !CanOverrideRBState())
|
||||
return;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case LFG_STATE_NONE:
|
||||
case LFG_STATE_FINISHED_DUNGEON:
|
||||
m_Roles = 0;
|
||||
m_SelectedDungeons.clear();
|
||||
m_Comment = "";
|
||||
// No break on purpose
|
||||
case LFG_STATE_DUNGEON:
|
||||
m_OldState = state;
|
||||
// No break on purpose
|
||||
default:
|
||||
m_State = state;
|
||||
}
|
||||
}
|
||||
|
||||
void LfgPlayerData::RestoreState()
|
||||
{
|
||||
if (m_State == LFG_STATE_RAIDBROWSER && m_OldState != LFG_STATE_RAIDBROWSER && !CanOverrideRBState())
|
||||
return;
|
||||
|
||||
if (m_OldState == LFG_STATE_NONE)
|
||||
{
|
||||
m_SelectedDungeons.clear();
|
||||
m_Roles = 0;
|
||||
}
|
||||
m_State = m_OldState;
|
||||
}
|
||||
|
||||
void LfgPlayerData::SetLockedDungeons(LfgLockMap const& lockStatus)
|
||||
{
|
||||
m_LockedDungeons = lockStatus;
|
||||
}
|
||||
|
||||
void LfgPlayerData::SetTeam(TeamId teamId)
|
||||
{
|
||||
m_TeamId = teamId;
|
||||
}
|
||||
|
||||
void LfgPlayerData::SetGroup(uint64 group)
|
||||
{
|
||||
m_Group = group;
|
||||
}
|
||||
|
||||
void LfgPlayerData::SetRoles(uint8 roles)
|
||||
{
|
||||
m_Roles = roles;
|
||||
}
|
||||
|
||||
void LfgPlayerData::SetComment(std::string const& comment)
|
||||
{
|
||||
m_Comment = comment;
|
||||
}
|
||||
|
||||
void LfgPlayerData::SetSelectedDungeons(LfgDungeonSet const& dungeons)
|
||||
{
|
||||
m_SelectedDungeons = dungeons;
|
||||
}
|
||||
|
||||
void LfgPlayerData::SetRandomPlayersCount(uint8 count)
|
||||
{
|
||||
m_randomPlayers = count;
|
||||
}
|
||||
|
||||
uint8 LfgPlayerData::GetRandomPlayersCount() const
|
||||
{
|
||||
return m_randomPlayers;
|
||||
}
|
||||
|
||||
LfgState LfgPlayerData::GetState() const
|
||||
{
|
||||
return m_State;
|
||||
}
|
||||
|
||||
LfgState LfgPlayerData::GetOldState() const
|
||||
{
|
||||
return m_OldState;
|
||||
}
|
||||
|
||||
const LfgLockMap& LfgPlayerData::GetLockedDungeons() const
|
||||
{
|
||||
return m_LockedDungeons;
|
||||
}
|
||||
|
||||
TeamId LfgPlayerData::GetTeam() const
|
||||
{
|
||||
return m_TeamId;
|
||||
}
|
||||
|
||||
uint64 LfgPlayerData::GetGroup() const
|
||||
{
|
||||
return m_Group;
|
||||
}
|
||||
|
||||
uint8 LfgPlayerData::GetRoles() const
|
||||
{
|
||||
return m_Roles;
|
||||
}
|
||||
|
||||
std::string const& LfgPlayerData::GetComment() const
|
||||
{
|
||||
return m_Comment;
|
||||
}
|
||||
|
||||
LfgDungeonSet const& LfgPlayerData::GetSelectedDungeons() const
|
||||
{
|
||||
return m_SelectedDungeons;
|
||||
}
|
||||
|
||||
} // namespace lfg
|
||||
83
src/server/game/DungeonFinding/LFGPlayerData.h
Normal file
83
src/server/game/DungeonFinding/LFGPlayerData.h
Normal file
@@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _LFGPLAYERDATA_H
|
||||
#define _LFGPLAYERDATA_H
|
||||
|
||||
#include "LFG.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
/**
|
||||
Stores all lfg data needed about the player.
|
||||
*/
|
||||
|
||||
class LfgPlayerData
|
||||
{
|
||||
public:
|
||||
LfgPlayerData();
|
||||
~LfgPlayerData();
|
||||
|
||||
// General
|
||||
void SetState(LfgState state);
|
||||
void RestoreState();
|
||||
void SetLockedDungeons(LfgLockMap const& lock);
|
||||
void SetTeam(TeamId teamId);
|
||||
void SetGroup(uint64 group);
|
||||
void SetRandomPlayersCount(uint8 count);
|
||||
|
||||
// Queue
|
||||
void SetRoles(uint8 roles);
|
||||
void SetComment(std::string const& comment);
|
||||
void SetSelectedDungeons(const LfgDungeonSet& dungeons);
|
||||
|
||||
// General
|
||||
LfgState GetState() const;
|
||||
LfgState GetOldState() const;
|
||||
LfgLockMap const& GetLockedDungeons() const;
|
||||
TeamId GetTeam() const;
|
||||
uint64 GetGroup() const;
|
||||
uint8 GetRandomPlayersCount() const;
|
||||
void SetCanOverrideRBState(bool val) { m_canOverrideRBState = val; }
|
||||
bool CanOverrideRBState() const { return m_canOverrideRBState; }
|
||||
|
||||
// Queue
|
||||
uint8 GetRoles() const;
|
||||
std::string const& GetComment() const;
|
||||
LfgDungeonSet const& GetSelectedDungeons() const;
|
||||
|
||||
private:
|
||||
// General
|
||||
LfgState m_State; ///< State if group in LFG
|
||||
LfgState m_OldState; ///< Old State - Used to restore state after failed Rolecheck/Proposal
|
||||
bool m_canOverrideRBState; ///< pussywizard
|
||||
// Player
|
||||
LfgLockMap m_LockedDungeons; ///< Dungeons player can't do and reason
|
||||
TeamId m_TeamId; ///< Player team - determines the queue to join
|
||||
uint64 m_Group; ///< Original group of player when joined LFG
|
||||
uint8 m_randomPlayers; ///< Xinef: Amount of random players you raid with
|
||||
|
||||
// Queue
|
||||
uint8 m_Roles; ///< Roles the player selected when joined LFG
|
||||
std::string m_Comment; ///< Player comment used when joined LFG
|
||||
LfgDungeonSet m_SelectedDungeons; ///< Selected Dungeons when joined LFG
|
||||
};
|
||||
|
||||
} // namespace lfg
|
||||
|
||||
#endif
|
||||
591
src/server/game/DungeonFinding/LFGQueue.cpp
Normal file
591
src/server/game/DungeonFinding/LFGQueue.cpp
Normal file
@@ -0,0 +1,591 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ObjectDefines.h"
|
||||
#include "Containers.h"
|
||||
#include "DBCStructure.h"
|
||||
#include "DBCStores.h"
|
||||
#include "Group.h"
|
||||
#include "LFGQueue.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "World.h"
|
||||
#include "GroupMgr.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
void LFGQueue::AddToQueue(uint64 guid, bool failedProposal)
|
||||
{
|
||||
//sLog->outString("ADD AddToQueue: %u, failed proposal: %u", GUID_LOPART(guid), failedProposal ? 1 : 0);
|
||||
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
|
||||
if (itQueue == QueueDataStore.end())
|
||||
{
|
||||
sLog->outError("LFGQueue::AddToQueue: Queue data not found for [" UI64FMTD "]", guid);
|
||||
return;
|
||||
}
|
||||
//sLog->outString("AddToQueue success: %u", GUID_LOPART(guid));
|
||||
AddToNewQueue(guid, failedProposal);
|
||||
}
|
||||
|
||||
void LFGQueue::RemoveFromQueue(uint64 guid, bool partial)
|
||||
{
|
||||
//sLog->outString("REMOVE RemoveFromQueue: %u, partial: %u", GUID_LOPART(guid), partial ? 1 : 0);
|
||||
RemoveFromNewQueue(guid);
|
||||
RemoveFromCompatibles(guid);
|
||||
|
||||
LfgQueueDataContainer::iterator itDelete = QueueDataStore.end();
|
||||
for (LfgQueueDataContainer::iterator itr = QueueDataStore.begin(); itr != QueueDataStore.end(); ++itr)
|
||||
{
|
||||
if (itr->first != guid)
|
||||
{
|
||||
if (itr->second.bestCompatible.hasGuid(guid))
|
||||
{
|
||||
//sLog->outString("CLEAR bestCompatible: %s, because of guid: %u", itr->second.bestCompatible.toString().c_str(), GUID_LOPART(guid));
|
||||
itr->second.bestCompatible.clear();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//sLog->outString("CLEAR bestCompatible SELF: %s, because of guid: %u", itr->second.bestCompatible.toString().c_str(), GUID_LOPART(guid));
|
||||
//itr->second.bestCompatible.clear(); // don't clear here, because UpdateQueueTimers will try to find with every diff update
|
||||
itDelete = itr;
|
||||
}
|
||||
}
|
||||
|
||||
// xinef: partial
|
||||
if (!partial && itDelete != QueueDataStore.end())
|
||||
{
|
||||
//sLog->outString("ERASE QueueDataStore for: %u", GUID_LOPART(guid));
|
||||
//sLog->outString("ERASE QueueDataStore for: %u, itDelete: %u,%u,%u", GUID_LOPART(guid), itDelete->second.dps, itDelete->second.healers, itDelete->second.tanks);
|
||||
QueueDataStore.erase(itDelete);
|
||||
//sLog->outString("ERASE QueueDataStore for: %u SUCCESS", GUID_LOPART(guid));
|
||||
}
|
||||
}
|
||||
|
||||
void LFGQueue::AddToNewQueue(uint64 guid, bool front)
|
||||
{
|
||||
if (front)
|
||||
{
|
||||
//sLog->outString("ADD AddToNewQueue at FRONT: %u", GUID_LOPART(guid));
|
||||
restoredAfterProposal.push_back(guid);
|
||||
newToQueueStore.push_front(guid);
|
||||
}
|
||||
else
|
||||
{
|
||||
//sLog->outString("ADD AddToNewQueue at the END: %u", GUID_LOPART(guid));
|
||||
newToQueueStore.push_back(guid);
|
||||
}
|
||||
}
|
||||
|
||||
void LFGQueue::RemoveFromNewQueue(uint64 guid)
|
||||
{
|
||||
//sLog->outString("REMOVE RemoveFromNewQueue: %u", GUID_LOPART(guid));
|
||||
newToQueueStore.remove(guid);
|
||||
restoredAfterProposal.remove(guid);
|
||||
}
|
||||
|
||||
void LFGQueue::AddQueueData(uint64 guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap)
|
||||
{
|
||||
//sLog->outString("JOINED AddQueueData: %u", GUID_LOPART(guid));
|
||||
QueueDataStore[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
|
||||
AddToQueue(guid);
|
||||
}
|
||||
|
||||
void LFGQueue::RemoveQueueData(uint64 guid)
|
||||
{
|
||||
//sLog->outString("LEFT RemoveQueueData: %u", GUID_LOPART(guid));
|
||||
LfgQueueDataContainer::iterator it = QueueDataStore.find(guid);
|
||||
if (it != QueueDataStore.end())
|
||||
QueueDataStore.erase(it);
|
||||
}
|
||||
|
||||
void LFGQueue::UpdateWaitTimeAvg(int32 waitTime, uint32 dungeonId)
|
||||
{
|
||||
LfgWaitTime &wt = waitTimesAvgStore[dungeonId];
|
||||
uint32 old_number = wt.number++;
|
||||
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
|
||||
}
|
||||
|
||||
void LFGQueue::UpdateWaitTimeTank(int32 waitTime, uint32 dungeonId)
|
||||
{
|
||||
LfgWaitTime &wt = waitTimesTankStore[dungeonId];
|
||||
uint32 old_number = wt.number++;
|
||||
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
|
||||
}
|
||||
|
||||
void LFGQueue::UpdateWaitTimeHealer(int32 waitTime, uint32 dungeonId)
|
||||
{
|
||||
LfgWaitTime &wt = waitTimesHealerStore[dungeonId];
|
||||
uint32 old_number = wt.number++;
|
||||
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
|
||||
}
|
||||
|
||||
void LFGQueue::UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId)
|
||||
{
|
||||
LfgWaitTime &wt = waitTimesDpsStore[dungeonId];
|
||||
uint32 old_number = wt.number++;
|
||||
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
|
||||
}
|
||||
|
||||
void LFGQueue::RemoveFromCompatibles(uint64 guid)
|
||||
{
|
||||
//sLog->outString("COMPATIBLES REMOVE for: %u", GUID_LOPART(guid));
|
||||
for (LfgCompatibleContainer::iterator it = CompatibleList.begin(); it != CompatibleList.end(); ++it)
|
||||
if (it->hasGuid(guid))
|
||||
{
|
||||
//sLog->outString("Removed Compatible: %s, because of guid: %u", it->toString().c_str(), GUID_LOPART(guid));
|
||||
it->clear(); // set to 0, this will be removed while iterating in FindNewGroups
|
||||
}
|
||||
for (LfgCompatibleContainer::iterator itr = CompatibleTempList.begin(); itr != CompatibleTempList.end(); )
|
||||
{
|
||||
LfgCompatibleContainer::iterator it = itr++;
|
||||
if (it->hasGuid(guid))
|
||||
{
|
||||
//sLog->outString("Erased Temp Compatible: %s, because of guid: %u", it->toString().c_str(), GUID_LOPART(guid));
|
||||
CompatibleTempList.erase(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LFGQueue::AddToCompatibles(Lfg5Guids const& key)
|
||||
{
|
||||
//sLog->outString("COMPATIBLES ADD: %s", key.toString().c_str());
|
||||
CompatibleTempList.push_back(key);
|
||||
}
|
||||
|
||||
uint8 LFGQueue::FindGroups()
|
||||
{
|
||||
//sLog->outString("FIND GROUPS!");
|
||||
uint8 newGroupsProcessed = 0;
|
||||
while (!newToQueueStore.empty())
|
||||
{
|
||||
++newGroupsProcessed;
|
||||
uint64 newGuid = newToQueueStore.front();
|
||||
bool pushCompatiblesToFront = (std::find(restoredAfterProposal.begin(), restoredAfterProposal.end(), newGuid) != restoredAfterProposal.end());
|
||||
//sLog->outString("newToQueueStore guid: %u, front: %u", GUID_LOPART(newGuid), pushCompatiblesToFront ? 1 : 0);
|
||||
RemoveFromNewQueue(newGuid);
|
||||
|
||||
FindNewGroups(newGuid);
|
||||
|
||||
CompatibleList.splice((pushCompatiblesToFront ? CompatibleList.begin() : CompatibleList.end()), CompatibleTempList);
|
||||
CompatibleTempList.clear();
|
||||
|
||||
return newGroupsProcessed; // pussywizard: only one per update, shouldn't be a problem
|
||||
}
|
||||
return newGroupsProcessed;
|
||||
}
|
||||
|
||||
LfgCompatibility LFGQueue::FindNewGroups(const uint64& newGuid)
|
||||
{
|
||||
// each combination of dps+heal+tank (tank*8 + heal+4 + dps) has a value assigned 0..15
|
||||
// first 16 bits of the mask are for marking if such combination was found once, second 16 bits for marking second occurence of that combination, etc
|
||||
uint64 foundMask = 0;
|
||||
uint32 foundCount = 0;
|
||||
|
||||
//sLog->outString("FIND NEW GROUPS for: %u", GUID_LOPART(newGuid));
|
||||
|
||||
// we have to take into account that FindNewGroups is called every X minutes if number of compatibles is low!
|
||||
// build set of already present compatibles for this guid
|
||||
std::set<Lfg5Guids> currentCompatibles;
|
||||
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); ++it)
|
||||
if (it->hasGuid(newGuid))
|
||||
{
|
||||
// unset roles here so they are not copied, restore after insertion
|
||||
LfgRolesMap* r = it->roles;
|
||||
it->roles = NULL;
|
||||
currentCompatibles.insert(*it);
|
||||
it->roles = r;
|
||||
}
|
||||
|
||||
LfgCompatibility selfCompatibility = LFG_COMPATIBILITY_PENDING;
|
||||
if (currentCompatibles.empty())
|
||||
{
|
||||
selfCompatibility = CheckCompatibility(Lfg5Guids(), newGuid, foundMask, foundCount, currentCompatibles);
|
||||
if (selfCompatibility != LFG_COMPATIBLES_WITH_LESS_PLAYERS) // group is already compatible (a party of 5 players)
|
||||
return selfCompatibility;
|
||||
}
|
||||
|
||||
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); )
|
||||
{
|
||||
Lfg5GuidsList::iterator itr = it++;
|
||||
if (itr->empty())
|
||||
{
|
||||
//sLog->outString("ERASE from CompatibleList");
|
||||
CompatibleList.erase(itr);
|
||||
continue;
|
||||
}
|
||||
LfgCompatibility compatibility = CheckCompatibility(*itr, newGuid, foundMask, foundCount, currentCompatibles);
|
||||
if (compatibility == LFG_COMPATIBLES_MATCH)
|
||||
return LFG_COMPATIBLES_MATCH;
|
||||
if ((foundMask & 0x3FFF3FFF3FFF3FFF) == 0x3FFF3FFF3FFF3FFF) // each combination of dps+heal+tank already found 4 times
|
||||
break;
|
||||
}
|
||||
|
||||
return selfCompatibility;
|
||||
}
|
||||
|
||||
LfgCompatibility LFGQueue::CheckCompatibility(Lfg5Guids const& checkWith, const uint64& newGuid, uint64& foundMask, uint32& foundCount, const std::set<Lfg5Guids>& currentCompatibles)
|
||||
{
|
||||
//sLog->outString("CHECK CheckCompatibility: %s, new guid: %u", checkWith.toString().c_str(), GUID_LOPART(newGuid));
|
||||
Lfg5Guids check(checkWith, false); // here newGuid is at front
|
||||
Lfg5Guids strGuids(checkWith, false); // here guids are sorted
|
||||
check.force_insert_front(newGuid);
|
||||
strGuids.insert(newGuid);
|
||||
|
||||
if (!currentCompatibles.empty() && currentCompatibles.find(strGuids) != currentCompatibles.end())
|
||||
return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
|
||||
|
||||
LfgProposal proposal;
|
||||
LfgDungeonSet proposalDungeons;
|
||||
LfgGroupsMap proposalGroups;
|
||||
LfgRolesMap proposalRoles;
|
||||
|
||||
// Check if more than one LFG group and number of players joining
|
||||
uint8 numPlayers = 0;
|
||||
uint8 numLfgGroups = 0;
|
||||
uint64 guid;
|
||||
uint64 addToFoundMask = 0;
|
||||
|
||||
for (uint8 i=0; i<5 && (guid=check.guid[i]) != 0 && numLfgGroups < 2 && numPlayers <= MAXGROUPSIZE; ++i)
|
||||
{
|
||||
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
|
||||
if (itQueue == QueueDataStore.end())
|
||||
{
|
||||
sLog->outError("LFGQueue::CheckCompatibility: [" UI64FMTD "] is not queued but listed as queued!", guid);
|
||||
RemoveFromQueue(guid);
|
||||
return LFG_COMPATIBILITY_PENDING;
|
||||
}
|
||||
|
||||
// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
|
||||
for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
|
||||
proposalGroups[it2->first] = IS_GROUP_GUID(itQueue->first) ? itQueue->first : 0;
|
||||
|
||||
numPlayers += itQueue->second.roles.size();
|
||||
|
||||
if (sLFGMgr->IsLfgGroup(guid))
|
||||
{
|
||||
if (!numLfgGroups)
|
||||
proposal.group = guid;
|
||||
++numLfgGroups;
|
||||
}
|
||||
}
|
||||
|
||||
if (numLfgGroups > 1)
|
||||
return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
|
||||
|
||||
// Group with less that MAXGROUPSIZE members always compatible
|
||||
if (check.size() == 1 && numPlayers < MAXGROUPSIZE)
|
||||
{
|
||||
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
|
||||
LfgRolesMap roles = itQueue->second.roles;
|
||||
uint8 roleCheckResult = LFGMgr::CheckGroupRoles(roles);
|
||||
strGuids.addRoles(roles);
|
||||
itQueue->second.bestCompatible.clear(); // this may be left after a failed proposal (not cleared, because UpdateQueueTimers would try to generate it with every update)
|
||||
//UpdateBestCompatibleInQueue(itQueue, strGuids);
|
||||
AddToCompatibles(strGuids);
|
||||
if (roleCheckResult && roleCheckResult <= 15)
|
||||
foundMask |= ( (((uint64)1)<<(roleCheckResult-1)) | (((uint64)1)<<(16+roleCheckResult-1)) | (((uint64)1)<<(32+roleCheckResult-1)) | (((uint64)1)<<(48+roleCheckResult-1)) );
|
||||
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
|
||||
}
|
||||
|
||||
if (numPlayers > MAXGROUPSIZE)
|
||||
return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
|
||||
|
||||
// If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
|
||||
if (check.size() > 1)
|
||||
{
|
||||
for (uint8 i=0; i<5 && check.guid[i]; ++i)
|
||||
{
|
||||
const LfgRolesMap &roles = QueueDataStore[check.guid[i]].roles;
|
||||
for (LfgRolesMap::const_iterator itRoles = roles.begin(); itRoles != roles.end(); ++itRoles)
|
||||
{
|
||||
LfgRolesMap::const_iterator itPlayer;
|
||||
for (itPlayer = proposalRoles.begin(); itPlayer != proposalRoles.end(); ++itPlayer)
|
||||
{
|
||||
if (itRoles->first == itPlayer->first)
|
||||
{
|
||||
// pussywizard: LFG ZOMG! this means that this player was in two different LfgQueueData (in QueueDataStore), and at least one of them is a group guid, because we do checks so there aren't 2 same guids in current CHECK
|
||||
//sLog->outError("LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [" UI64FMTD "]", itRoles->first);
|
||||
break;
|
||||
}
|
||||
else if (sLFGMgr->HasIgnore(itRoles->first, itPlayer->first))
|
||||
break;
|
||||
}
|
||||
if (itPlayer == proposalRoles.end())
|
||||
proposalRoles[itRoles->first] = itRoles->second;
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (numPlayers != proposalRoles.size())
|
||||
return LFG_INCOMPATIBLES_HAS_IGNORES;
|
||||
|
||||
uint8 roleCheckResult = LFGMgr::CheckGroupRoles(proposalRoles);
|
||||
if (!roleCheckResult || roleCheckResult > 0xF)
|
||||
return LFG_INCOMPATIBLES_NO_ROLES;
|
||||
|
||||
// now, every combination can occur only 4 times (explained in FindNewGroups)
|
||||
if (foundMask & (((uint64)1)<<(roleCheckResult-1)))
|
||||
{
|
||||
if (foundMask & (((uint64)1)<<(16+roleCheckResult-1)))
|
||||
{
|
||||
if (foundMask & (((uint64)1)<<(32+roleCheckResult-1)))
|
||||
{
|
||||
if (foundMask & (((uint64)1)<<(48+roleCheckResult-1)))
|
||||
{
|
||||
if (foundCount >= 10) // but only after finding at least 10 compatibles (this helps when there are few groups)
|
||||
return LFG_INCOMPATIBLES_NO_ROLES;
|
||||
}
|
||||
else
|
||||
addToFoundMask |= (((uint64)1)<<(48+roleCheckResult-1));
|
||||
}
|
||||
else
|
||||
addToFoundMask |= (((uint64)1)<<(32+roleCheckResult-1));
|
||||
}
|
||||
else
|
||||
addToFoundMask |= (((uint64)1)<<(16+roleCheckResult-1));
|
||||
}
|
||||
else
|
||||
addToFoundMask |= (((uint64)1)<<(roleCheckResult-1));
|
||||
|
||||
proposalDungeons = QueueDataStore[check.front()].dungeons;
|
||||
for (uint8 i=1; i<5 && check.guid[i]; ++i)
|
||||
{
|
||||
LfgDungeonSet temporal;
|
||||
LfgDungeonSet &dungeons = QueueDataStore[check.guid[i]].dungeons;
|
||||
std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin()));
|
||||
proposalDungeons = temporal;
|
||||
}
|
||||
|
||||
if (proposalDungeons.empty())
|
||||
return LFG_INCOMPATIBLES_NO_DUNGEONS;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint64 gguid = check.front();
|
||||
const LfgQueueData &queue = QueueDataStore[gguid];
|
||||
proposalDungeons = queue.dungeons;
|
||||
proposalRoles = queue.roles;
|
||||
LFGMgr::CheckGroupRoles(proposalRoles); // assing new roles
|
||||
}
|
||||
|
||||
// Enough players?
|
||||
if (numPlayers != MAXGROUPSIZE)
|
||||
{
|
||||
strGuids.addRoles(proposalRoles);
|
||||
for (uint8 i=0; i<5 && check.guid[i]; ++i)
|
||||
{
|
||||
LfgQueueDataContainer::iterator itr = QueueDataStore.find(check.guid[i]);
|
||||
if (!itr->second.bestCompatible.empty()) // update if groups don't have it empty (for empty it will be generated in UpdateQueueTimers)
|
||||
UpdateBestCompatibleInQueue(itr, strGuids);
|
||||
}
|
||||
AddToCompatibles(strGuids);
|
||||
foundMask |= addToFoundMask;
|
||||
++foundCount;
|
||||
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
|
||||
}
|
||||
|
||||
uint64 gguid = check.front();
|
||||
proposal.queues = strGuids;
|
||||
proposal.isNew = numLfgGroups != 1 || sLFGMgr->GetOldState(gguid) != LFG_STATE_DUNGEON;
|
||||
|
||||
if (!sLFGMgr->AllQueued(check)) // can't create proposal
|
||||
return LFG_COMPATIBILITY_PENDING;
|
||||
|
||||
// Create a new proposal
|
||||
proposal.cancelTime = time(NULL) + LFG_TIME_PROPOSAL;
|
||||
proposal.state = LFG_PROPOSAL_INITIATING;
|
||||
proposal.leader = 0;
|
||||
proposal.dungeonId = Trinity::Containers::SelectRandomContainerElement(proposalDungeons);
|
||||
|
||||
bool leader = false;
|
||||
for (LfgRolesMap::const_iterator itRoles = proposalRoles.begin(); itRoles != proposalRoles.end(); ++itRoles)
|
||||
{
|
||||
// Assing new leader
|
||||
if (itRoles->second & PLAYER_ROLE_LEADER)
|
||||
{
|
||||
if (!leader || !proposal.leader || urand(0, 1))
|
||||
proposal.leader = itRoles->first;
|
||||
leader = true;
|
||||
}
|
||||
else if (!leader && (!proposal.leader || urand(0, 1)))
|
||||
proposal.leader = itRoles->first;
|
||||
|
||||
// Assing player data and roles
|
||||
LfgProposalPlayer &data = proposal.players[itRoles->first];
|
||||
data.role = itRoles->second;
|
||||
data.group = proposalGroups.find(itRoles->first)->second;
|
||||
if (!proposal.isNew && data.group && data.group == proposal.group) // Player from existing group, autoaccept
|
||||
data.accept = LFG_ANSWER_AGREE;
|
||||
}
|
||||
|
||||
for (uint8 i=0; i<5 && proposal.queues.guid[i]; ++i)
|
||||
RemoveFromQueue(proposal.queues.guid[i], true);
|
||||
|
||||
sLFGMgr->AddProposal(proposal);
|
||||
|
||||
return LFG_COMPATIBLES_MATCH;
|
||||
}
|
||||
|
||||
void LFGQueue::UpdateQueueTimers(uint32 diff)
|
||||
{
|
||||
time_t currTime = time(NULL);
|
||||
bool sendQueueStatus = false;
|
||||
|
||||
if (m_QueueStatusTimer > LFG_QUEUEUPDATE_INTERVAL)
|
||||
{
|
||||
m_QueueStatusTimer = 0;
|
||||
sendQueueStatus = true;
|
||||
}
|
||||
else
|
||||
m_QueueStatusTimer += diff;
|
||||
|
||||
//sLog->outString("UPDATE UpdateQueueTimers");
|
||||
for (Lfg5GuidsList::iterator it = CompatibleList.begin(); it != CompatibleList.end(); )
|
||||
{
|
||||
Lfg5GuidsList::iterator itr = it++;
|
||||
if (itr->empty())
|
||||
{
|
||||
//sLog->outString("UpdateQueueTimers ERASE compatible");
|
||||
CompatibleList.erase(itr);
|
||||
}
|
||||
}
|
||||
|
||||
if (!sendQueueStatus)
|
||||
{
|
||||
for (LfgQueueDataContainer::iterator itQueue = QueueDataStore.begin(); itQueue != QueueDataStore.end(); )
|
||||
{
|
||||
if (currTime - itQueue->second.joinTime > 2*HOUR)
|
||||
{
|
||||
uint64 guid = itQueue->first;
|
||||
QueueDataStore.erase(itQueue++);
|
||||
sLFGMgr->LeaveAllLfgQueues(guid, true);
|
||||
continue;
|
||||
}
|
||||
if (itQueue->second.bestCompatible.empty())
|
||||
{
|
||||
uint32 numOfCompatibles = FindBestCompatibleInQueue(itQueue);
|
||||
if (numOfCompatibles /*must be positive, because proposals don't delete QueueQueueData*/ && currTime-itQueue->second.lastRefreshTime >= 60 && numOfCompatibles < (5-itQueue->second.bestCompatible.roles->size())*25)
|
||||
{
|
||||
itQueue->second.lastRefreshTime = currTime;
|
||||
AddToQueue(itQueue->first, false);
|
||||
}
|
||||
}
|
||||
++itQueue;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//sLog->outTrace(LOG_FILTER_LFG, "Updating queue timers...");
|
||||
for (LfgQueueDataContainer::iterator itQueue = QueueDataStore.begin(); itQueue != QueueDataStore.end(); ++itQueue)
|
||||
{
|
||||
LfgQueueData& queueinfo = itQueue->second;
|
||||
uint32 dungeonId = (*queueinfo.dungeons.begin());
|
||||
uint32 queuedTime = uint32(currTime - queueinfo.joinTime);
|
||||
uint8 role = PLAYER_ROLE_NONE;
|
||||
int32 waitTime = -1;
|
||||
int32 wtTank = waitTimesTankStore[dungeonId].time;
|
||||
int32 wtHealer = waitTimesHealerStore[dungeonId].time;
|
||||
int32 wtDps = waitTimesDpsStore[dungeonId].time;
|
||||
int32 wtAvg = waitTimesAvgStore[dungeonId].time;
|
||||
|
||||
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
|
||||
role |= itPlayer->second;
|
||||
role &= ~PLAYER_ROLE_LEADER;
|
||||
|
||||
switch (role)
|
||||
{
|
||||
case PLAYER_ROLE_NONE: // Should not happen - just in case
|
||||
waitTime = -1;
|
||||
break;
|
||||
case PLAYER_ROLE_TANK:
|
||||
waitTime = wtTank;
|
||||
break;
|
||||
case PLAYER_ROLE_HEALER:
|
||||
waitTime = wtHealer;
|
||||
break;
|
||||
case PLAYER_ROLE_DAMAGE:
|
||||
waitTime = wtDps;
|
||||
break;
|
||||
default:
|
||||
waitTime = wtAvg;
|
||||
break;
|
||||
}
|
||||
|
||||
if (queueinfo.bestCompatible.empty())
|
||||
{
|
||||
//sLog->outString("found empty bestCompatible");
|
||||
FindBestCompatibleInQueue(itQueue);
|
||||
}
|
||||
|
||||
LfgQueueStatusData queueData(dungeonId, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
|
||||
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
|
||||
{
|
||||
uint64 pguid = itPlayer->first;
|
||||
LFGMgr::SendLfgQueueStatus(pguid, queueData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
time_t LFGQueue::GetJoinTime(uint64 guid)
|
||||
{
|
||||
return QueueDataStore[guid].joinTime;
|
||||
}
|
||||
|
||||
uint32 LFGQueue::FindBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue)
|
||||
{
|
||||
uint32 numOfCompatibles = 0;
|
||||
for (LfgCompatibleContainer::const_iterator itr = CompatibleList.begin(); itr != CompatibleList.end(); ++itr)
|
||||
if (itr->hasGuid(itrQueue->first))
|
||||
{
|
||||
++numOfCompatibles;
|
||||
UpdateBestCompatibleInQueue(itrQueue, *itr);
|
||||
}
|
||||
return numOfCompatibles;
|
||||
}
|
||||
|
||||
void LFGQueue::UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue, Lfg5Guids const& key)
|
||||
{
|
||||
//sLog->outString("UpdateBestCompatibleInQueue: %s", key.toString().c_str());
|
||||
LfgQueueData& queueData = itrQueue->second;
|
||||
|
||||
uint8 storedSize = queueData.bestCompatible.size();
|
||||
uint8 size = key.size();
|
||||
|
||||
if (size <= storedSize)
|
||||
return;
|
||||
|
||||
queueData.bestCompatible = key;
|
||||
queueData.tanks = LFG_TANKS_NEEDED;
|
||||
queueData.healers = LFG_HEALERS_NEEDED;
|
||||
queueData.dps = LFG_DPS_NEEDED;
|
||||
for (LfgRolesMap::const_iterator it = key.roles->begin(); it != key.roles->end(); ++it)
|
||||
{
|
||||
uint8 role = it->second;
|
||||
if (role & PLAYER_ROLE_TANK)
|
||||
--queueData.tanks;
|
||||
else if (role & PLAYER_ROLE_HEALER)
|
||||
--queueData.healers;
|
||||
else
|
||||
--queueData.dps;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace lfg
|
||||
129
src/server/game/DungeonFinding/LFGQueue.h
Normal file
129
src/server/game/DungeonFinding/LFGQueue.h
Normal file
@@ -0,0 +1,129 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _LFGQUEUE_H
|
||||
#define _LFGQUEUE_H
|
||||
|
||||
#include "LFG.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
enum LfgCompatibility
|
||||
{
|
||||
LFG_COMPATIBILITY_PENDING,
|
||||
LFG_INCOMPATIBLES_WRONG_GROUP_SIZE,
|
||||
LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS,
|
||||
LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS,
|
||||
LFG_INCOMPATIBLES_HAS_IGNORES,
|
||||
LFG_INCOMPATIBLES_NO_ROLES,
|
||||
LFG_INCOMPATIBLES_NO_DUNGEONS,
|
||||
LFG_COMPATIBLES_WITH_LESS_PLAYERS, // Values under this = not compatible (do not modify order)
|
||||
LFG_COMPATIBLES_MATCH // Must be the last one
|
||||
};
|
||||
|
||||
/// Stores player or group queue info
|
||||
struct LfgQueueData
|
||||
{
|
||||
LfgQueueData(): joinTime(time_t(time(NULL))), lastRefreshTime(joinTime), tanks(LFG_TANKS_NEEDED),
|
||||
healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED)
|
||||
{ }
|
||||
|
||||
LfgQueueData(time_t _joinTime, LfgDungeonSet const& _dungeons, LfgRolesMap const& _roles):
|
||||
joinTime(_joinTime), lastRefreshTime(_joinTime), tanks(LFG_TANKS_NEEDED), healers(LFG_HEALERS_NEEDED),
|
||||
dps(LFG_DPS_NEEDED), dungeons(_dungeons), roles(_roles)
|
||||
{ }
|
||||
|
||||
time_t joinTime; ///< Player queue join time (to calculate wait times)
|
||||
time_t lastRefreshTime; ///< pussywizard
|
||||
uint8 tanks; ///< Tanks needed
|
||||
uint8 healers; ///< Healers needed
|
||||
uint8 dps; ///< Dps needed
|
||||
LfgDungeonSet dungeons; ///< Selected Player/Group Dungeon/s
|
||||
LfgRolesMap roles; ///< Selected Player Role/s
|
||||
Lfg5Guids bestCompatible; ///< Best compatible combination of people queued
|
||||
};
|
||||
|
||||
struct LfgWaitTime
|
||||
{
|
||||
LfgWaitTime(): time(-1), number(0) {}
|
||||
int32 time; ///< Wait time
|
||||
uint32 number; ///< Number of people used to get that wait time
|
||||
};
|
||||
|
||||
typedef std::map<uint32, LfgWaitTime> LfgWaitTimesContainer;
|
||||
typedef std::map<uint64, LfgQueueData> LfgQueueDataContainer;
|
||||
typedef std::list<Lfg5Guids> LfgCompatibleContainer;
|
||||
|
||||
/**
|
||||
Stores all data related to queue
|
||||
*/
|
||||
class LFGQueue
|
||||
{
|
||||
public:
|
||||
|
||||
// Add/Remove from queue
|
||||
void AddToQueue(uint64 guid, bool failedProposal = false);
|
||||
void RemoveFromQueue(uint64 guid, bool partial = false); // xinef: partial remove, dont delete data from list!
|
||||
void AddQueueData(uint64 guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap);
|
||||
void RemoveQueueData(uint64 guid);
|
||||
|
||||
// Update Timers (when proposal success)
|
||||
void UpdateWaitTimeAvg(int32 waitTime, uint32 dungeonId);
|
||||
void UpdateWaitTimeTank(int32 waitTime, uint32 dungeonId);
|
||||
void UpdateWaitTimeHealer(int32 waitTime, uint32 dungeonId);
|
||||
void UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId);
|
||||
|
||||
// Update Queue timers
|
||||
void UpdateQueueTimers(uint32 diff);
|
||||
time_t GetJoinTime(uint64 guid);
|
||||
|
||||
// Find new group
|
||||
uint8 FindGroups();
|
||||
|
||||
private:
|
||||
void SetQueueUpdateData(std::string const& strGuids, LfgRolesMap const& proposalRoles);
|
||||
|
||||
void AddToNewQueue(uint64 guid, bool front);
|
||||
void RemoveFromNewQueue(uint64 guid);
|
||||
|
||||
void RemoveFromCompatibles(uint64 guid);
|
||||
void AddToCompatibles(Lfg5Guids const& key);
|
||||
|
||||
uint32 FindBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue);
|
||||
void UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue, Lfg5Guids const& key);
|
||||
|
||||
LfgCompatibility FindNewGroups(const uint64& newGuid);
|
||||
LfgCompatibility CheckCompatibility(Lfg5Guids const& checkWith, const uint64& newGuid, uint64& foundMask, uint32& foundCount, const std::set<Lfg5Guids>& currentCompatibles);
|
||||
|
||||
// Queue
|
||||
uint32 m_QueueStatusTimer; ///< used to check interval of sending queue status
|
||||
LfgQueueDataContainer QueueDataStore; ///< Queued groups
|
||||
LfgCompatibleContainer CompatibleList; ///< Compatible dungeons
|
||||
LfgCompatibleContainer CompatibleTempList; ///< new compatibles are added to this container while main one is being iterated
|
||||
|
||||
LfgWaitTimesContainer waitTimesAvgStore; ///< Average wait time to find a group queuing as multiple roles
|
||||
LfgWaitTimesContainer waitTimesTankStore; ///< Average wait time to find a group queuing as tank
|
||||
LfgWaitTimesContainer waitTimesHealerStore; ///< Average wait time to find a group queuing as healer
|
||||
LfgWaitTimesContainer waitTimesDpsStore; ///< Average wait time to find a group queuing as dps
|
||||
LfgGuidList newToQueueStore; ///< New groups to add to queue
|
||||
LfgGuidList restoredAfterProposal;
|
||||
};
|
||||
|
||||
} // namespace lfg
|
||||
|
||||
#endif
|
||||
290
src/server/game/DungeonFinding/LFGScripts.cpp
Normal file
290
src/server/game/DungeonFinding/LFGScripts.cpp
Normal file
@@ -0,0 +1,290 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Interaction between core and LFGScripts
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "Player.h"
|
||||
#include "Group.h"
|
||||
#include "LFGScripts.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript")
|
||||
{
|
||||
}
|
||||
|
||||
void LFGPlayerScript::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
|
||||
{
|
||||
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
|
||||
return;
|
||||
|
||||
sLFGMgr->InitializeLockedDungeons(player);
|
||||
}
|
||||
|
||||
void LFGPlayerScript::OnLogout(Player* player)
|
||||
{
|
||||
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
|
||||
return;
|
||||
|
||||
if (!player->GetGroup() || !player->GetGroup()->isLFGGroup())
|
||||
{
|
||||
player->GetSession()->SendLfgLfrList(false);
|
||||
sLFGMgr->LeaveLfg(player->GetGUID());
|
||||
sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true, player->GetGroup() ? player->GetGroup()->GetGUID() : 0);
|
||||
|
||||
// pussywizard: after all necessary actions handle raid browser
|
||||
// pussywizard: already done above
|
||||
//if (sLFGMgr->GetState(player->GetGUID()) == LFG_STATE_RAIDBROWSER)
|
||||
// sLFGMgr->LeaveLfg(player->GetGUID());
|
||||
}
|
||||
|
||||
sLFGMgr->LfrSearchRemove(player);
|
||||
}
|
||||
|
||||
void LFGPlayerScript::OnLogin(Player* player)
|
||||
{
|
||||
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
|
||||
return;
|
||||
|
||||
// Temporal: Trying to determine when group data and LFG data gets desynched
|
||||
uint64 guid = player->GetGUID();
|
||||
uint64 gguid = sLFGMgr->GetGroup(guid);
|
||||
|
||||
if (Group const* group = player->GetGroup())
|
||||
{
|
||||
uint64 gguid2 = group->GetGUID();
|
||||
if (gguid != gguid2)
|
||||
{
|
||||
//sLog->outError("%s on group %u but LFG has group %u saved... Fixing.",
|
||||
// player->GetSession()->GetPlayerInfo().c_str(), GUID_LOPART(gguid2), GUID_LOPART(gguid));
|
||||
sLFGMgr->SetupGroupMember(guid, group->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
sLFGMgr->InitializeLockedDungeons(player);
|
||||
sLFGMgr->SetTeam(player->GetGUID(), player->GetTeamId());
|
||||
// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
|
||||
}
|
||||
|
||||
void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
|
||||
{
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
|
||||
if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
|
||||
sLFGMgr->InitializeLockedDungeons(player);
|
||||
}
|
||||
|
||||
void LFGPlayerScript::OnMapChanged(Player* player)
|
||||
{
|
||||
Map const* map = player->GetMap();
|
||||
|
||||
if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty()))
|
||||
{
|
||||
Group* group = player->GetGroup();
|
||||
// This function is also called when players log in
|
||||
// if for some reason the LFG system recognises the player as being in a LFG dungeon,
|
||||
// but the player was loaded without a valid group, we'll teleport to homebind to prevent
|
||||
// crashes or other undefined behaviour
|
||||
if (!group)
|
||||
{
|
||||
sLFGMgr->LeaveLfg(player->GetGUID());
|
||||
sLFGMgr->LeaveAllLfgQueues(player->GetGUID(), true);
|
||||
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
|
||||
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
|
||||
;//sLog->outError(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
|
||||
// "Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
if (Player* member = itr->GetSource())
|
||||
player->GetSession()->SendNameQueryOpcode(member->GetGUID());
|
||||
|
||||
if (group->IsLfgWithBuff())
|
||||
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
|
||||
|
||||
// Xinef: Destroy group if only one player is left
|
||||
if (Group* group = player->GetGroup())
|
||||
if (group->GetMembersCount() <= 1u)
|
||||
group->Disband();
|
||||
}
|
||||
}
|
||||
|
||||
LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript")
|
||||
{
|
||||
}
|
||||
|
||||
void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
|
||||
{
|
||||
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
|
||||
return;
|
||||
|
||||
uint64 gguid = group->GetGUID();
|
||||
uint64 leader = group->GetLeaderGUID();
|
||||
|
||||
if (leader == guid)
|
||||
{
|
||||
;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
|
||||
sLFGMgr->SetLeader(gguid, guid);
|
||||
}
|
||||
else
|
||||
{
|
||||
LfgState gstate = sLFGMgr->GetState(gguid);
|
||||
LfgState state = sLFGMgr->GetState(guid);
|
||||
;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
|
||||
|
||||
if (state == LFG_STATE_QUEUED)
|
||||
sLFGMgr->LeaveLfg(guid);
|
||||
|
||||
if (gstate == LFG_STATE_QUEUED)
|
||||
sLFGMgr->LeaveLfg(gguid);
|
||||
}
|
||||
|
||||
if (!group->isLFGGroup())
|
||||
{
|
||||
sLFGMgr->LeaveAllLfgQueues(leader, true, gguid); // pussywizard: invited, queued, party formed, neither party nor new member are queued, but leader is in queue solo!
|
||||
sLFGMgr->LeaveAllLfgQueues(guid, false);
|
||||
}
|
||||
|
||||
sLFGMgr->SetGroup(guid, gguid);
|
||||
sLFGMgr->AddPlayerToGroup(gguid, guid);
|
||||
|
||||
// pussywizard: after all necessary actions handle raid browser
|
||||
if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
|
||||
sLFGMgr->LeaveLfg(guid);
|
||||
}
|
||||
|
||||
void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason)
|
||||
{
|
||||
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
|
||||
return;
|
||||
|
||||
uint64 gguid = group->GetGUID();
|
||||
;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
|
||||
|
||||
bool isLFG = group->isLFGGroup();
|
||||
LfgState state = sLFGMgr->GetState(gguid);
|
||||
|
||||
// If group is being formed after proposal success do nothing more
|
||||
if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
|
||||
{
|
||||
// LfgData: Remove player from group
|
||||
sLFGMgr->SetGroup(guid, 0);
|
||||
sLFGMgr->RemovePlayerFromGroup(gguid, guid);
|
||||
return;
|
||||
}
|
||||
|
||||
sLFGMgr->LeaveLfg(guid);
|
||||
sLFGMgr->LeaveAllLfgQueues(guid, true, gguid);
|
||||
sLFGMgr->SetGroup(guid, 0);
|
||||
uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
|
||||
|
||||
// pussywizard: after all necessary actions handle raid browser
|
||||
// pussywizard: already done above
|
||||
//if (sLFGMgr->GetState(guid) == LFG_STATE_RAIDBROWSER)
|
||||
// sLFGMgr->LeaveLfg(guid);
|
||||
|
||||
// Xinef: only LFG groups can go below
|
||||
if (!isLFG)
|
||||
return;
|
||||
|
||||
if (Player* player = ObjectAccessor::FindPlayerInOrOutOfWorld(guid))
|
||||
{
|
||||
// xinef: fixed dungeon deserter
|
||||
if (method != GROUP_REMOVEMETHOD_KICK_LFG && state != LFG_STATE_FINISHED_DUNGEON &&
|
||||
player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN) && players >= LFG_GROUP_KICK_VOTES_NEEDED)
|
||||
{
|
||||
player->AddAura(LFG_SPELL_DUNGEON_DESERTER, player);
|
||||
}
|
||||
//else if (state == LFG_STATE_BOOT)
|
||||
// Update internal kick cooldown of kicked
|
||||
|
||||
player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1));
|
||||
if (player->GetMap()->IsDungeon()) // Teleport player out the dungeon
|
||||
{
|
||||
// Xinef: no longer valid sLFGMgr->TeleportPlayer(player, true);
|
||||
if (!player->IsBeingTeleportedFar() && player->GetMapId() == sLFGMgr->GetDungeonMapId(gguid))
|
||||
player->TeleportToEntryPoint();
|
||||
}
|
||||
}
|
||||
|
||||
if (state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
|
||||
if (Player* leader = ObjectAccessor::FindPlayerInOrOutOfWorld(sLFGMgr->GetLeader(gguid)))
|
||||
leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
|
||||
}
|
||||
|
||||
void LFGGroupScript::OnDisband(Group* group)
|
||||
{
|
||||
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
|
||||
return;
|
||||
|
||||
uint64 gguid = group->GetGUID();
|
||||
;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
|
||||
|
||||
// pussywizard: after all necessary actions handle raid browser
|
||||
if (sLFGMgr->GetState(group->GetLeaderGUID()) == LFG_STATE_RAIDBROWSER)
|
||||
sLFGMgr->LeaveLfg(group->GetLeaderGUID());
|
||||
|
||||
sLFGMgr->RemoveGroupData(gguid);
|
||||
}
|
||||
|
||||
void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
|
||||
{
|
||||
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
|
||||
return;
|
||||
|
||||
uint64 gguid = group->GetGUID();
|
||||
|
||||
;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
|
||||
sLFGMgr->SetLeader(gguid, newLeaderGuid);
|
||||
|
||||
// pussywizard: after all necessary actions handle raid browser
|
||||
if (sLFGMgr->GetState(oldLeaderGuid) == LFG_STATE_RAIDBROWSER)
|
||||
sLFGMgr->LeaveLfg(oldLeaderGuid);
|
||||
}
|
||||
|
||||
void LFGGroupScript::OnInviteMember(Group* group, uint64 guid)
|
||||
{
|
||||
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
|
||||
return;
|
||||
|
||||
uint64 gguid = group->GetGUID();
|
||||
uint64 leader = group->GetLeaderGUID();
|
||||
;//sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader);
|
||||
// No gguid == new group being formed
|
||||
// No leader == after group creation first invite is new leader
|
||||
// leader and no gguid == first invite after leader is added to new group (this is the real invite)
|
||||
if (leader && !gguid)
|
||||
{
|
||||
sLFGMgr->LeaveLfg(leader);
|
||||
sLFGMgr->LeaveAllLfgQueues(leader, true);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace lfg
|
||||
58
src/server/game/DungeonFinding/LFGScripts.h
Normal file
58
src/server/game/DungeonFinding/LFGScripts.h
Normal file
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Interaction between core and LFGScripts
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "ScriptMgr.h"
|
||||
|
||||
class Player;
|
||||
class Group;
|
||||
|
||||
namespace lfg
|
||||
{
|
||||
|
||||
class LFGPlayerScript : public PlayerScript
|
||||
{
|
||||
public:
|
||||
LFGPlayerScript();
|
||||
|
||||
// Player Hooks
|
||||
void OnLevelChanged(Player* player, uint8 oldLevel);
|
||||
void OnLogout(Player* player);
|
||||
void OnLogin(Player* player);
|
||||
void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent);
|
||||
void OnMapChanged(Player* player);
|
||||
};
|
||||
|
||||
class LFGGroupScript : public GroupScript
|
||||
{
|
||||
public:
|
||||
LFGGroupScript();
|
||||
|
||||
// Group Hooks
|
||||
void OnAddMember(Group* group, uint64 guid);
|
||||
void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason);
|
||||
void OnDisband(Group* group);
|
||||
void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
|
||||
void OnInviteMember(Group* group, uint64 guid);
|
||||
};
|
||||
|
||||
} // namespace lfg
|
||||
Reference in New Issue
Block a user