From e741a9a87f9a6af8efe1a2e6c856f2100e90ac25 Mon Sep 17 00:00:00 2001 From: Andrew <47818697+Nyeriah@users.noreply.github.com> Date: Mon, 11 Nov 2024 00:22:03 -0300 Subject: [PATCH] =?UTF-8?q?feat(Core/Scripting):=20Implement=20SetInvincib?= =?UTF-8?q?ility()=20to=20prevent=20creatur=E2=80=A6=20(#20508)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../game/AI/ScriptedAI/ScriptedCreature.cpp | 11 +++++++- .../game/AI/ScriptedAI/ScriptedCreature.h | 7 ++++- .../BlackrockSpire/boss_gyth.cpp | 27 ++++++------------- 3 files changed, 24 insertions(+), 21 deletions(-) diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 5c6387d06..86240a1a8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -194,6 +194,7 @@ ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), { _isHeroic = me->GetMap()->IsHeroic(); _difficulty = Difficulty(me->GetMap()->GetSpawnMode()); + _invincible = false; } void ScriptedAI::AttackStartNoMove(Unit* who) @@ -222,6 +223,12 @@ void ScriptedAI::UpdateAI(uint32 /*diff*/) DoMeleeAttackIfReady(); } +void ScriptedAI::DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) +{ + if (IsInvincible() && damage >= me->GetHealth()) + damage = me->GetHealth() - 1; +} + void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle) { if (victim) @@ -732,8 +739,10 @@ void BossAI::UpdateAI(uint32 diff) DoMeleeAttackIfReady(); } -void BossAI::DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) +void BossAI::DamageTaken(Unit* attacker, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) { + ScriptedAI::DamageTaken(attacker, damage, damagetype, damageSchoolMask); + if (_nextHealthCheck._valid) if (me->HealthBelowPctDamaged(_nextHealthCheck._healthPct, damage)) { diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index f7e55f32e..0fd1c861b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -198,7 +198,7 @@ struct ScriptedAI : public CreatureAI void AttackStartNoMove(Unit* target); // Called at any Damage from any attacker (before damage apply) - void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override {} + void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override; //Called at World update tick void UpdateAI(uint32 diff) override; @@ -438,9 +438,14 @@ struct ScriptedAI : public CreatureAI Player* SelectTargetFromPlayerList(float maxdist, uint32 excludeAura = 0, bool mustBeInLOS = false) const; + // Allows dropping to 1 HP but prevents creature from dying. + void SetInvincibility(bool apply) { _invincible = apply; }; + [[nodiscard]] bool IsInvincible() const { return _invincible; }; + private: Difficulty _difficulty; bool _isHeroic; + bool _invincible; std::unordered_set _uniqueTimedEvents; }; diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp index ed9445b77..2beaacff3 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/boss_gyth.cpp @@ -62,13 +62,20 @@ public: void Reset() override { - _summonedRend = false; if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS) { instance->SetBossState(DATA_GYTH, NOT_STARTED); summons.DespawnAll(); me->DespawnOrUnsummon(); } + + SetInvincibility(true); // Don't let boss die before summoning Rend. + + ScheduleHealthCheckEvent(25, [&] { + DoCastAOE(SPELL_SUMMON_REND, true); + me->RemoveAura(SPELL_REND_MOUNTS); + SetInvincibility(false); + }); } void JustEngagedWith(Unit* /*who*/) override @@ -104,21 +111,6 @@ public: instance->SetBossState(DATA_GYTH, DONE); } - void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override - { - if (!_summonedRend && me->HealthBelowPctDamaged(25, damage)) - { - if (damage >= me->GetHealth()) - { - // Let creature fall to 1 HP but prevent it from dying before boss is summoned. - damage = me->GetHealth() - 1; - } - DoCast(me, SPELL_SUMMON_REND, true); - me->RemoveAura(SPELL_REND_MOUNTS); - _summonedRend = true; - } - } - void UpdateAI(uint32 diff) override { if (!UpdateVictim()) @@ -173,9 +165,6 @@ public: } DoMeleeAttackIfReady(); } - - private: - bool _summonedRend; }; CreatureAI* GetAI(Creature* creature) const override