From e8481791e0ea35a6cf4095e91f309b2c417c0a7e Mon Sep 17 00:00:00 2001 From: Malcrom Date: Wed, 8 Dec 2021 14:48:32 -0400 Subject: [PATCH] fix(Core/Spell) Green Beam spells should only hit one target (#9593) * fix(Core/Spell) Green Beam spells should only hit one target * Update SpellMgr.cpp Co-authored-by: acidmanifesto --- src/server/game/Spells/SpellMgr.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 09d6963f2..5d5945af1 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -7514,6 +7514,13 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->Effect[EFFECT_1] = 0; }); + // Green Beam + ApplySpellFix({31628, 31630, 31631}, [](SpellEntry* spellInfo) + { + spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ANY; + spellInfo->MaxAffectedTargets = 1; + }); + for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) { SpellEntry* spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);