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First Commit
For Azeroth!
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78
dep/g3dlite/source/GUniqueID.cpp
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78
dep/g3dlite/source/GUniqueID.cpp
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/**
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@file GUniqueID.cpp
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@author Morgan McGuire, http://graphics.cs.williams.edu
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*/
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#include "G3D/GUniqueID.h"
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#include "G3D/BinaryInput.h"
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#include "G3D/TextInput.h"
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#include "G3D/BinaryOutput.h"
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#include "G3D/TextOutput.h"
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#include "G3D/NetworkDevice.h"
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namespace G3D {
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void GUniqueID::serialize(BinaryOutput& b) const {
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b.writeUInt64(id);
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}
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void GUniqueID::deserialize(BinaryInput& b) {
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id = b.readUInt64();
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}
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void GUniqueID::serialize(TextOutput& t) const {
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t.writeSymbol("(");
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t.writeNumber((double)(id >> 32));
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t.writeNumber((double)(id & 0xFFFFFFFF));
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t.writeSymbol(")");
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}
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void GUniqueID::deserialize(TextInput& t) {
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t.readSymbol("(");
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id = (((uint64)t.readNumber()) << 32) + (uint64)t.readNumber();
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t.readSymbol(")");
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}
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GUniqueID GUniqueID::create(uint16 tag) {
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static uint64 counter = 0;
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static uint64 systemID = 0;
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if (systemID == 0) {
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// Create a unique ID for this machine/program instance
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// TODO: see ioctl(skfd, SIOCGIFHWADDR, &if_hwaddr)
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Array<NetAddress> addr;
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NetworkDevice::instance()->localHostAddresses(addr);
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if (addr.size() > 0) {
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systemID |= addr[0].ip();
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}
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union {
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float64 ft;
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uint64 ut;
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};
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ft = System::time();
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systemID = ut << 22;
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systemID ^= ((uint64)iRandom(0, 32768)) << 8;
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systemID &= ~((uint64)1023 << 54);
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// Ensure that the systemID is non-zero (vanishingly small probability)
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if (systemID == 0) {
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systemID = 1;
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}
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}
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// No need for modulo; we'll all be dead before this counter
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// overflows 54 bits
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++counter;
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GUniqueID i;
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i.id = (((uint64)(tag & 1023)) << 54) | (counter ^ systemID);
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return i;
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}
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} // G3D
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