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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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66
src/server/game/Chat/Channels/ChannelMgr.h
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66
src/server/game/Chat/Channels/ChannelMgr.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __TRINITY_CHANNELMGR_H
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#define __TRINITY_CHANNELMGR_H
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#include "Common.h"
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#include "Channel.h"
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#include <ace/Singleton.h>
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#include <map>
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#include <string>
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#include "World.h"
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#define MAX_CHANNEL_PASS_STR 31
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class ChannelMgr
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{
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typedef UNORDERED_MAP<std::wstring, Channel*> ChannelMap;
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typedef std::map<std::string, ChannelRights> ChannelRightsMap;
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public:
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ChannelMgr(TeamId teamId) : _teamId(teamId)
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{ }
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~ChannelMgr();
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static ChannelMgr * forTeam(TeamId teamId);
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Channel* GetJoinChannel(std::string const& name, uint32 channel_id);
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Channel* GetChannel(std::string const& name, Player* p, bool pkt = true);
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void LoadChannels();
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static void LoadChannelRights();
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static const ChannelRights& GetChannelRightsFor(const std::string& name);
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static void SetChannelRightsFor(const std::string& name, const uint32& flags, const uint32& speakDelay, const std::string& joinmessage, const std::string& speakmessage, const std::set<uint32>& moderators);
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static uint32 _channelIdMax;
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private:
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ChannelMap channels;
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TeamId _teamId;
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static ChannelRightsMap channels_rights;
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static ChannelRights channelRightsEmpty; // when not found in the map, reference to this is returned
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void MakeNotOnPacket(WorldPacket* data, std::string const& name);
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};
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class AllianceChannelMgr : public ChannelMgr { public: AllianceChannelMgr() : ChannelMgr(TEAM_ALLIANCE) {} };
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class HordeChannelMgr : public ChannelMgr { public: HordeChannelMgr() : ChannelMgr(TEAM_HORDE) {} };
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#endif
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