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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
This commit is contained in:
219
src/server/game/Combat/HostileRefManager.cpp
Normal file
219
src/server/game/Combat/HostileRefManager.cpp
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@@ -0,0 +1,219 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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||||
|
||||
#include "HostileRefManager.h"
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#include "ThreatManager.h"
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#include "Unit.h"
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#include "DBCStructure.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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HostileRefManager::~HostileRefManager()
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{
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deleteReferences();
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}
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//=================================================
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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// use for buffs and healing threat functionality
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void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell)
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{
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if (getSize() == 0)
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return;
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||||
HostileReference* ref = getFirst();
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float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell);
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threat /= getSize();
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||||
while (ref)
|
||||
{
|
||||
if (ThreatCalcHelper::isValidProcess(victim, ref->GetSource()->GetOwner(), threatSpell))
|
||||
ref->GetSource()->doAddThreat(victim, threat);
|
||||
|
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ref = ref->next();
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||||
}
|
||||
}
|
||||
|
||||
//=================================================
|
||||
|
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void HostileRefManager::addTempThreat(float threat, bool apply)
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{
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HostileReference* ref = getFirst();
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||||
while (ref)
|
||||
{
|
||||
if (apply)
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||||
{
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||||
if (ref->getTempThreatModifier() == 0.0f)
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ref->addTempThreat(threat);
|
||||
}
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||||
else
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ref->resetTempThreat();
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||||
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ref = ref->next();
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||||
}
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||||
}
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||||
|
||||
//=================================================
|
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void HostileRefManager::addThreatPercent(int32 percent)
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{
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HostileReference* ref = getFirst();
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while (ref)
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||||
{
|
||||
ref->addThreatPercent(percent);
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ref = ref->next();
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||||
}
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}
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//=================================================
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||||
// The online / offline status is given to the method. The calculation has to be done before
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|
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void HostileRefManager::setOnlineOfflineState(bool isOnline)
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||||
{
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||||
HostileReference* ref = getFirst();
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||||
while (ref)
|
||||
{
|
||||
ref->setOnlineOfflineState(isOnline);
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ref = ref->next();
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||||
}
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||||
}
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||||
|
||||
//=================================================
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// The online / offline status is calculated and set
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void HostileRefManager::updateThreatTables()
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||||
{
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HostileReference* ref = getFirst();
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||||
while (ref)
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||||
{
|
||||
ref->updateOnlineStatus();
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ref = ref->next();
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||||
}
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}
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||||
//=================================================
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||||
// The references are not needed anymore
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// tell the source to remove them from the list and free the mem
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||||
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void HostileRefManager::deleteReferences()
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||||
{
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HostileReference* ref = getFirst();
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||||
while (ref)
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||||
{
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||||
HostileReference* nextRef = ref->next();
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ref->removeReference();
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||||
delete ref;
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||||
ref = nextRef;
|
||||
}
|
||||
}
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||||
|
||||
//=================================================
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||||
// delete one reference, defined by faction
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||||
void HostileRefManager::deleteReferencesForFaction(uint32 faction)
|
||||
{
|
||||
HostileReference* ref = getFirst();
|
||||
while (ref)
|
||||
{
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||||
HostileReference* nextRef = ref->next();
|
||||
if (ref->GetSource()->GetOwner()->GetFactionTemplateEntry()->faction == faction)
|
||||
{
|
||||
ref->removeReference();
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||||
delete ref;
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||||
}
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||||
ref = nextRef;
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||||
}
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||||
}
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|
||||
//=================================================
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||||
// delete one reference, defined by Unit
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void HostileRefManager::deleteReference(Unit* creature)
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{
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||||
HostileReference* ref = getFirst();
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while (ref)
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||||
{
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HostileReference* nextRef = ref->next();
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||||
if (ref->GetSource()->GetOwner() == creature)
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||||
{
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||||
ref->removeReference();
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delete ref;
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||||
break;
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||||
}
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||||
ref = nextRef;
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||||
}
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}
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||||
|
||||
//=================================================
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// delete all references out of specified range
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void HostileRefManager::deleteReferencesOutOfRange(float range)
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{
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||||
HostileReference* ref = getFirst();
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range = range*range;
|
||||
while (ref)
|
||||
{
|
||||
HostileReference* nextRef = ref->next();
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Unit* owner = ref->GetSource()->GetOwner();
|
||||
if (!owner->isActiveObject() && owner->GetExactDist2dSq(GetOwner()) > range)
|
||||
{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
|
||||
}
|
||||
}
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|
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//=================================================
|
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// set state for one reference, defined by Unit
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|
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void HostileRefManager::setOnlineOfflineState(Unit* creature, bool isOnline)
|
||||
{
|
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HostileReference* ref = getFirst();
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while (ref)
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{
|
||||
HostileReference* nextRef = ref->next();
|
||||
if (ref->GetSource()->GetOwner() == creature)
|
||||
{
|
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ref->setOnlineOfflineState(isOnline);
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break;
|
||||
}
|
||||
ref = nextRef;
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================
|
||||
|
||||
void HostileRefManager::UpdateVisibility(bool checkThreat)
|
||||
{
|
||||
HostileReference* ref = getFirst();
|
||||
while (ref)
|
||||
{
|
||||
HostileReference* nextRef = ref->next();
|
||||
if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1) &&
|
||||
!ref->GetSource()->GetOwner()->CanSeeOrDetect(GetOwner()))
|
||||
{
|
||||
nextRef = ref->next();
|
||||
ref->removeReference();
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||||
delete ref;
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||||
}
|
||||
ref = nextRef;
|
||||
}
|
||||
}
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||||
77
src/server/game/Combat/HostileRefManager.h
Normal file
77
src/server/game/Combat/HostileRefManager.h
Normal file
@@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _HOSTILEREFMANAGER
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||||
#define _HOSTILEREFMANAGER
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||||
|
||||
#include "Common.h"
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#include "RefManager.h"
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||||
class Unit;
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||||
class ThreatManager;
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||||
class HostileReference;
|
||||
class SpellInfo;
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||||
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//=================================================
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class HostileRefManager : public RefManager<Unit, ThreatManager>
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{
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private:
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||||
Unit* iOwner;
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public:
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||||
explicit HostileRefManager(Unit* owner) { iOwner = owner; }
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~HostileRefManager();
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Unit* GetOwner() { return iOwner; }
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// send threat to all my hateres for the victim
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// The victim is hated than by them as well
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||||
// use for buffs and healing threat functionality
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||||
void threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell = NULL);
|
||||
|
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void addTempThreat(float threat, bool apply);
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void addThreatPercent(int32 percent);
|
||||
|
||||
// The references are not needed anymore
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||||
// tell the source to remove them from the list and free the mem
|
||||
void deleteReferences();
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|
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// Remove specific faction references
|
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void deleteReferencesForFaction(uint32 faction);
|
||||
|
||||
// pussywizard: for combat bugs
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void deleteReferencesOutOfRange(float range);
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||||
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HostileReference* getFirst() { return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst()); }
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|
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void updateThreatTables();
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void setOnlineOfflineState(bool isOnline);
|
||||
|
||||
// set state for one reference, defined by Unit
|
||||
void setOnlineOfflineState(Unit* creature, bool isOnline);
|
||||
|
||||
// delete one reference, defined by Unit
|
||||
void deleteReference(Unit* creature);
|
||||
|
||||
void UpdateVisibility(bool checkThreat);
|
||||
};
|
||||
//=================================================
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#endif
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616
src/server/game/Combat/ThreatManager.cpp
Normal file
616
src/server/game/Combat/ThreatManager.cpp
Normal file
@@ -0,0 +1,616 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "ThreatManager.h"
|
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#include "Unit.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Map.h"
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#include "Player.h"
|
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#include "ObjectAccessor.h"
|
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#include "UnitEvents.h"
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#include "SpellAuras.h"
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#include "SpellMgr.h"
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|
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//==============================================================
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//================= ThreatCalcHelper ===========================
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//==============================================================
|
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|
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// The hatingUnit is not used yet
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float ThreatCalcHelper::calcThreat(Unit* hatedUnit, Unit* /*hatingUnit*/, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
|
||||
{
|
||||
if (threatSpell)
|
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{
|
||||
if (SpellThreatEntry const* threatEntry = sSpellMgr->GetSpellThreatEntry(threatSpell->Id))
|
||||
if (threatEntry->pctMod != 1.0f)
|
||||
threat *= threatEntry->pctMod;
|
||||
|
||||
// Energize is not affected by Mods
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
|
||||
if (threatSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE || threatSpell->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_ENERGIZE)
|
||||
return threat;
|
||||
|
||||
if (Player* modOwner = hatedUnit->GetSpellModOwner())
|
||||
modOwner->ApplySpellMod(threatSpell->Id, SPELLMOD_THREAT, threat);
|
||||
}
|
||||
|
||||
return hatedUnit->ApplyTotalThreatModifier(threat, schoolMask);
|
||||
}
|
||||
|
||||
bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* threatSpell)
|
||||
{
|
||||
//function deals with adding threat and adding players and pets into ThreatList
|
||||
//mobs, NPCs, guards have ThreatList and HateOfflineList
|
||||
//players and pets have only InHateListOf
|
||||
//HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
|
||||
|
||||
if (!hatedUnit || !hatingUnit)
|
||||
return false;
|
||||
|
||||
// not to self
|
||||
if (hatedUnit == hatingUnit)
|
||||
return false;
|
||||
|
||||
// not to GM
|
||||
if (hatedUnit->GetTypeId() == TYPEID_PLAYER && hatedUnit->ToPlayer()->IsGameMaster())
|
||||
return false;
|
||||
|
||||
// not to dead and not for dead
|
||||
if (!hatedUnit->IsAlive() || !hatingUnit->IsAlive())
|
||||
return false;
|
||||
|
||||
// not in same map or phase
|
||||
if (!hatedUnit->IsInMap(hatingUnit) || !hatedUnit->InSamePhase(hatingUnit))
|
||||
return false;
|
||||
|
||||
// spell not causing threat
|
||||
if (threatSpell && threatSpell->HasAttribute(SPELL_ATTR1_NO_THREAT))
|
||||
return false;
|
||||
|
||||
ASSERT(hatingUnit->GetTypeId() == TYPEID_UNIT);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
//================= HostileReference ==========================
|
||||
//============================================================
|
||||
|
||||
HostileReference::HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat)
|
||||
{
|
||||
iThreat = threat;
|
||||
iTempThreatModifier = 0.0f;
|
||||
link(refUnit, threatManager);
|
||||
iUnitGuid = refUnit->GetGUID();
|
||||
iOnline = true;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Tell our refTo (target) object that we have a link
|
||||
void HostileReference::targetObjectBuildLink()
|
||||
{
|
||||
getTarget()->addHatedBy(this);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Tell our refTo (taget) object, that the link is cut
|
||||
void HostileReference::targetObjectDestroyLink()
|
||||
{
|
||||
getTarget()->removeHatedBy(this);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
|
||||
|
||||
void HostileReference::sourceObjectDestroyLink()
|
||||
{
|
||||
setOnlineOfflineState(false);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Inform the source, that the status of the reference changed
|
||||
|
||||
void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent)
|
||||
{
|
||||
if (GetSource())
|
||||
GetSource()->processThreatEvent(&threatRefStatusChangeEvent);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void HostileReference::addThreat(float modThreat)
|
||||
{
|
||||
iThreat += modThreat;
|
||||
// the threat is changed. Source and target unit have to be available
|
||||
// if the link was cut before relink it again
|
||||
if (!isOnline())
|
||||
updateOnlineStatus();
|
||||
if (modThreat != 0.0f)
|
||||
{
|
||||
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, modThreat);
|
||||
fireStatusChanged(event);
|
||||
}
|
||||
|
||||
if (isValid() && modThreat >= 0.0f)
|
||||
{
|
||||
Unit* victimOwner = getTarget()->GetCharmerOrOwner();
|
||||
if (victimOwner && victimOwner->IsAlive())
|
||||
GetSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
|
||||
}
|
||||
}
|
||||
|
||||
void HostileReference::addThreatPercent(int32 percent)
|
||||
{
|
||||
// Xinef: Do not allow to modify threat by percent if threat is negative (forced to big value < 0 by spells adding temporary threat)
|
||||
// Xinef: When the temporary effect ends, temporary threat is added back which results in huge additional amount of threat
|
||||
if (iThreat <= 0)
|
||||
return;
|
||||
|
||||
float tmpThreat = iThreat;
|
||||
AddPct(tmpThreat, percent);
|
||||
addThreat(tmpThreat - iThreat);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// check, if source can reach target and set the status
|
||||
|
||||
void HostileReference::updateOnlineStatus()
|
||||
{
|
||||
bool online = false;
|
||||
|
||||
if (!isValid())
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*GetSourceUnit(), getUnitGuid()))
|
||||
link(target, GetSource());
|
||||
|
||||
// only check for online status if
|
||||
// ref is valid
|
||||
// target is no player or not gamemaster
|
||||
// target is not in flight
|
||||
if (isValid()
|
||||
&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
|
||||
&& !getTarget()->IsInFlight()
|
||||
&& getTarget()->IsInMap(GetSourceUnit())
|
||||
&& getTarget()->InSamePhase(GetSourceUnit())
|
||||
)
|
||||
{
|
||||
Creature* creature = GetSourceUnit()->ToCreature();
|
||||
online = getTarget()->isInAccessiblePlaceFor(creature);
|
||||
if (!online)
|
||||
{
|
||||
if (creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance))
|
||||
online = true; // not accessible but stays online
|
||||
}
|
||||
}
|
||||
|
||||
setOnlineOfflineState(online);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// set the status and fire the event on status change
|
||||
|
||||
void HostileReference::setOnlineOfflineState(bool isOnline)
|
||||
{
|
||||
if (iOnline != isOnline)
|
||||
{
|
||||
iOnline = isOnline;
|
||||
|
||||
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ONLINE_STATUS, this);
|
||||
fireStatusChanged(event);
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// prepare the reference for deleting
|
||||
// this is called be the target
|
||||
|
||||
void HostileReference::removeReference()
|
||||
{
|
||||
invalidate();
|
||||
|
||||
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_REMOVE_FROM_LIST, this);
|
||||
fireStatusChanged(event);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
Unit* HostileReference::GetSourceUnit()
|
||||
{
|
||||
return (GetSource()->GetOwner());
|
||||
}
|
||||
|
||||
//============================================================
|
||||
//================ ThreatContainer ===========================
|
||||
//============================================================
|
||||
|
||||
void ThreatContainer::clearReferences()
|
||||
{
|
||||
for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
|
||||
{
|
||||
(*i)->unlink();
|
||||
delete (*i);
|
||||
}
|
||||
|
||||
iThreatList.clear();
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Return the HostileReference of NULL, if not found
|
||||
HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const
|
||||
{
|
||||
if (!victim)
|
||||
return NULL;
|
||||
|
||||
uint64 const guid = victim->GetGUID();
|
||||
for (ThreatContainer::StorageType::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
|
||||
{
|
||||
HostileReference *ref = (*i);
|
||||
if (ref && ref->getUnitGuid() == guid)
|
||||
return ref;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Add the threat, if we find the reference
|
||||
|
||||
HostileReference* ThreatContainer::addThreat(Unit* victim, float threat)
|
||||
{
|
||||
HostileReference* ref = getReferenceByTarget(victim);
|
||||
if (ref)
|
||||
ref->addThreat(threat);
|
||||
return ref;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent)
|
||||
{
|
||||
if (HostileReference* ref = getReferenceByTarget(victim))
|
||||
ref->addThreatPercent(percent);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// Check if the list is dirty and sort if necessary
|
||||
|
||||
void ThreatContainer::update()
|
||||
{
|
||||
if (iDirty && iThreatList.size() > 1)
|
||||
iThreatList.sort(Trinity::ThreatOrderPred());
|
||||
|
||||
iDirty = false;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// return the next best victim
|
||||
// could be the current victim
|
||||
|
||||
HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim) const
|
||||
{
|
||||
// pussywizard: pretty much remade this whole function
|
||||
|
||||
HostileReference* currentRef = NULL;
|
||||
bool found = false;
|
||||
bool noPriorityTargetFound = false;
|
||||
uint32 currTime = sWorld->GetGameTime();
|
||||
|
||||
// pussywizard: currentVictim is needed to compare if threat was exceeded by 10%/30% for melee/range targets (only then switching current target)
|
||||
if (currentVictim)
|
||||
{
|
||||
Unit* cvUnit = currentVictim->getTarget();
|
||||
if (!attacker->_CanDetectFeignDeathOf(cvUnit) || !attacker->CanCreatureAttack(cvUnit) || attacker->isTargetNotAcceptableByMMaps(cvUnit->GetGUID(), currTime, cvUnit)) // pussywizard: if currentVictim is not valid => don't compare the threat with it, just take the highest threat valid target
|
||||
currentVictim = NULL;
|
||||
else if (cvUnit->IsImmunedToDamageOrSchool(attacker->GetMeleeDamageSchoolMask()) || cvUnit->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) // pussywizard: no 10%/30% if currentVictim is immune to damage or has auras breakable by damage
|
||||
currentVictim = NULL;
|
||||
}
|
||||
|
||||
ThreatContainer::StorageType::const_iterator lastRef = iThreatList.end();
|
||||
--lastRef;
|
||||
|
||||
// pussywizard: iterate from highest to lowest threat
|
||||
for (ThreatContainer::StorageType::const_iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;)
|
||||
{
|
||||
currentRef = (*iter);
|
||||
|
||||
Unit* target = currentRef->getTarget();
|
||||
ASSERT(target); // if the ref has status online the target must be there !
|
||||
|
||||
// pussywizard: don't go to threat comparison if this ref is immune to damage or has aura breakable on damage (second choice target)
|
||||
// pussywizard: if this is the last entry on the threat list, then all targets are second choice, set bool to true and loop threat list again, ignoring this section
|
||||
if (!noPriorityTargetFound && (target->IsImmunedToDamageOrSchool(attacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE) || target->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, attacker->GetGUID())))
|
||||
{
|
||||
if (iter != lastRef)
|
||||
{
|
||||
++iter;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
noPriorityTargetFound = true;
|
||||
iter = iThreatList.begin();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// pussywizard: skip not valid targets
|
||||
if (attacker->_CanDetectFeignDeathOf(target) && attacker->CanCreatureAttack(target) && !attacker->isTargetNotAcceptableByMMaps(target->GetGUID(), currTime, target))
|
||||
{
|
||||
if (currentVictim) // pussywizard: if not NULL then target must have 10%/30% more threat
|
||||
{
|
||||
if (currentVictim == currentRef) // pussywizard: nothing found previously was good and enough, currentRef passed all necessary tests, so end now
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// pussywizard: implement 110% threat rule for targets in melee range and 130% rule for targets in ranged distances
|
||||
if (currentRef->getThreat() > 1.3f * currentVictim->getThreat()) // pussywizard: enough in all cases, end
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
else if (currentRef->getThreat() > 1.1f * currentVictim->getThreat()) // pussywizard: enought only if target in melee range
|
||||
{
|
||||
if (attacker->IsWithinMeleeRange(target))
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // pussywizard: nothing found previously was good and enough, this and next entries on the list have less than 110% threat, and currentVictim is present and valid as checked before the loop (otherwise it's NULL), so end now
|
||||
{
|
||||
currentRef = currentVictim;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // pussywizard: no currentVictim, first passing all checks is chosen (highest threat, list is sorted)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
++iter;
|
||||
}
|
||||
if (!found)
|
||||
currentRef = NULL;
|
||||
|
||||
return currentRef;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
//=================== ThreatManager ==========================
|
||||
//============================================================
|
||||
|
||||
ThreatManager::ThreatManager(Unit* owner) : iCurrentVictim(NULL), iOwner(owner), iUpdateTimer(THREAT_UPDATE_INTERVAL)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::clearReferences()
|
||||
{
|
||||
iThreatContainer.clearReferences();
|
||||
iThreatOfflineContainer.clearReferences();
|
||||
iCurrentVictim = NULL;
|
||||
iUpdateTimer = THREAT_UPDATE_INTERVAL;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
|
||||
{
|
||||
if (!ThreatCalcHelper::isValidProcess(victim, GetOwner(), threatSpell))
|
||||
return;
|
||||
|
||||
doAddThreat(victim, ThreatCalcHelper::calcThreat(victim, iOwner, threat, schoolMask, threatSpell));
|
||||
}
|
||||
|
||||
void ThreatManager::doAddThreat(Unit* victim, float threat)
|
||||
{
|
||||
uint32 redirectThreadPct = victim->GetRedirectThreatPercent();
|
||||
|
||||
// must check > 0.0f, otherwise dead loop
|
||||
if (threat > 0.0f && redirectThreadPct)
|
||||
{
|
||||
if (Unit* redirectTarget = victim->GetRedirectThreatTarget())
|
||||
{
|
||||
float redirectThreat = CalculatePct(threat, redirectThreadPct);
|
||||
threat -= redirectThreat;
|
||||
if (ThreatCalcHelper::isValidProcess(redirectTarget, GetOwner()))
|
||||
_addThreat(redirectTarget, redirectThreat);
|
||||
}
|
||||
}
|
||||
|
||||
_addThreat(victim, threat);
|
||||
}
|
||||
|
||||
void ThreatManager::_addThreat(Unit* victim, float threat)
|
||||
{
|
||||
HostileReference* ref = iThreatContainer.addThreat(victim, threat);
|
||||
// Ref is not in the online refs, search the offline refs next
|
||||
if (!ref)
|
||||
ref = iThreatOfflineContainer.addThreat(victim, threat);
|
||||
|
||||
if (!ref) // there was no ref => create a new one
|
||||
{
|
||||
// threat has to be 0 here
|
||||
HostileReference* hostileRef = new HostileReference(victim, this, 0);
|
||||
iThreatContainer.addReference(hostileRef);
|
||||
hostileRef->addThreat(threat); // now we add the real threat
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster())
|
||||
hostileRef->setOnlineOfflineState(false); // GM is always offline
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::modifyThreatPercent(Unit* victim, int32 percent)
|
||||
{
|
||||
iThreatContainer.modifyThreatPercent(victim, percent);
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
Unit* ThreatManager::getHostilTarget()
|
||||
{
|
||||
iThreatContainer.update();
|
||||
HostileReference* nextVictim = iThreatContainer.selectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
|
||||
setCurrentVictim(nextVictim);
|
||||
return getCurrentVictim() != NULL ? getCurrentVictim()->getTarget() : NULL;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
float ThreatManager::getThreat(Unit* victim, bool alsoSearchOfflineList)
|
||||
{
|
||||
float threat = 0.0f;
|
||||
HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
|
||||
if (!ref && alsoSearchOfflineList)
|
||||
ref = iThreatOfflineContainer.getReferenceByTarget(victim);
|
||||
if (ref)
|
||||
threat = ref->getThreat();
|
||||
return threat;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
float ThreatManager::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList)
|
||||
{
|
||||
float threat = 0.0f;
|
||||
HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
|
||||
if (!ref && alsoSearchOfflineList)
|
||||
ref = iThreatOfflineContainer.getReferenceByTarget(victim);
|
||||
if (ref)
|
||||
threat = ref->getThreat() - ref->getTempThreatModifier();;
|
||||
return threat;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::tauntApply(Unit* taunter)
|
||||
{
|
||||
HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
|
||||
if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
|
||||
{
|
||||
if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
|
||||
ref->setTempThreat(getCurrentVictim()->getThreat());
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::tauntFadeOut(Unit* taunter)
|
||||
{
|
||||
HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
|
||||
if (ref)
|
||||
ref->resetTempThreat();
|
||||
}
|
||||
|
||||
//============================================================
|
||||
|
||||
void ThreatManager::setCurrentVictim(HostileReference* pHostileReference)
|
||||
{
|
||||
if (pHostileReference && pHostileReference != iCurrentVictim)
|
||||
{
|
||||
iOwner->SendChangeCurrentVictimOpcode(pHostileReference);
|
||||
}
|
||||
iCurrentVictim = pHostileReference;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// The hated unit is gone, dead or deleted
|
||||
// return true, if the event is consumed
|
||||
|
||||
void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent)
|
||||
{
|
||||
threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager
|
||||
|
||||
HostileReference* hostilRef = threatRefStatusChangeEvent->getReference();
|
||||
|
||||
switch (threatRefStatusChangeEvent->getType())
|
||||
{
|
||||
case UEV_THREAT_REF_THREAT_CHANGE:
|
||||
if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) ||
|
||||
(getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue()>0.0f))
|
||||
setDirty(true); // the order in the threat list might have changed
|
||||
break;
|
||||
case UEV_THREAT_REF_ONLINE_STATUS:
|
||||
if (!hostilRef->isOnline())
|
||||
{
|
||||
if (hostilRef == getCurrentVictim())
|
||||
{
|
||||
setCurrentVictim(NULL);
|
||||
setDirty(true);
|
||||
}
|
||||
if (GetOwner() && GetOwner()->IsInWorld())
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*GetOwner(), hostilRef->getUnitGuid()))
|
||||
if (GetOwner()->IsInMap(target))
|
||||
GetOwner()->SendRemoveFromThreatListOpcode(hostilRef);
|
||||
iThreatContainer.remove(hostilRef);
|
||||
iThreatOfflineContainer.addReference(hostilRef);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (getCurrentVictim() && hostilRef->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
|
||||
setDirty(true);
|
||||
iThreatContainer.addReference(hostilRef);
|
||||
iThreatOfflineContainer.remove(hostilRef);
|
||||
}
|
||||
break;
|
||||
case UEV_THREAT_REF_REMOVE_FROM_LIST:
|
||||
if (hostilRef == getCurrentVictim())
|
||||
{
|
||||
setCurrentVictim(NULL);
|
||||
setDirty(true);
|
||||
}
|
||||
iOwner->SendRemoveFromThreatListOpcode(hostilRef);
|
||||
if (hostilRef->isOnline())
|
||||
iThreatContainer.remove(hostilRef);
|
||||
else
|
||||
iThreatOfflineContainer.remove(hostilRef);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool ThreatManager::isNeedUpdateToClient(uint32 time)
|
||||
{
|
||||
if (isThreatListEmpty())
|
||||
return false;
|
||||
|
||||
if (time >= iUpdateTimer)
|
||||
{
|
||||
iUpdateTimer = THREAT_UPDATE_INTERVAL;
|
||||
return true;
|
||||
}
|
||||
iUpdateTimer -= time;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Reset all aggro without modifying the threatlist.
|
||||
void ThreatManager::resetAllAggro()
|
||||
{
|
||||
ThreatContainer::StorageType &threatList = iThreatContainer.iThreatList;
|
||||
if (threatList.empty())
|
||||
return;
|
||||
|
||||
for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
||||
(*itr)->setThreat(0);
|
||||
|
||||
setDirty(true);
|
||||
}
|
||||
289
src/server/game/Combat/ThreatManager.h
Normal file
289
src/server/game/Combat/ThreatManager.h
Normal file
@@ -0,0 +1,289 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _THREATMANAGER
|
||||
#define _THREATMANAGER
|
||||
|
||||
#include "Common.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "LinkedReference/Reference.h"
|
||||
#include "UnitEvents.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
//==============================================================
|
||||
|
||||
class Unit;
|
||||
class Creature;
|
||||
class ThreatManager;
|
||||
class SpellInfo;
|
||||
|
||||
#define THREAT_UPDATE_INTERVAL 2 * IN_MILLISECONDS // Server should send threat update to client periodically each second
|
||||
|
||||
//==============================================================
|
||||
// Class to calculate the real threat based
|
||||
|
||||
struct ThreatCalcHelper
|
||||
{
|
||||
static float calcThreat(Unit* hatedUnit, Unit* hatingUnit, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = NULL);
|
||||
static bool isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* threatSpell = NULL);
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
class HostileReference : public Reference<Unit, ThreatManager>
|
||||
{
|
||||
public:
|
||||
HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat);
|
||||
|
||||
//=================================================
|
||||
void addThreat(float modThreat);
|
||||
|
||||
void setThreat(float threat) { addThreat(threat - getThreat()); }
|
||||
|
||||
void addThreatPercent(int32 percent);
|
||||
|
||||
float getThreat() const { return iThreat; }
|
||||
|
||||
bool isOnline() const { return iOnline; }
|
||||
|
||||
// used for temporary setting a threat and reducting it later again.
|
||||
// the threat modification is stored
|
||||
void setTempThreat(float threat)
|
||||
{
|
||||
addTempThreat(threat - getThreat());
|
||||
}
|
||||
|
||||
void addTempThreat(float threat)
|
||||
{
|
||||
iTempThreatModifier = threat;
|
||||
if (iTempThreatModifier != 0.0f)
|
||||
addThreat(iTempThreatModifier);
|
||||
}
|
||||
|
||||
void resetTempThreat()
|
||||
{
|
||||
if (iTempThreatModifier != 0.0f)
|
||||
{
|
||||
addThreat(-iTempThreatModifier);
|
||||
iTempThreatModifier = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float getTempThreatModifier() { return iTempThreatModifier; }
|
||||
|
||||
//=================================================
|
||||
// check, if source can reach target and set the status
|
||||
void updateOnlineStatus();
|
||||
|
||||
void setOnlineOfflineState(bool isOnline);
|
||||
//=================================================
|
||||
|
||||
bool operator == (const HostileReference& hostileRef) const { return hostileRef.getUnitGuid() == getUnitGuid(); }
|
||||
|
||||
//=================================================
|
||||
|
||||
uint64 getUnitGuid() const { return iUnitGuid; }
|
||||
|
||||
//=================================================
|
||||
// reference is not needed anymore. realy delete it !
|
||||
|
||||
void removeReference();
|
||||
|
||||
//=================================================
|
||||
|
||||
HostileReference* next() { return ((HostileReference*) Reference<Unit, ThreatManager>::next()); }
|
||||
|
||||
//=================================================
|
||||
|
||||
// Tell our refTo (target) object that we have a link
|
||||
void targetObjectBuildLink();
|
||||
|
||||
// Tell our refTo (taget) object, that the link is cut
|
||||
void targetObjectDestroyLink();
|
||||
|
||||
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
|
||||
void sourceObjectDestroyLink();
|
||||
private:
|
||||
// Inform the source, that the status of that reference was changed
|
||||
void fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent);
|
||||
|
||||
Unit* GetSourceUnit();
|
||||
private:
|
||||
float iThreat;
|
||||
float iTempThreatModifier; // used for taunt
|
||||
uint64 iUnitGuid;
|
||||
bool iOnline;
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
class ThreatManager;
|
||||
|
||||
class ThreatContainer
|
||||
{
|
||||
friend class ThreatManager;
|
||||
|
||||
public:
|
||||
typedef std::list<HostileReference*> StorageType;
|
||||
|
||||
ThreatContainer(): iDirty(false) { }
|
||||
|
||||
~ThreatContainer() { clearReferences(); }
|
||||
|
||||
HostileReference* addThreat(Unit* victim, float threat);
|
||||
|
||||
void modifyThreatPercent(Unit* victim, int32 percent);
|
||||
|
||||
HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
|
||||
|
||||
void setDirty(bool isDirty) { iDirty = isDirty; }
|
||||
|
||||
bool isDirty() const { return iDirty; }
|
||||
|
||||
bool empty() const
|
||||
{
|
||||
return iThreatList.empty();
|
||||
}
|
||||
|
||||
HostileReference* getMostHated() const
|
||||
{
|
||||
return iThreatList.empty() ? NULL : iThreatList.front();
|
||||
}
|
||||
|
||||
HostileReference* getReferenceByTarget(Unit* victim) const;
|
||||
|
||||
StorageType const & getThreatList() const { return iThreatList; }
|
||||
|
||||
private:
|
||||
void remove(HostileReference* hostileRef)
|
||||
{
|
||||
iThreatList.remove(hostileRef);
|
||||
}
|
||||
|
||||
void addReference(HostileReference* hostileRef)
|
||||
{
|
||||
iThreatList.push_back(hostileRef);
|
||||
}
|
||||
|
||||
void clearReferences();
|
||||
|
||||
// Sort the list if necessary
|
||||
void update();
|
||||
|
||||
StorageType iThreatList;
|
||||
bool iDirty;
|
||||
};
|
||||
|
||||
//=================================================
|
||||
|
||||
class ThreatManager
|
||||
{
|
||||
public:
|
||||
friend class HostileReference;
|
||||
|
||||
explicit ThreatManager(Unit* owner);
|
||||
|
||||
~ThreatManager() { clearReferences(); }
|
||||
|
||||
void clearReferences();
|
||||
|
||||
void addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = NULL);
|
||||
|
||||
void doAddThreat(Unit* victim, float threat);
|
||||
|
||||
void modifyThreatPercent(Unit* victim, int32 percent);
|
||||
|
||||
float getThreat(Unit* victim, bool alsoSearchOfflineList = false);
|
||||
|
||||
float getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList = false);
|
||||
|
||||
bool isThreatListEmpty() const { return iThreatContainer.empty(); }
|
||||
bool areThreatListsEmpty() const { return iThreatContainer.empty() && iThreatOfflineContainer.empty(); }
|
||||
|
||||
void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
|
||||
|
||||
bool isNeedUpdateToClient(uint32 time);
|
||||
|
||||
HostileReference* getCurrentVictim() const { return iCurrentVictim; }
|
||||
|
||||
Unit* GetOwner() const { return iOwner; }
|
||||
|
||||
Unit* getHostilTarget();
|
||||
|
||||
void tauntApply(Unit* taunter);
|
||||
void tauntFadeOut(Unit* taunter);
|
||||
|
||||
void setCurrentVictim(HostileReference* hostileRef);
|
||||
|
||||
void setDirty(bool isDirty) { iThreatContainer.setDirty(isDirty); }
|
||||
|
||||
// Reset all aggro without modifying the threadlist.
|
||||
void resetAllAggro();
|
||||
|
||||
// Reset all aggro of unit in threadlist satisfying the predicate.
|
||||
template<class PREDICATE> void resetAggro(PREDICATE predicate)
|
||||
{
|
||||
ThreatContainer::StorageType &threatList = iThreatContainer.iThreatList;
|
||||
if (threatList.empty())
|
||||
return;
|
||||
|
||||
for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
||||
{
|
||||
HostileReference* ref = (*itr);
|
||||
|
||||
if (predicate(ref->getTarget()))
|
||||
{
|
||||
ref->setThreat(0);
|
||||
setDirty(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// methods to access the lists from the outside to do some dirty manipulation (scriping and such)
|
||||
// I hope they are used as little as possible.
|
||||
ThreatContainer::StorageType const & getThreatList() const { return iThreatContainer.getThreatList(); }
|
||||
ThreatContainer::StorageType const & getOfflineThreatList() const { return iThreatOfflineContainer.getThreatList(); }
|
||||
ThreatContainer& getOnlineContainer() { return iThreatContainer; }
|
||||
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
|
||||
private:
|
||||
void _addThreat(Unit* victim, float threat);
|
||||
|
||||
HostileReference* iCurrentVictim;
|
||||
Unit* iOwner;
|
||||
uint32 iUpdateTimer;
|
||||
ThreatContainer iThreatContainer;
|
||||
ThreatContainer iThreatOfflineContainer;
|
||||
};
|
||||
|
||||
//=================================================
|
||||
|
||||
namespace Trinity
|
||||
{
|
||||
// Binary predicate for sorting HostileReferences based on threat value
|
||||
class ThreatOrderPred
|
||||
{
|
||||
public:
|
||||
ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
|
||||
bool operator() (HostileReference const* a, HostileReference const* b) const
|
||||
{
|
||||
return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat();
|
||||
}
|
||||
private:
|
||||
const bool m_ascending;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
137
src/server/game/Combat/UnitEvents.h
Normal file
137
src/server/game/Combat/UnitEvents.h
Normal file
@@ -0,0 +1,137 @@
|
||||
/*
|
||||
* Copyright (C)
|
||||
* Copyright (C)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef _UNITEVENTS
|
||||
#define _UNITEVENTS
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
class ThreatContainer;
|
||||
class ThreatManager;
|
||||
class HostileReference;
|
||||
|
||||
//==============================================================
|
||||
//==============================================================
|
||||
|
||||
enum UNIT_EVENT_TYPE
|
||||
{
|
||||
// Player/Pet changed on/offline status
|
||||
UEV_THREAT_REF_ONLINE_STATUS = 1<<0,
|
||||
|
||||
// Threat for Player/Pet changed
|
||||
UEV_THREAT_REF_THREAT_CHANGE = 1<<1,
|
||||
|
||||
// Player/Pet will be removed from list (dead) [for internal use]
|
||||
UEV_THREAT_REF_REMOVE_FROM_LIST = 1<<2,
|
||||
|
||||
// Player/Pet entered/left water or some other place where it is/was not accessible for the creature
|
||||
UEV_THREAT_REF_ASSECCIBLE_STATUS = 1<<3,
|
||||
|
||||
// Threat list is going to be sorted (if dirty flag is set)
|
||||
UEV_THREAT_SORT_LIST = 1<<4,
|
||||
|
||||
// New target should be fetched, could tbe the current target as well
|
||||
UEV_THREAT_SET_NEXT_TARGET = 1<<5,
|
||||
|
||||
// A new victim (target) was set. Could be NULL
|
||||
UEV_THREAT_VICTIM_CHANGED = 1<<6,
|
||||
|
||||
// Future use
|
||||
//UEV_UNIT_KILLED = 1<<7,
|
||||
|
||||
//Future use
|
||||
//UEV_UNIT_HEALTH_CHANGE = 1<<8,
|
||||
};
|
||||
|
||||
#define UEV_THREAT_REF_EVENT_MASK (UEV_THREAT_REF_ONLINE_STATUS | UEV_THREAT_REF_THREAT_CHANGE | UEV_THREAT_REF_REMOVE_FROM_LIST | UEV_THREAT_REF_ASSECCIBLE_STATUS)
|
||||
#define UEV_THREAT_MANAGER_EVENT_MASK (UEV_THREAT_SORT_LIST | UEV_THREAT_SET_NEXT_TARGET | UEV_THREAT_VICTIM_CHANGED)
|
||||
#define UEV_ALL_EVENT_MASK (0xffffffff)
|
||||
|
||||
// Future use
|
||||
//#define UEV_UNIT_EVENT_MASK (UEV_UNIT_KILLED | UEV_UNIT_HEALTH_CHANGE)
|
||||
|
||||
//==============================================================
|
||||
|
||||
class UnitBaseEvent
|
||||
{
|
||||
private:
|
||||
uint32 iType;
|
||||
public:
|
||||
UnitBaseEvent(uint32 pType) { iType = pType; }
|
||||
uint32 getType() const { return iType; }
|
||||
bool matchesTypeMask(uint32 pMask) const { return iType & pMask; }
|
||||
|
||||
void setType(uint32 pType) { iType = pType; }
|
||||
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
|
||||
class ThreatRefStatusChangeEvent : public UnitBaseEvent
|
||||
{
|
||||
private:
|
||||
HostileReference* iHostileReference;
|
||||
union
|
||||
{
|
||||
float iFValue;
|
||||
int32 iIValue;
|
||||
bool iBValue;
|
||||
};
|
||||
ThreatManager* iThreatManager;
|
||||
public:
|
||||
ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType), iThreatManager(NULL) { iHostileReference = NULL; }
|
||||
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType), iThreatManager(NULL) { iHostileReference = pHostileReference; }
|
||||
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType), iThreatManager(NULL) { iHostileReference = pHostileReference; iFValue = pValue; }
|
||||
|
||||
ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType), iThreatManager(NULL) { iHostileReference = pHostileReference; iBValue = pValue; }
|
||||
|
||||
int32 getIValue() const { return iIValue; }
|
||||
|
||||
float getFValue() const { return iFValue; }
|
||||
|
||||
bool getBValue() const { return iBValue; }
|
||||
|
||||
void setBValue(bool pValue) { iBValue = pValue; }
|
||||
|
||||
HostileReference* getReference() const { return iHostileReference; }
|
||||
|
||||
void setThreatManager(ThreatManager* pThreatManager) { iThreatManager = pThreatManager; }
|
||||
|
||||
ThreatManager* getThreatManager() const { return iThreatManager; }
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
|
||||
class ThreatManagerEvent : public ThreatRefStatusChangeEvent
|
||||
{
|
||||
private:
|
||||
ThreatContainer* iThreatContainer;
|
||||
public:
|
||||
ThreatManagerEvent(uint32 pType) : ThreatRefStatusChangeEvent(pType), iThreatContainer(NULL) {}
|
||||
ThreatManagerEvent(uint32 pType, HostileReference* pHostileReference) : ThreatRefStatusChangeEvent(pType, pHostileReference), iThreatContainer(NULL) {}
|
||||
|
||||
void setThreatContainer(ThreatContainer* pThreatContainer) { iThreatContainer = pThreatContainer; }
|
||||
|
||||
ThreatContainer* getThreatContainer() const { return iThreatContainer; }
|
||||
};
|
||||
|
||||
//==============================================================
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user