fix(Core/Scripts): Ayamiss crashfix (#12610)

This commit is contained in:
Nefertumm
2022-08-03 09:06:51 -03:00
committed by GitHub
parent cee21c022a
commit e6dd5d3e22

View File

@@ -141,7 +141,7 @@ public:
me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
}
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
{
if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
{
@@ -150,8 +150,11 @@ public:
me->ClearUnitState(UNIT_STATE_ROOT);
me->SetCanFly(false);
me->SetDisableGravity(false);
Position VictimPos = me->GetVictim()->GetPosition();
me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
if (Unit* victim = me->GetVictim())
{
Position victimPos = victim->GetPosition();
me->GetMotionMaster()->MovePoint(POINT_GROUND, victimPos);
}
events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
events.CancelEvent(EVENT_POISON_STINGER);
DoResetThreat();