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src/server/game/Conditions/ConditionMgr.cpp
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2226
src/server/game/Conditions/ConditionMgr.cpp
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File diff suppressed because it is too large
Load Diff
283
src/server/game/Conditions/ConditionMgr.h
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283
src/server/game/Conditions/ConditionMgr.h
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@@ -0,0 +1,283 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_CONDITIONMGR_H
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#define TRINITY_CONDITIONMGR_H
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#include "Define.h"
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#include "Errors.h"
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#include <ace/Singleton.h>
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#include <list>
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#include <map>
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class Player;
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class Unit;
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class WorldObject;
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class LootTemplate;
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struct Condition;
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|
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enum ConditionTypes
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{ // value1 value2 value3
|
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CONDITION_NONE = 0, // 0 0 0 always true
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CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
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CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
|
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CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
|
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CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
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CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
|
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CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
|
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CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
|
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CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
|
||||
CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
|
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CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
|
||||
CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
|
||||
CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data.
|
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CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
|
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CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
|
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CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
|
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CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
|
||||
CONDITION_TITLE = 18, // title id 0 0 true if player has title
|
||||
CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
|
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CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
|
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CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
|
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CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
|
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CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
|
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CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
|
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CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
|
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CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
|
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CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
|
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CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
|
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CONDITION_NEAR_CREATURE = 29, // creature entry distance dead true if there is a creature of entry in range
|
||||
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
|
||||
CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid/Attackable true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
|
||||
CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
|
||||
CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
|
||||
CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
|
||||
CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
|
||||
CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
|
||||
CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
|
||||
CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
|
||||
CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
|
||||
CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
|
||||
// RESERVED = 41,
|
||||
// RESERVED = 42,
|
||||
// RESERVED = 43,
|
||||
// RESERVED = 44,
|
||||
// RESERVED = 45,
|
||||
// RESERVED = 46,
|
||||
// RESERVED = 47,
|
||||
// RESERVED = 48,
|
||||
// RESERVED = 49,
|
||||
CONDITION_QUEST_SATISFY_EXCLUSIVE = 50, // quest_id 0 0 true if satisfied exclusive group
|
||||
CONDITION_HAS_AURA_TYPE = 51, // aura_type 0 0 true if has aura type
|
||||
CONDITION_MAX = 52 // MAX
|
||||
};
|
||||
|
||||
/*! Documentation on implementing a new ConditionSourceType:
|
||||
Step 1: Check for the lowest free ID. Look for CONDITION_SOURCE_TYPE_UNUSED_XX in the enum.
|
||||
Then define the new source type.
|
||||
|
||||
Step 2: Determine and map the parameters for the new condition source type.
|
||||
|
||||
Step 3: Add a case block to ConditionMgr::isSourceTypeValid with the new condition type
|
||||
and validate the parameters.
|
||||
|
||||
Step 4: If your condition can be grouped (determined in step 2), add a rule for it in
|
||||
ConditionMgr::CanHaveSourceGroupSet, following the example of the existing types.
|
||||
|
||||
Step 5: Define the maximum available condition targets in ConditionMgr::GetMaxAvailableConditionTargets.
|
||||
|
||||
The following steps only apply if your condition can be grouped:
|
||||
|
||||
Step 6: Determine how you are going to store your conditions. You need to add a new storage container
|
||||
for it in ConditionMgr class, along with a function like:
|
||||
ConditionList GetConditionsForXXXYourNewSourceTypeXXX(parameters...)
|
||||
|
||||
The above function should be placed in upper level (practical) code that actually
|
||||
checks the conditions.
|
||||
|
||||
Step 7: Implement loading for your source type in ConditionMgr::LoadConditions.
|
||||
|
||||
Step 8: Implement memory cleaning for your source type in ConditionMgr::Clean.
|
||||
*/
|
||||
enum ConditionSourceType
|
||||
{
|
||||
CONDITION_SOURCE_TYPE_NONE = 0,
|
||||
CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1,
|
||||
CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2,
|
||||
CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3,
|
||||
CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4,
|
||||
CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5,
|
||||
CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6,
|
||||
CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7,
|
||||
CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8,
|
||||
CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9,
|
||||
CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,
|
||||
CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,
|
||||
CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,
|
||||
CONDITION_SOURCE_TYPE_SPELL_IMPLICIT_TARGET = 13,
|
||||
CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,
|
||||
CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,
|
||||
CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,
|
||||
CONDITION_SOURCE_TYPE_SPELL = 17,
|
||||
CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT = 18,
|
||||
CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,
|
||||
CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20,
|
||||
CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21,
|
||||
CONDITION_SOURCE_TYPE_SMART_EVENT = 22,
|
||||
CONDITION_SOURCE_TYPE_NPC_VENDOR = 23,
|
||||
CONDITION_SOURCE_TYPE_SPELL_PROC = 24,
|
||||
CONDITION_SOURCE_TYPE_PHASE_DEFINITION = 25, // only 4.3.4
|
||||
CONDITION_SOURCE_TYPE_MAX = 26 // MAX
|
||||
};
|
||||
|
||||
enum RelationType
|
||||
{
|
||||
RELATION_SELF = 0,
|
||||
RELATION_IN_PARTY,
|
||||
RELATION_IN_RAID_OR_PARTY,
|
||||
RELATION_OWNED_BY,
|
||||
RELATION_PASSENGER_OF,
|
||||
RELATION_CREATED_BY,
|
||||
RELATION_MAX
|
||||
};
|
||||
|
||||
enum InstanceInfo
|
||||
{
|
||||
INSTANCE_INFO_DATA = 0,
|
||||
INSTANCE_INFO_DATA64,
|
||||
INSTANCE_INFO_BOSS_STATE
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_CONDITION_TARGETS = 3,
|
||||
};
|
||||
|
||||
struct ConditionSourceInfo
|
||||
{
|
||||
WorldObject* mConditionTargets[MAX_CONDITION_TARGETS]; // an array of targets available for conditions
|
||||
Condition* mLastFailedCondition;
|
||||
ConditionSourceInfo(WorldObject* target0, WorldObject* target1 = NULL, WorldObject* target2 = NULL)
|
||||
{
|
||||
mConditionTargets[0] = target0;
|
||||
mConditionTargets[1] = target1;
|
||||
mConditionTargets[2] = target2;
|
||||
mLastFailedCondition = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
struct Condition
|
||||
{
|
||||
ConditionSourceType SourceType; //SourceTypeOrReferenceId
|
||||
uint32 SourceGroup;
|
||||
int32 SourceEntry;
|
||||
uint32 SourceId; // So far, only used in CONDITION_SOURCE_TYPE_SMART_EVENT
|
||||
uint32 ElseGroup;
|
||||
ConditionTypes ConditionType; //ConditionTypeOrReference
|
||||
uint32 ConditionValue1;
|
||||
uint32 ConditionValue2;
|
||||
uint32 ConditionValue3;
|
||||
uint32 ErrorType;
|
||||
uint32 ErrorTextId;
|
||||
uint32 ReferenceId;
|
||||
uint32 ScriptId;
|
||||
uint8 ConditionTarget;
|
||||
bool NegativeCondition;
|
||||
|
||||
Condition()
|
||||
{
|
||||
SourceType = CONDITION_SOURCE_TYPE_NONE;
|
||||
SourceGroup = 0;
|
||||
SourceEntry = 0;
|
||||
SourceId = 0;
|
||||
ElseGroup = 0;
|
||||
ConditionType = CONDITION_NONE;
|
||||
ConditionTarget = 0;
|
||||
ConditionValue1 = 0;
|
||||
ConditionValue2 = 0;
|
||||
ConditionValue3 = 0;
|
||||
ReferenceId = 0;
|
||||
ErrorType = 0;
|
||||
ErrorTextId = 0;
|
||||
ScriptId = 0;
|
||||
NegativeCondition = false;
|
||||
}
|
||||
|
||||
bool Meets(ConditionSourceInfo& sourceInfo);
|
||||
uint32 GetSearcherTypeMaskForCondition();
|
||||
bool isLoaded() const { return ConditionType > CONDITION_NONE || ReferenceId; }
|
||||
uint32 GetMaxAvailableConditionTargets();
|
||||
};
|
||||
|
||||
typedef std::list<Condition*> ConditionList;
|
||||
typedef std::map<uint32, ConditionList> ConditionTypeContainer;
|
||||
typedef std::map<ConditionSourceType, ConditionTypeContainer> ConditionContainer;
|
||||
typedef std::map<uint32, ConditionTypeContainer> CreatureSpellConditionContainer;
|
||||
typedef std::map<uint32, ConditionTypeContainer> NpcVendorConditionContainer;
|
||||
typedef std::map<std::pair<int32, uint32 /*SAI source_type*/>, ConditionTypeContainer> SmartEventConditionContainer;
|
||||
|
||||
typedef std::map<uint32, ConditionList> ConditionReferenceContainer;//only used for references
|
||||
|
||||
class ConditionMgr
|
||||
{
|
||||
friend class ACE_Singleton<ConditionMgr, ACE_Null_Mutex>;
|
||||
|
||||
private:
|
||||
ConditionMgr();
|
||||
~ConditionMgr();
|
||||
|
||||
public:
|
||||
void LoadConditions(bool isReload = false);
|
||||
bool isConditionTypeValid(Condition* cond);
|
||||
ConditionList GetConditionReferences(uint32 refId);
|
||||
|
||||
uint32 GetSearcherTypeMaskForConditionList(ConditionList const& conditions);
|
||||
bool IsObjectMeetToConditions(WorldObject* object, ConditionList const& conditions);
|
||||
bool IsObjectMeetToConditions(WorldObject* object1, WorldObject* object2, ConditionList const& conditions);
|
||||
bool IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
|
||||
bool CanHaveSourceGroupSet(ConditionSourceType sourceType) const;
|
||||
bool CanHaveSourceIdSet(ConditionSourceType sourceType) const;
|
||||
ConditionList GetConditionsForNotGroupedEntry(ConditionSourceType sourceType, uint32 entry);
|
||||
ConditionList GetConditionsForSpellClickEvent(uint32 creatureId, uint32 spellId);
|
||||
ConditionList GetConditionsForSmartEvent(int32 entryOrGuid, uint32 eventId, uint32 sourceType);
|
||||
ConditionList GetConditionsForVehicleSpell(uint32 creatureId, uint32 spellId);
|
||||
ConditionList GetConditionsForNpcVendorEvent(uint32 creatureId, uint32 itemId);
|
||||
|
||||
private:
|
||||
bool isSourceTypeValid(Condition* cond);
|
||||
bool addToLootTemplate(Condition* cond, LootTemplate* loot);
|
||||
bool addToGossipMenus(Condition* cond);
|
||||
bool addToGossipMenuItems(Condition* cond);
|
||||
bool addToSpellImplicitTargetConditions(Condition* cond);
|
||||
bool IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo, ConditionList const& conditions);
|
||||
|
||||
void Clean(); // free up resources
|
||||
std::list<Condition*> AllocatedMemoryStore; // some garbage collection :)
|
||||
|
||||
ConditionContainer ConditionStore;
|
||||
ConditionReferenceContainer ConditionReferenceStore;
|
||||
CreatureSpellConditionContainer VehicleSpellConditionStore;
|
||||
CreatureSpellConditionContainer SpellClickEventConditionStore;
|
||||
NpcVendorConditionContainer NpcVendorConditionContainerStore;
|
||||
SmartEventConditionContainer SmartEventConditionStore;
|
||||
};
|
||||
|
||||
#define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()
|
||||
|
||||
#endif
|
||||
374
src/server/game/Conditions/DisableMgr.cpp
Normal file
374
src/server/game/Conditions/DisableMgr.cpp
Normal file
@@ -0,0 +1,374 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "DisableMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "OutdoorPvP.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "VMapManager2.h"
|
||||
#include "Player.h"
|
||||
#include "SpellInfo.h"
|
||||
|
||||
namespace DisableMgr
|
||||
{
|
||||
|
||||
namespace
|
||||
{
|
||||
struct DisableData
|
||||
{
|
||||
uint8 flags;
|
||||
std::set<uint32> params[2]; // params0, params1
|
||||
};
|
||||
|
||||
// single disables here with optional data
|
||||
typedef std::map<uint32, DisableData> DisableTypeMap;
|
||||
// global disable map by source
|
||||
typedef std::map<DisableType, DisableTypeMap> DisableMap;
|
||||
|
||||
DisableMap m_DisableMap;
|
||||
|
||||
uint8 MAX_DISABLE_TYPES = 8;
|
||||
}
|
||||
|
||||
void LoadDisables()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
// reload case
|
||||
for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
|
||||
itr->second.clear();
|
||||
|
||||
m_DisableMap.clear();
|
||||
|
||||
QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables");
|
||||
|
||||
uint32 total_count = 0;
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outString(">> Loaded 0 disables. DB table `disables` is empty!");
|
||||
sLog->outString();
|
||||
return;
|
||||
}
|
||||
|
||||
Field* fields;
|
||||
do
|
||||
{
|
||||
fields = result->Fetch();
|
||||
DisableType type = DisableType(fields[0].GetUInt32());
|
||||
if (type >= MAX_DISABLE_TYPES)
|
||||
{
|
||||
sLog->outErrorDb("Invalid type %u specified in `disables` table, skipped.", type);
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32 entry = fields[1].GetUInt32();
|
||||
uint8 flags = fields[2].GetUInt8();
|
||||
std::string params_0 = fields[3].GetString();
|
||||
std::string params_1 = fields[4].GetString();
|
||||
|
||||
DisableData data;
|
||||
data.flags = flags;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DISABLE_TYPE_GO_LOS:
|
||||
if (!sObjectMgr->GetGameObjectTemplate(entry))
|
||||
{
|
||||
sLog->outErrorDb("Gameobject entry %u from `disables` doesn't exist in dbc, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
if (flags)
|
||||
sLog->outErrorDb("Disable flags specified for gameobject %u, useless data.", entry);
|
||||
break;
|
||||
case DISABLE_TYPE_SPELL:
|
||||
if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
|
||||
{
|
||||
sLog->outErrorDb("Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
|
||||
{
|
||||
sLog->outErrorDb("Disable flags for spell %u are invalid, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (flags & SPELL_DISABLE_MAP)
|
||||
{
|
||||
Tokenizer tokens(params_0, ',');
|
||||
for (uint8 i = 0; i < tokens.size(); )
|
||||
data.params[0].insert(atoi(tokens[i++]));
|
||||
}
|
||||
|
||||
if (flags & SPELL_DISABLE_AREA)
|
||||
{
|
||||
Tokenizer tokens(params_1, ',');
|
||||
for (uint8 i = 0; i < tokens.size(); )
|
||||
data.params[1].insert(atoi(tokens[i++]));
|
||||
}
|
||||
|
||||
// xinef: if spell has disabled los, add flag
|
||||
if (flags & SPELL_DISABLE_LOS)
|
||||
{
|
||||
SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(entry));
|
||||
spellInfo->AttributesEx2 |= SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS;
|
||||
}
|
||||
|
||||
break;
|
||||
// checked later
|
||||
case DISABLE_TYPE_QUEST:
|
||||
break;
|
||||
case DISABLE_TYPE_MAP:
|
||||
{
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
|
||||
if (!mapEntry)
|
||||
{
|
||||
sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
bool isFlagInvalid = false;
|
||||
switch (mapEntry->map_type)
|
||||
{
|
||||
case MAP_COMMON:
|
||||
if (flags)
|
||||
isFlagInvalid = true;
|
||||
break;
|
||||
case MAP_INSTANCE:
|
||||
case MAP_RAID:
|
||||
if (flags & DUNGEON_STATUSFLAG_HEROIC && !GetMapDifficultyData(entry, DUNGEON_DIFFICULTY_HEROIC))
|
||||
isFlagInvalid = true;
|
||||
else if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_10MAN_HEROIC))
|
||||
isFlagInvalid = true;
|
||||
else if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_25MAN_HEROIC))
|
||||
isFlagInvalid = true;
|
||||
break;
|
||||
case MAP_BATTLEGROUND:
|
||||
case MAP_ARENA:
|
||||
sLog->outErrorDb("Battleground map %u specified to be disabled in map case, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
if (isFlagInvalid)
|
||||
{
|
||||
sLog->outErrorDb("Disable flags for map %u are invalid, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DISABLE_TYPE_BATTLEGROUND:
|
||||
if (!sBattlemasterListStore.LookupEntry(entry))
|
||||
{
|
||||
sLog->outErrorDb("Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
if (flags)
|
||||
sLog->outErrorDb("Disable flags specified for battleground %u, useless data.", entry);
|
||||
break;
|
||||
case DISABLE_TYPE_OUTDOORPVP:
|
||||
if (entry > MAX_OUTDOORPVP_TYPES)
|
||||
{
|
||||
sLog->outErrorDb("OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
if (flags)
|
||||
sLog->outErrorDb("Disable flags specified for outdoor PvP %u, useless data.", entry);
|
||||
break;
|
||||
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
|
||||
if (!sAchievementCriteriaStore.LookupEntry(entry))
|
||||
{
|
||||
sLog->outErrorDb("Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
if (flags)
|
||||
sLog->outErrorDb("Disable flags specified for Achievement Criteria %u, useless data.", entry);
|
||||
break;
|
||||
case DISABLE_TYPE_VMAP:
|
||||
{
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
|
||||
if (!mapEntry)
|
||||
{
|
||||
sLog->outErrorDb("Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
|
||||
continue;
|
||||
}
|
||||
switch (mapEntry->map_type)
|
||||
{
|
||||
case MAP_COMMON:
|
||||
if (flags & VMAP_DISABLE_AREAFLAG)
|
||||
sLog->outString("Areaflag disabled for world map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LIQUIDSTATUS)
|
||||
sLog->outString("Liquid status disabled for world map %u.", entry);
|
||||
break;
|
||||
case MAP_INSTANCE:
|
||||
case MAP_RAID:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for instance map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for instance map %u.", entry);
|
||||
break;
|
||||
case MAP_BATTLEGROUND:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for battleground map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for battleground map %u.", entry);
|
||||
break;
|
||||
case MAP_ARENA:
|
||||
if (flags & VMAP_DISABLE_HEIGHT)
|
||||
sLog->outString("Height disabled for arena map %u.", entry);
|
||||
if (flags & VMAP_DISABLE_LOS)
|
||||
sLog->outString("LoS disabled for arena map %u.", entry);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
|
||||
++total_count;
|
||||
}
|
||||
while (result->NextRow());
|
||||
|
||||
sLog->outString(">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
void CheckQuestDisables()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
|
||||
if (!count)
|
||||
{
|
||||
sLog->outString(">> Checked 0 quest disables.");
|
||||
sLog->outString();
|
||||
return;
|
||||
}
|
||||
|
||||
// check only quests, rest already done at startup
|
||||
for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
|
||||
{
|
||||
const uint32 entry = itr->first;
|
||||
if (!sObjectMgr->GetQuestTemplate(entry))
|
||||
{
|
||||
sLog->outErrorDb("Quest entry %u from `disables` doesn't exist, skipped.", entry);
|
||||
m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
|
||||
continue;
|
||||
}
|
||||
if (itr->second.flags)
|
||||
sLog->outErrorDb("Disable flags specified for quest %u, useless data.", entry);
|
||||
++itr;
|
||||
}
|
||||
|
||||
sLog->outString(">> Checked %u quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
sLog->outString();
|
||||
}
|
||||
|
||||
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
|
||||
{
|
||||
ASSERT(type < MAX_DISABLE_TYPES);
|
||||
if (m_DisableMap[type].empty())
|
||||
return false;
|
||||
|
||||
DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
|
||||
if (itr == m_DisableMap[type].end()) // not disabled
|
||||
return false;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case DISABLE_TYPE_SPELL:
|
||||
{
|
||||
uint8 spellFlags = itr->second.flags;
|
||||
if (unit)
|
||||
{
|
||||
if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
|
||||
(unit->GetTypeId() == TYPEID_UNIT && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
|
||||
{
|
||||
if (spellFlags & SPELL_DISABLE_MAP)
|
||||
{
|
||||
std::set<uint32> const& mapIds = itr->second.params[0];
|
||||
if (mapIds.find(unit->GetMapId()) != mapIds.end())
|
||||
return true; // Spell is disabled on current map
|
||||
|
||||
if (!(spellFlags & SPELL_DISABLE_AREA))
|
||||
return false; // Spell is disabled on another map, but not this one, return false
|
||||
|
||||
// Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
|
||||
}
|
||||
|
||||
if (spellFlags & SPELL_DISABLE_AREA)
|
||||
{
|
||||
std::set<uint32> const& areaIds = itr->second.params[1];
|
||||
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
|
||||
return true; // Spell is disabled in this area
|
||||
return false; // Spell is disabled in another area, but not this one, return false
|
||||
}
|
||||
else
|
||||
return true; // Spell disabled for all maps
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
|
||||
return true;
|
||||
|
||||
break;
|
||||
}
|
||||
case DISABLE_TYPE_MAP:
|
||||
if (Player const* player = unit->ToPlayer())
|
||||
{
|
||||
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
|
||||
if (mapEntry->IsDungeon())
|
||||
{
|
||||
uint8 disabledModes = itr->second.flags;
|
||||
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
|
||||
GetDownscaledMapDifficultyData(entry, targetDifficulty);
|
||||
switch (targetDifficulty)
|
||||
{
|
||||
case DUNGEON_DIFFICULTY_NORMAL:
|
||||
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
|
||||
case DUNGEON_DIFFICULTY_HEROIC:
|
||||
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
|
||||
case RAID_DIFFICULTY_10MAN_HEROIC:
|
||||
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
|
||||
case RAID_DIFFICULTY_25MAN_HEROIC:
|
||||
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
|
||||
}
|
||||
}
|
||||
else if (mapEntry->map_type == MAP_COMMON)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
case DISABLE_TYPE_QUEST:
|
||||
return true;
|
||||
case DISABLE_TYPE_BATTLEGROUND:
|
||||
case DISABLE_TYPE_OUTDOORPVP:
|
||||
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
|
||||
return true;
|
||||
case DISABLE_TYPE_VMAP:
|
||||
return flags & itr->second.flags;
|
||||
case DISABLE_TYPE_GO_LOS:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // Namespace
|
||||
67
src/server/game/Conditions/DisableMgr.h
Normal file
67
src/server/game/Conditions/DisableMgr.h
Normal file
@@ -0,0 +1,67 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef TRINITY_DISABLEMGR_H
|
||||
#define TRINITY_DISABLEMGR_H
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
class Unit;
|
||||
|
||||
enum DisableType
|
||||
{
|
||||
DISABLE_TYPE_SPELL = 0,
|
||||
DISABLE_TYPE_QUEST = 1,
|
||||
DISABLE_TYPE_MAP = 2,
|
||||
DISABLE_TYPE_BATTLEGROUND = 3,
|
||||
DISABLE_TYPE_ACHIEVEMENT_CRITERIA = 4,
|
||||
DISABLE_TYPE_OUTDOORPVP = 5,
|
||||
DISABLE_TYPE_VMAP = 6,
|
||||
DISABLE_TYPE_GO_LOS = 7,
|
||||
};
|
||||
|
||||
enum SpellDisableTypes
|
||||
{
|
||||
SPELL_DISABLE_PLAYER = 0x1,
|
||||
SPELL_DISABLE_CREATURE = 0x2,
|
||||
SPELL_DISABLE_PET = 0x4,
|
||||
SPELL_DISABLE_DEPRECATED_SPELL = 0x8,
|
||||
SPELL_DISABLE_MAP = 0x10,
|
||||
SPELL_DISABLE_AREA = 0x20,
|
||||
SPELL_DISABLE_LOS = 0x40,
|
||||
MAX_SPELL_DISABLE_TYPE = ( SPELL_DISABLE_PLAYER | SPELL_DISABLE_CREATURE | SPELL_DISABLE_PET |
|
||||
SPELL_DISABLE_DEPRECATED_SPELL | SPELL_DISABLE_MAP | SPELL_DISABLE_AREA |
|
||||
SPELL_DISABLE_LOS)
|
||||
};
|
||||
|
||||
enum VmapDisableTypes
|
||||
{
|
||||
VMAP_DISABLE_AREAFLAG = 0x1,
|
||||
VMAP_DISABLE_HEIGHT = 0x2,
|
||||
VMAP_DISABLE_LOS = 0x4,
|
||||
VMAP_DISABLE_LIQUIDSTATUS = 0x8,
|
||||
};
|
||||
|
||||
namespace DisableMgr
|
||||
{
|
||||
void LoadDisables();
|
||||
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags = 0);
|
||||
void CheckQuestDisables();
|
||||
}
|
||||
|
||||
#endif //TRINITY_DISABLEMGR_H
|
||||
Reference in New Issue
Block a user