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First Commit
For Azeroth!
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2826
src/server/game/Achievements/AchievementMgr.cpp
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2826
src/server/game/Achievements/AchievementMgr.cpp
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Load Diff
403
src/server/game/Achievements/AchievementMgr.h
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src/server/game/Achievements/AchievementMgr.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __TRINITY_ACHIEVEMENTMGR_H
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#define __TRINITY_ACHIEVEMENTMGR_H
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#include <map>
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#include <string>
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#include "Common.h"
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#include <ace/Singleton.h>
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#include "DatabaseEnv.h"
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#include "DBCEnums.h"
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#include "DBCStores.h"
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typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList;
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typedef std::list<AchievementEntry const*> AchievementEntryList;
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typedef UNORDERED_MAP<uint32, AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
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typedef std::map<uint32, AchievementEntryList> AchievementListByReferencedId;
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struct CriteriaProgress
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{
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uint32 counter;
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time_t date; // latest update time.
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bool changed;
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};
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enum AchievementCriteriaDataType
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{ // value1 value2 comment
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ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team == false if enemy team expected
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
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ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10, // gender 0=male; 1=female
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ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11, // scripted requirement
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ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12, // difficulty normal/heroic difficulty for current event map
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ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13, // count "with less than %u people in the zone"
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ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14, // team HORDE(67), ALLIANCE(469)
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15, // drunken_state 0 (enum DrunkenState) of player
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ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16, // holiday_id 0 event in holiday time
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ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17, // min_score max_score player's team win bg and opposition team have team score in range
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ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality
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ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id
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ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY = 22, // N login on day of N-th Birthday
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE = 23 // title_id known (pvp) title, values from dbc
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};
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#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 24 // maximum value in AchievementCriteriaDataType enum
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class Player;
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class Unit;
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struct AchievementCriteriaData
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{
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AchievementCriteriaDataType dataType;
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union
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{
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data)
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1
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struct
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{
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uint32 id;
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} creature;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21
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struct
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{
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uint32 class_id;
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uint32 race_id;
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} classRace;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3
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struct
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{
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uint32 percent;
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} health;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4
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struct
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{
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uint32 own_team_flag;
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} player_dead;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7
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struct
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{
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uint32 spell_id;
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uint32 effect_idx;
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} aura;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6
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struct
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{
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uint32 id;
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} area;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8
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struct
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{
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uint32 value;
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uint32 compType;
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} value;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9
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struct
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{
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uint32 minlevel;
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} level;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10
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struct
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{
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uint32 gender;
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} gender;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT = 11 (no data)
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12
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struct
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{
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uint32 difficulty;
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} difficulty;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13
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struct
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{
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uint32 maxcount;
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} map_players;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14
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struct
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{
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uint32 team;
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} team;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15
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struct
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{
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uint32 state;
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} drunk;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16
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struct
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{
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uint32 id;
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} holiday;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17
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struct
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{
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uint32 min_score;
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uint32 max_score;
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} bg_loss_team_score;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT = 18 (no data)
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19
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struct
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{
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uint32 item_level;
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uint32 item_quality;
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} equipped_item;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20
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struct
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{
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uint32 mapId;
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} map_id;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_NTH_BIRTHDAY = 21
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struct
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{
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uint32 nth_birthday;
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} birthday_login;
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// ACHIEVEMENT_CRITERIA_DATA_TYPE_KNOWN_TITLE = 22
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struct
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{
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uint32 title_id;
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} known_title;
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// ...
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struct
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{
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uint32 value1;
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uint32 value2;
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} raw;
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};
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uint32 ScriptId;
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AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
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{
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raw.value1 = 0;
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raw.value2 = 0;
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ScriptId = 0;
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}
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AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2, uint32 _scriptId) : dataType(AchievementCriteriaDataType(_dataType))
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{
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raw.value1 = _value1;
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raw.value2 = _value2;
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ScriptId = _scriptId;
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}
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bool IsValid(AchievementCriteriaEntry const* criteria);
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bool Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 = 0) const;
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};
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struct AchievementCriteriaDataSet
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{
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AchievementCriteriaDataSet() : criteria_id(0) {}
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typedef std::vector<AchievementCriteriaData> Storage;
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void Add(AchievementCriteriaData const& data) { storage.push_back(data); }
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bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const;
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void SetCriteriaId(uint32 id) {criteria_id = id;}
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private:
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uint32 criteria_id;
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Storage storage;
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};
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typedef std::map<uint32, AchievementCriteriaDataSet> AchievementCriteriaDataMap;
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struct AchievementReward
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{
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uint32 titleId[2];
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uint32 itemId;
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uint32 sender;
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std::string subject;
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std::string text;
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uint32 mailTemplate;
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};
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typedef std::map<uint32, AchievementReward> AchievementRewards;
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struct AchievementRewardLocale
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{
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StringVector subject;
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StringVector text;
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};
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typedef std::map<uint32, AchievementRewardLocale> AchievementRewardLocales;
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struct CompletedAchievementData
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{
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time_t date;
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bool changed;
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};
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typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
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typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
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class Unit;
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class Player;
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class WorldPacket;
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class AchievementMgr
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{
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public:
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AchievementMgr(Player* player);
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~AchievementMgr();
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void Reset();
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static void DeleteFromDB(uint32 lowguid);
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void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
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void SaveToDB(SQLTransaction& trans);
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void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete = false);
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void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
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void CompletedAchievement(AchievementEntry const* entry);
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void CheckAllAchievementCriteria();
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void SendAllAchievementData() const;
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void SendRespondInspectAchievements(Player* player) const;
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bool HasAchieved(uint32 achievementId) const;
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Player* GetPlayer() const { return m_player; }
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void UpdateTimedAchievements(uint32 timeDiff);
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void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
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void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); // used for quest and scripted timed achievements
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void RemoveCriteriaProgress(AchievementCriteriaEntry const* entry);
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private:
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enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET };
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void SendAchievementEarned(AchievementEntry const* achievement) const;
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void SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const;
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CriteriaProgress* GetCriteriaProgress(AchievementCriteriaEntry const* entry);
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void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
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void CompletedCriteriaFor(AchievementEntry const* achievement);
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bool IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement);
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bool IsCompletedAchievement(AchievementEntry const* entry);
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bool CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
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void BuildAllDataPacket(WorldPacket* data, bool inspect = false) const;
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Player* m_player;
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CriteriaProgressMap m_criteriaProgress;
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CompletedAchievementMap m_completedAchievements;
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typedef std::map<uint32, uint32> TimedAchievementMap;
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TimedAchievementMap m_timedAchievements; // Criteria id/time left in MS
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};
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class AchievementGlobalMgr
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{
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friend class ACE_Singleton<AchievementGlobalMgr, ACE_Null_Mutex>;
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AchievementGlobalMgr() {}
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~AchievementGlobalMgr() {}
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public:
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AchievementCriteriaEntryList const* GetAchievementCriteriaByType(AchievementCriteriaTypes type) const
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{
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return &m_AchievementCriteriasByType[type];
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}
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AchievementCriteriaEntryList const* GetSpecialAchievementCriteriaByType(AchievementCriteriaTypes type, uint32 val)
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{
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if (m_SpecialList[type].find(val) != m_SpecialList[type].end())
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return &m_SpecialList[type][val];
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return NULL;
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}
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AchievementCriteriaEntryList const* GetAchievementCriteriaByCondition(AchievementCriteriaCondition condition, uint32 val)
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{
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if (m_AchievementCriteriasByCondition[condition].find(val) != m_AchievementCriteriasByCondition[condition].end())
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return &m_AchievementCriteriasByCondition[condition][val];
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return NULL;
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}
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AchievementCriteriaEntryList const& GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type) const
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{
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return m_AchievementCriteriasByTimedType[type];
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}
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AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id) const
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{
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AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id);
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return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL;
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}
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AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const
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{
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AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id);
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return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL;
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}
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AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
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{
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AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
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return iter != m_achievementRewards.end() ? &iter->second : NULL;
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}
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AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
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{
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AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
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return iter != m_achievementRewardLocales.end() ? &iter->second : NULL;
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}
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AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const* achievementCriteria) const
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{
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AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
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return iter != m_criteriaDataMap.end() ? &iter->second : NULL;
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}
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bool IsRealmCompleted(AchievementEntry const* achievement) const
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{
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return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
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}
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void SetRealmCompleted(AchievementEntry const* achievement)
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{
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m_allCompletedAchievements.insert(achievement->ID);
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}
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void LoadAchievementCriteriaList();
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void LoadAchievementCriteriaData();
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void LoadAchievementReferenceList();
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void LoadCompletedAchievements();
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void LoadRewards();
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void LoadRewardLocales();
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private:
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AchievementCriteriaDataMap m_criteriaDataMap;
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// store achievement criterias by type to speed up lookup
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AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
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AchievementCriteriaEntryList m_AchievementCriteriasByTimedType[ACHIEVEMENT_TIMED_TYPE_MAX];
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// store achievement criterias by achievement to speed up lookup
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AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
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// store achievements by referenced achievement id to speed up lookup
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AchievementListByReferencedId m_AchievementListByReferencedId;
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typedef std::set<uint32> AllCompletedAchievements;
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AllCompletedAchievements m_allCompletedAchievements;
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AchievementRewards m_achievementRewards;
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AchievementRewardLocales m_achievementRewardLocales;
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// pussywizard:
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std::map<uint32, AchievementCriteriaEntryList> m_SpecialList[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
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std::map<uint32, AchievementCriteriaEntryList> m_AchievementCriteriasByCondition[ACHIEVEMENT_CRITERIA_CONDITION_TOTAL];
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};
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#define sAchievementMgr ACE_Singleton<AchievementGlobalMgr, ACE_Null_Mutex>::instance()
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#endif
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