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Update MotionMaster.cpp
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@@ -938,7 +938,6 @@ void MotionMaster::MoveKnockbackFromForPlayer(float srcX, float srcY, float spee
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init.SetParabolic(max_height, 0);
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init.SetOrientationFixed(true);
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init.SetVelocity(speedXY);
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init.Launch();
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Mutate(new EffectMovementGenerator(init, 0), MOTION_SLOT_CONTROLLED);
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}
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