mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
This commit is contained in:
178
src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
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178
src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlegroundBE.h"
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#include "Language.h"
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#include "Object.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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BattlegroundBE::BattlegroundBE()
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{
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BgObjects.resize(BG_BE_OBJECT_MAX);
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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//we must set messageIds
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattlegroundBE::~BattlegroundBE()
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{
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}
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void BattlegroundBE::StartingEventCloseDoors()
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{
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for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; ++i)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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}
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void BattlegroundBE::StartingEventOpenDoors()
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{
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for (uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; ++i)
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DoorOpen(i);
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for (uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; ++i)
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SpawnBGObject(i, 60);
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}
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void BattlegroundBE::AddPlayer(Player* player)
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{
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Battleground::AddPlayer(player);
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PlayerScores[player->GetGUID()] = new BattlegroundScore(player);
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Battleground::UpdateArenaWorldState();
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}
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void BattlegroundBE::RemovePlayer(Player* /*player*/)
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{
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if (GetStatus() == STATUS_WAIT_LEAVE)
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return;
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Battleground::UpdateArenaWorldState();
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CheckArenaWinConditions();
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}
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void BattlegroundBE::HandleKillPlayer(Player* player, Player* killer)
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{
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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if (!killer)
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{
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sLog->outError("Killer player not found");
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return;
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}
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Battleground::HandleKillPlayer(player, killer);
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Battleground::UpdateArenaWorldState();
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CheckArenaWinConditions();
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}
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bool BattlegroundBE::HandlePlayerUnderMap(Player* player)
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{
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player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation());
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return true;
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}
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void BattlegroundBE::HandleAreaTrigger(Player* player, uint32 trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if (GetStatus() != STATUS_IN_PROGRESS)
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return;
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switch (trigger)
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{
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case 4538: // buff trigger?
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//buff_guid = BgObjects[BG_BE_OBJECT_BUFF_1];
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break;
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case 4539: // buff trigger?
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//buff_guid = BgObjects[BG_BE_OBJECT_BUFF_2];
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break;
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// OUTSIDE OF ARENA, TELEPORT!
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case 4919:
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player->NearTeleportTo(6220.90f, 318.94f, 5.1f, 5.3f);
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break;
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case 4921:
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player->NearTeleportTo(6250.27f, 208.50f, 4.77f, 1.9f);
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break;
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case 4922:
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player->NearTeleportTo(6214.4f, 227.12f, 4.28f, 0.8f);
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break;
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case 4923:
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player->NearTeleportTo(6180.98f, 265.28f, 4.27f, 6.06f);
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break;
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case 4924:
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player->NearTeleportTo(6269.0f, 295.06f, 4.46f, 3.98f);
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break;
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case 4944: // under arena -20
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case 5039: // under arena -40
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case 5040: // under arena -60
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player->NearTeleportTo(6238.930176f, 262.963470f, 0.889519f, player->GetOrientation());
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break;
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}
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}
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void BattlegroundBE::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(0x9f3) << uint32(1); // 9
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Battleground::UpdateArenaWorldState();
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}
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void BattlegroundBE::Init()
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{
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//call parent's class reset
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Battleground::Init();
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}
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bool BattlegroundBE::SetupBattleground()
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{
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// gates
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if (!AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
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// buffs
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|| !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
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|| !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)
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// Arena Ready Marker
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|| !AddObject(BG_BE_OBJECT_READY_MARKER_1, ARENA_READY_MARKER_ENTRY, 6189.47f, 235.54f, 5.52f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300)
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|| !AddObject(BG_BE_OBJECT_READY_MARKER_2, ARENA_READY_MARKER_ENTRY, 6287.19f, 288.25f, 5.33f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
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{
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sLog->outErrorDb("BatteGroundBE: Failed to spawn some object!");
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return false;
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}
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return true;
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}
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void BattlegroundBE::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
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{
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Battleground::UpdatePlayerScore(player, type, value, doAddHonor);
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}
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