From e8b944710ae4810ef4bf01ddfaf4bf8bf4d98a84 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Wed, 11 Aug 2021 02:15:22 +0200 Subject: [PATCH] fix(Core/Players): don't reset contested PvP timer if teleported between two maps (#7257) - Closes #7077 --- src/server/game/Entities/Player/Player.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fe27c8095..27eabf23c 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1460,8 +1460,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati CombatStop(); - ResetContestedPvP(); - // remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned if (mEntry->IsBattleArena() && (HasPendingSpectatorForBG(0) || !HasPendingSpectatorForBG(GetBattlegroundId()))) {