fix(Scripts/Spells): warlock seed of corruption (#19322)

* remove seed of corruption handling in unit.cpp

* add generic and warlock aurascript

add warlock  aurascript

add enum

add generic aurascript

add OnRemove

2ff855054f (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec)

detonation threshold scaling added in: df5afca278

Co-authored-by: ariel- <ariel-@users.noreply.github.com>

* add LoS check to generic damage

* refactor 2 scripts to 1 with args

refactor const_cast to GetAura()->GetEffect(

refactor reduce a line

* fix detonation threshold scaling

changed SPELL_DIRECT_DAMAGE to DOT

* remove not needed IsExpired() check

removal upon expiration is notified by AURA_REMOVE_BY_EXPIRE

* update comment

* refactor script with args to single spellscript, fix detonate by evade

* refactor

detonation to Detonate()
rename amount to remainingDamage
remove no tneeded HealthBelowPctDamaged

* refactor to 2 spell scripts again

* rename detonation spell from seed_of_corruption to seed_of_corruption_damage

avoids confusion with seed of corruption (with dot effect)

---------

Co-authored-by: ariel- <ariel-@users.noreply.github.com>
This commit is contained in:
Jelle Meeus
2024-07-17 01:50:38 +02:00
committed by GitHub
parent 416e53df0b
commit e8af1aaffc
4 changed files with 143 additions and 87 deletions

View File

@@ -79,37 +79,8 @@ struct boss_zereketh_the_unbound : public BossAI
}
};
// 36123, 39367 -- Seed of Corruption
class spell_zereketh_seed_of_corruption: public AuraScript
{
PrepareAuraScript(spell_zereketh_seed_of_corruption);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_CORRUPTION_PROC });
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
uint32 val = GetSpellInfo()->GetEffect(EFFECT_1).BasePoints;
GetTarget()->RemoveAurasDueToSpell(GetSpellInfo()->Id);
if (GetCaster())
{
GetCaster()->CastCustomSpell(SPELL_CORRUPTION_PROC, SPELLVALUE_BASE_POINT0, val, GetTarget(), true);
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_zereketh_seed_of_corruption::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
void AddSC_boss_zereketh_the_unbound()
{
RegisterArcatrazCreatureAI(boss_zereketh_the_unbound);
RegisterSpellScript(spell_zereketh_seed_of_corruption);
}