diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 317f747db..07e9c6288 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13163,7 +13163,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration) // xinef: if we somehow engage in combat (scripts, dunno) with player, remove this flag so he can fight back if (GetTypeId() == TYPEID_UNIT && enemy && IsImmuneToPC() && enemy->GetCharmerOrOwnerPlayerOrPlayerItself()) - SetImmuneToPC(true); // unit has engaged in combat, remove immunity so players can fight back + SetImmuneToPC(false); // unit has engaged in combat, remove immunity so players can fight back if (IsInCombat()) return;