fix(Core/Unit): fix AoE aggro and contested guard attack logic (#23935)

This commit is contained in:
sogladev
2025-11-29 06:49:01 +01:00
committed by GitHub
parent 1e4bf1bb6d
commit e6e6c6289e
3 changed files with 16 additions and 13 deletions

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@@ -5283,14 +5283,6 @@ void SpellMgr::LoadSpellInfoCorrections()
factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1921)); // The Taunka
factionTemplateEntry->hostileMask |= 8;
// Remove 1 from guards friendly mask, making able to attack players
factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1857)); // Area 52 Bruiser
factionTemplateEntry->friendlyMask &= ~1;
factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1806)); // Netherstorm Agent
factionTemplateEntry->friendlyMask &= ~1;
factionTemplateEntry = const_cast<FactionTemplateEntry*>(sFactionTemplateStore.LookupEntry(1812)); // K3 Bruiser
factionTemplateEntry->friendlyMask &= ~1;
// Remove vehicles attr, making accessories selectable
VehicleSeatEntry* vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(4689)); // Siege Engine, Accessory
vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;