fix(Core/Disables): Remove validation checks from DISABLE_TYPE_GAME_EVENT (#9167)

Disables are loaded before game events
This commit is contained in:
Skjalf
2021-11-13 07:33:22 -03:00
committed by GitHub
parent 61e2a5338b
commit e78c696cf6

View File

@@ -240,21 +240,6 @@ namespace DisableMgr
}
case DISABLE_TYPE_GAME_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (entry < 1 || entry >= events.size())
{
LOG_ERROR("disable", "Event entry %u from `disables` does not exist, skipped.", entry);
continue;
}
GameEventData const& eventData = events[entry];
if (!eventData.isValid())
{
LOG_ERROR("disable", "Event entry %u from `disables` does not exist, skipped.", entry);
continue;
}
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
if (activeEvents.find(entry) != activeEvents.end())
{