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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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162
src/server/game/Chat/Chat.h
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162
src/server/game/Chat/Chat.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SUNWELLCORE_CHAT_H
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#define SUNWELLCORE_CHAT_H
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#include "SharedDefines.h"
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#include "WorldSession.h"
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#include <vector>
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class ChatHandler;
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class Creature;
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class Group;
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class Player;
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class Unit;
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class WorldSession;
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class WorldObject;
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struct GameTele;
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class ChatCommand
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{
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public:
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const char * Name;
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uint32 SecurityLevel; // function pointer required correct align (use uint32)
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bool AllowConsole;
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bool (*Handler)(ChatHandler*, const char* args);
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std::string Help;
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ChatCommand* ChildCommands;
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};
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class ChatHandler
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{
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public:
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WorldSession* GetSession() { return m_session; }
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explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) {}
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virtual ~ChatHandler() { }
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// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
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static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, uint64 senderGUID, uint64 receiverGUID, std::string const& message, uint8 chatTag,
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std::string const& senderName = "", std::string const& receiverName = "",
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uint32 achievementId = 0, bool gmMessage = false, std::string const& channelName = "");
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// Builds chat packet and returns receiver guid position in the packet to substitute in whisper builders
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static size_t BuildChatPacket(WorldPacket& data, ChatMsg chatType, Language language, WorldObject const* sender, WorldObject const* receiver, std::string const& message, uint32 achievementId = 0, std::string const& channelName = "", LocaleConstant locale = DEFAULT_LOCALE);
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static char* LineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = NULL; return start; }
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// function with different implementation for chat/console
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virtual const char *GetTrinityString(int32 entry) const;
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virtual void SendSysMessage(const char *str);
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void SendSysMessage(int32 entry);
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void PSendSysMessage(const char *format, ...) ATTR_PRINTF(2, 3);
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void PSendSysMessage(int32 entry, ...);
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std::string PGetParseString(int32 entry, ...) const;
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bool ParseCommands(const char* text);
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static ChatCommand* getCommandTable();
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bool isValidChatMessage(const char* msg);
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void SendGlobalSysMessage(const char *str);
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bool hasStringAbbr(const char* name, const char* part);
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// function with different implementation for chat/console
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virtual bool isAvailable(ChatCommand const& cmd) const;
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virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
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virtual bool needReportToTarget(Player* chr) const;
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virtual LocaleConstant GetSessionDbcLocale() const;
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virtual int GetSessionDbLocaleIndex() const;
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bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
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bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
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void SendGlobalGMSysMessage(const char *str);
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Player* getSelectedPlayer();
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Creature* getSelectedCreature();
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Unit* getSelectedUnit();
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WorldObject* getSelectedObject();
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// Returns either the selected player or self if there is no selected player
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Player* getSelectedPlayerOrSelf();
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char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
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char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
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// if args have single value then it return in arg2 and arg1 == NULL
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void extractOptFirstArg(char* args, char** arg1, char** arg2);
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char* extractQuotedArg(char* args);
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uint32 extractSpellIdFromLink(char* text);
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uint64 extractGuidFromLink(char* text);
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GameTele const* extractGameTeleFromLink(char* text);
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bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &player, Group* &group, uint64 &guid, bool offline = false);
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std::string extractPlayerNameFromLink(char* text);
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// select by arg (name/link) or in-game selection online/offline player
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bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
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std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
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std::string GetNameLink(Player* chr) const;
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GameObject* GetNearbyGameObject();
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GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
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bool HasSentErrorMessage() const { return sentErrorMessage; }
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void SetSentErrorMessage(bool val){ sentErrorMessage = val; }
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static bool LoadCommandTable() { return load_command_table; }
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static void SetLoadCommandTable(bool val) { load_command_table = val; }
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bool ShowHelpForCommand(ChatCommand* table, const char* cmd);
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protected:
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explicit ChatHandler() : m_session(NULL), sentErrorMessage(false) {} // for CLI subclass
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static bool SetDataForCommandInTable(ChatCommand* table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand);
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bool ExecuteCommandInTable(ChatCommand* table, const char* text, std::string& fullcmd);
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bool ShowHelpForSubCommands(ChatCommand* table, char const* cmd, char const* subcmd);
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private:
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WorldSession* m_session; // != NULL for chat command call and NULL for CLI command
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// common global flag
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static bool load_command_table;
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bool sentErrorMessage;
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};
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class CliHandler : public ChatHandler
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{
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public:
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typedef void Print(void*, char const*);
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explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) {}
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// overwrite functions
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const char *GetTrinityString(int32 entry) const;
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bool isAvailable(ChatCommand const& cmd) const;
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void SendSysMessage(const char *str);
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std::string GetNameLink() const;
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bool needReportToTarget(Player* chr) const;
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LocaleConstant GetSessionDbcLocale() const;
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int GetSessionDbLocaleIndex() const;
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private:
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void* m_callbackArg;
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Print* m_print;
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};
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#endif
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