From e7448f29862e67b25bffbbd8a011c4f0d6b53cb0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=A4=A9=E9=B9=BF?= <18535853+PkllonG@users.noreply.github.com> Date: Sat, 7 Sep 2024 12:03:41 +0800 Subject: [PATCH] fix(Scripts/Commands): .gps formatting transport offset (#19890) * Update cs_misc.cpp * Update PlayerUpdates.cpp --- src/server/game/Entities/Player/PlayerUpdates.cpp | 2 +- src/server/scripts/Commands/cs_misc.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/PlayerUpdates.cpp b/src/server/game/Entities/Player/PlayerUpdates.cpp index e74493499..594100616 100644 --- a/src/server/game/Entities/Player/PlayerUpdates.cpp +++ b/src/server/game/Entities/Player/PlayerUpdates.cpp @@ -265,7 +265,7 @@ void Player::Update(uint32 p_time) if (!IsPositionValid()) // pussywizard: will crash below at eg. GetZoneAndAreaId { - LOG_INFO("misc", "Player::Update - invalid position ({0:.1f}, {0:.1f}, {0:.1f})! Map: {}, MapId: {}, {}", + LOG_INFO("misc", "Player::Update - invalid position ({:0.1f}, {:0.1f}, {:0.1f})! Map: {}, MapId: {}, {}", GetPositionX(), GetPositionY(), GetPositionZ(), (FindMap() ? FindMap()->GetId() : 0), GetMapId(), GetGUID().ToString()); GetSession()->KickPlayer("Invalid position"); return; diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index a9e1894d3..db29dcb36 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -627,7 +627,7 @@ public: if (object->GetTransport()) { - handler->PSendSysMessage("Transport offset: {0:.2f}, {0:.2f}, {0:.2f}, {0:.2f}", object->m_movementInfo.transport.pos.GetPositionX(), object->m_movementInfo.transport.pos.GetPositionY(), object->m_movementInfo.transport.pos.GetPositionZ(), object->m_movementInfo.transport.pos.GetOrientation()); + handler->PSendSysMessage("Transport offset: {:0.2f}, {:0.2f}, {:0.2f}, {:0.2f}", object->m_movementInfo.transport.pos.GetPositionX(), object->m_movementInfo.transport.pos.GetPositionY(), object->m_movementInfo.transport.pos.GetPositionZ(), object->m_movementInfo.transport.pos.GetOrientation()); } return true;