mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-07 04:47:45 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -4059,6 +4059,13 @@ void SmartScript::UpdateTimer(SmartScriptHolder& e, uint32 const diff)
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}
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}
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// Delay flee for assist event if casting
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if (e.GetActionType() == SMART_ACTION_FLEE_FOR_ASSIST && me && me->HasUnitState(UNIT_STATE_CASTING))
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{
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e.timer = 1;
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return;
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}
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e.active = true;//activate events with cooldown
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switch (e.GetEventType())//process ONLY timed events
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{
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@@ -1745,11 +1745,13 @@ void GameObject::Use(Unit* user)
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LOG_DEBUG("entities.gameobject", "Fishing check (skill: {} zone min skill: {} chance {} roll: {}", skill, zone_skill, chance, roll);
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if (sScriptMgr->OnUpdateFishingSkill(player, skill, zone_skill, chance, roll))
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{
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player->UpdateFishingSkill();
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}
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// but you will likely cause junk in areas that require a high fishing skill (not yet implemented)
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if (chance >= roll)
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{
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player->UpdateFishingSkill();
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//TODO: I do not understand this hack. Need some explanation.
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// prevent removing GO at spell cancel
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RemoveFromOwner();
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@@ -169,6 +169,7 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget,
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: _actor(actor), _actionTarget(actionTarget), _procTarget(procTarget), _typeMask(typeMask), _spellTypeMask(spellTypeMask), _spellPhaseMask(spellPhaseMask),
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_hitMask(hitMask), _spell(spell), _damageInfo(damageInfo), _healInfo(healInfo), _triggeredByAuraSpell(triggeredByAuraSpell), _procAuraEffectIndex(procAuraEffectIndex)
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{
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_chance.reset();
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}
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SpellInfo const* ProcEventInfo::GetSpellInfo() const
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@@ -15869,18 +15870,29 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
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if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
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active = true;
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if (!IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo))
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// AuraScript Hook
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if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
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{
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continue;
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}
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bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
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// AuraScript Hook
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triggerData.aura->CallScriptCheckAfterProcHandlers(itr->second, eventInfo);
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if (!isTriggeredAtSpellProcEvent)
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{
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continue;
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}
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// do checks using conditions table
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ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
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ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
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if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
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{
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continue;
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// AuraScript Hook
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if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
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continue;
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}
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// Triggered spells not triggering additional spells
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//bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) ?
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@@ -17181,11 +17193,17 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackTyp
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}
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}
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if (eventInfo.GetProcChance())
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{
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chance = *eventInfo.GetProcChance();
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}
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// Apply chance modifer aura
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if (Player* modOwner = GetSpellModOwner())
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{
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
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}
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return roll_chance_f(chance);
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}
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@@ -25,6 +25,7 @@
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#include "HostileRefMgr.h"
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#include "MotionMaster.h"
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#include "Object.h"
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#include "Optional.h"
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#include "SpellAuraDefines.h"
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#include "SpellDefines.h"
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#include "ThreatMgr.h"
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@@ -836,6 +837,7 @@ private:
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HealInfo* _healInfo;
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SpellInfo const* const _triggeredByAuraSpell;
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int8 _procAuraEffectIndex;
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std::optional<float> _chance;
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public:
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explicit ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, uint32 typeMask, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell const* spell, DamageInfo* damageInfo, HealInfo* healInfo, SpellInfo const* triggeredByAuraSpell = nullptr, int8 procAuraEffectIndex = -1);
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@@ -855,6 +857,9 @@ public:
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[[nodiscard]] int8 GetTriggerAuraEffectIndex() const { return _procAuraEffectIndex; }
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[[nodiscard]] uint32 GetProcCooldown() const { return _cooldown; }
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void SetProcCooldown(uint32 cooldown) { _cooldown = cooldown; }
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[[nodiscard]] std::optional<float> GetProcChance() const { return _chance; }
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void SetProcChance(float chance) { _chance = chance; }
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void ResetProcChance() { _chance.reset(); }
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};
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// Struct for use in Unit::CalculateMeleeDamage
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@@ -422,6 +422,11 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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||||
|
||||
std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
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||||
{
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if (!sScriptMgr->CanAccountCreateCharacter(createInfo, GetAccountId()))
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||||
{
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SendCharCreate(CHAR_CREATE_DISABLED);
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return;
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}
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bool haveSameRace = false;
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uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
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bool hasHeroicReqLevel = (heroicReqLevel == 0);
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@@ -153,13 +153,7 @@ void MailDraft::SendReturnToSender(uint32 /*sender_acc*/, ObjectGuid::LowType se
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{
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Player* receiver = ObjectAccessor::FindPlayerByLowGUID(receiver_guid);
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||||
|
||||
uint32 rc_account = 0;
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||||
if (!receiver)
|
||||
{
|
||||
rc_account = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, receiver_guid));
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||||
}
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||||
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if (!receiver && !rc_account) // sender not exist
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||||
if (!receiver && !sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, receiver_guid)))
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||||
{
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||||
deleteIncludedItems(trans, true);
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return;
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||||
@@ -200,7 +194,6 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
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||||
return;
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||||
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||||
Player* pReceiver = receiver.GetPlayer(); // can be nullptr
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||||
Player* pSender = ObjectAccessor::FindPlayerByLowGUID(sender.GetSenderId());
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||||
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if (pReceiver)
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prepareItems(pReceiver, trans); // generate mail template items
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@@ -219,14 +212,14 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
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else if (sender.GetMailMessageType() == MAIL_CREATURE && sBattlegroundMgr->GetBattleMasterBG(sender.GetSenderId()) != BATTLEGROUND_TYPE_NONE)
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expire_delay = DAY;
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// default case: expire time if COD 3 days, if no COD 30 days (or 90 days if sender is a game master)
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else if (m_COD)
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||||
expire_delay = 3 * DAY;
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||||
else if (custom_expiration > 0)
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||||
expire_delay = custom_expiration * DAY;
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||||
else
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{
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if (m_COD)
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expire_delay = 3 * DAY;
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else if (custom_expiration > 0 )
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expire_delay = custom_expiration * DAY;
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else
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expire_delay = pSender && pSender->GetSession()->GetSecurity() ? 90 * DAY : 30 * DAY;
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Player* pSender = ObjectAccessor::FindPlayerByLowGUID(sender.GetSenderId());
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expire_delay = pSender && pSender->GetSession()->GetSecurity() ? 90 * DAY : 30 * DAY;
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}
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time_t expire_time = deliver_time + expire_delay;
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@@ -235,27 +228,26 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
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uint8 index = 0;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL);
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stmt->SetData( index, mailId);
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stmt->SetData (++index, uint8(sender.GetMailMessageType()));
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stmt->SetData (++index, int8(sender.GetStationery()));
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stmt->SetData(++index, uint8(sender.GetMailMessageType()));
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stmt->SetData(++index, int8(sender.GetStationery()));
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stmt->SetData(++index, GetMailTemplateId());
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stmt->SetData(++index, sender.GetSenderId());
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stmt->SetData(++index, receiver.GetPlayerGUIDLow());
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stmt->SetData(++index, GetSubject());
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stmt->SetData(++index, GetBody());
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stmt->SetData (++index, !m_items.empty());
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stmt->SetData(++index, !m_items.empty());
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stmt->SetData(++index, uint32(expire_time));
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stmt->SetData(++index, uint32(deliver_time));
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stmt->SetData(++index, m_money);
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stmt->SetData(++index, m_COD);
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stmt->SetData (++index, uint8(checked));
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||||
stmt->SetData(++index, uint8(checked));
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trans->Append(stmt);
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for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
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{
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Item* pItem = mailItemIter->second;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_MAIL_ITEM);
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stmt->SetData(0, mailId);
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stmt->SetData(1, pItem->GetGUID().GetCounter());
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stmt->SetData(1, mailItemIter->second->GetGUID().GetCounter());
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stmt->SetData(2, receiver.GetPlayerGUIDLow());
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trans->Append(stmt);
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}
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@@ -302,7 +294,6 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction trans, MailReceiver cons
|
||||
}
|
||||
else if (!m_items.empty())
|
||||
{
|
||||
CharacterDatabaseTransaction temp = CharacterDatabaseTransaction(nullptr);
|
||||
deleteIncludedItems(temp);
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||||
deleteIncludedItems(CharacterDatabaseTransaction(nullptr));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,3 +81,18 @@ void ScriptMgr::OnFailedPasswordChange(uint32 accountId)
|
||||
script->OnFailedPasswordChange(accountId);
|
||||
});
|
||||
}
|
||||
|
||||
bool ScriptMgr::CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> createInfo, uint32 accountId)
|
||||
{
|
||||
auto ret = IsValidBoolScript<AccountScript>([&](AccountScript* script)
|
||||
{
|
||||
return !script->CanAccountCreateCharacter(createInfo, accountId);
|
||||
});
|
||||
|
||||
if (ret && *ret)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -936,6 +936,21 @@ void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result,
|
||||
});
|
||||
}
|
||||
|
||||
bool ScriptMgr::OnUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll)
|
||||
{
|
||||
auto ret = IsValidBoolScript<PlayerScript>([&](PlayerScript* script)
|
||||
{
|
||||
return !script->OnUpdateFishingSkill(player, skill, zone_skill, chance, roll);
|
||||
});
|
||||
|
||||
if (ret && *ret)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScriptMgr::CanAreaExploreAndOutdoor(Player* player)
|
||||
{
|
||||
auto ret = IsValidBoolScript<PlayerScript>([&](PlayerScript* script)
|
||||
|
||||
@@ -73,6 +73,7 @@ class Vehicle;
|
||||
class WorldObject;
|
||||
class WorldPacket;
|
||||
class WorldSocket;
|
||||
class CharacterCreateInfo;
|
||||
|
||||
struct AchievementCriteriaData;
|
||||
struct AuctionEntry;
|
||||
@@ -1251,6 +1252,8 @@ public:
|
||||
|
||||
virtual void OnGetMaxSkillValue(Player* /*player*/, uint32 /*skill*/, int32& /*result*/, bool /*IsPure*/) { }
|
||||
|
||||
[[nodiscard]] virtual bool OnUpdateFishingSkill(Player* /*player*/, int32 /*skill*/, int32 /*zone_skill*/, int32 /*chance*/, int32 /*roll*/) { return true; }
|
||||
|
||||
[[nodiscard]] virtual bool CanAreaExploreAndOutdoor(Player* /*player*/) { return true; }
|
||||
|
||||
virtual void OnVictimRewardBefore(Player* /*player*/, Player* /*victim*/, uint32& /*killer_title*/, uint32& /*victim_title*/) { }
|
||||
@@ -1458,6 +1461,9 @@ public:
|
||||
|
||||
// Called when Password failed to change for Account
|
||||
virtual void OnFailedPasswordChange(uint32 /*accountId*/) { }
|
||||
|
||||
// Called when creating a character on the Account
|
||||
[[nodiscard]] virtual bool CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> /*createInfo*/, uint32 /*accountId*/) { return true;}
|
||||
};
|
||||
|
||||
class GuildScript : public ScriptObject
|
||||
@@ -2330,6 +2336,7 @@ public: /* PlayerScript */
|
||||
void OnDeleteFromDB(CharacterDatabaseTransaction trans, uint32 guid);
|
||||
bool CanRepopAtGraveyard(Player* player);
|
||||
void OnGetMaxSkillValue(Player* player, uint32 skill, int32& result, bool IsPure);
|
||||
bool OnUpdateFishingSkill(Player* player, int32 skill, int32 zone_skill, int32 chance, int32 roll);
|
||||
bool CanAreaExploreAndOutdoor(Player* player);
|
||||
void OnVictimRewardBefore(Player* player, Player* victim, uint32& killer_title, uint32& victim_title);
|
||||
void OnVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f);
|
||||
@@ -2394,6 +2401,7 @@ public: /* AccountScript */
|
||||
void OnFailedEmailChange(uint32 accountId);
|
||||
void OnPasswordChange(uint32 accountId);
|
||||
void OnFailedPasswordChange(uint32 accountId);
|
||||
bool CanAccountCreateCharacter(std::shared_ptr<CharacterCreateInfo> createInfo, uint32 accountId);
|
||||
|
||||
public: /* GuildScript */
|
||||
void OnGuildAddMember(Guild* guild, Player* player, uint8& plRank);
|
||||
|
||||
@@ -1450,6 +1450,26 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
|
||||
else
|
||||
target->AddAura(74396, target);
|
||||
}
|
||||
break;
|
||||
case 12494: // Frostbite, synchronise with Fingers of Frost
|
||||
{
|
||||
// Find Fingers of Frost
|
||||
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_MAGE, 2947, EFFECT_0))
|
||||
{
|
||||
if (SpellInfo const* triggeringSpellInfo = GetTriggeredByAuraSpellInfo())
|
||||
{
|
||||
uint8 fbRank = sSpellMgr->GetSpellRank(triggeringSpellInfo->Id);
|
||||
uint8 fofRank = sSpellMgr->GetSpellRank(aurEff->GetId());
|
||||
uint8 chance = uint8(std::ceil(fofRank * fbRank * 16.6f));
|
||||
|
||||
if (roll_chance_i(chance))
|
||||
{
|
||||
caster->CastSpell(caster, aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -2620,6 +2640,22 @@ bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventI
|
||||
return result;
|
||||
}
|
||||
|
||||
bool Aura::CallScriptCheckAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
||||
{
|
||||
bool result = true;
|
||||
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
|
||||
{
|
||||
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AFTER_PROC, aurApp);
|
||||
std::list<AuraScript::CheckProcHandler>::iterator hookItrEnd = (*scritr)->DoCheckAfterProc.end(), hookItr = (*scritr)->DoCheckAfterProc.begin();
|
||||
for (; hookItr != hookItrEnd; ++hookItr)
|
||||
result &= hookItr->Call(*scritr, eventInfo);
|
||||
|
||||
(*scritr)->_FinishScriptCall();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
|
||||
{
|
||||
bool prepare = true;
|
||||
|
||||
@@ -226,6 +226,7 @@ public:
|
||||
|
||||
// Spell Proc Hooks
|
||||
bool CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
bool CallScriptCheckAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
bool CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
bool CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
void CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
|
||||
|
||||
@@ -3278,12 +3278,14 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
|
||||
}
|
||||
else
|
||||
{
|
||||
m_caster->CastCustomSpell(i->triggeredSpell->Id, SPELLVALUE_AURA_DURATION, _duration, unit, true);
|
||||
AuraEffect const* triggeringAuraEffect = m_caster->GetAuraEffect(i->triggeredByAura->Id, i->triggeredByEffIdx);
|
||||
m_caster->CastCustomSpell(i->triggeredSpell->Id, SPELLVALUE_AURA_DURATION, _duration, unit, true, nullptr, triggeringAuraEffect);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_caster->CastSpell(unit, i->triggeredSpell, true);
|
||||
AuraEffect const* triggeringAuraEffect = m_caster->GetAuraEffect(i->triggeredByAura->Id, i->triggeredByEffIdx);
|
||||
m_caster->CastSpell(unit, i->triggeredSpell, true, nullptr, triggeringAuraEffect);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8766,6 +8768,7 @@ void Spell::PrepareTriggersExecutedOnHit()
|
||||
HitTriggerSpell spellTriggerInfo;
|
||||
spellTriggerInfo.triggeredSpell = spellInfo;
|
||||
spellTriggerInfo.triggeredByAura = auraSpellInfo;
|
||||
spellTriggerInfo.triggeredByEffIdx = (*i)->GetEffIndex();
|
||||
spellTriggerInfo.chance = chance * (*i)->GetBase()->GetStackAmount();
|
||||
m_hitTriggerSpells.push_back(spellTriggerInfo);
|
||||
}
|
||||
|
||||
@@ -741,7 +741,7 @@ public:
|
||||
{
|
||||
SpellInfo const* triggeredSpell;
|
||||
SpellInfo const* triggeredByAura;
|
||||
// uint8 triggeredByEffIdx This might be needed at a later stage - No need known for now
|
||||
uint8 triggeredByEffIdx;
|
||||
int32 chance;
|
||||
};
|
||||
|
||||
|
||||
@@ -733,6 +733,10 @@ bool AuraScript::_Validate(SpellInfo const* entry)
|
||||
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
|
||||
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
|
||||
|
||||
for (std::list<CheckProcHandler>::iterator itr = DoCheckAfterProc.begin(); itr != DoCheckAfterProc.end(); ++itr)
|
||||
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
|
||||
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoCheckAfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
|
||||
|
||||
for (std::list<AuraProcHandler>::iterator itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr)
|
||||
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
|
||||
LOG_ERROR("spells.scripts", "Spell `{}` of script `{}` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
|
||||
@@ -1163,6 +1167,7 @@ Unit* AuraScript::GetTarget() const
|
||||
case AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD:
|
||||
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
|
||||
case AURA_SCRIPT_HOOK_CHECK_PROC:
|
||||
case AURA_SCRIPT_HOOK_CHECK_AFTER_PROC:
|
||||
case AURA_SCRIPT_HOOK_PREPARE_PROC:
|
||||
case AURA_SCRIPT_HOOK_PROC:
|
||||
case AURA_SCRIPT_HOOK_AFTER_PROC:
|
||||
|
||||
@@ -499,6 +499,7 @@ enum AuraScriptHookType
|
||||
AURA_SCRIPT_HOOK_AFTER_DISPEL,
|
||||
// Spell Proc Hooks
|
||||
AURA_SCRIPT_HOOK_CHECK_PROC,
|
||||
AURA_SCRIPT_HOOK_CHECK_AFTER_PROC,
|
||||
AURA_SCRIPT_HOOK_PREPARE_PROC,
|
||||
AURA_SCRIPT_HOOK_PROC,
|
||||
AURA_SCRIPT_HOOK_EFFECT_PROC,
|
||||
@@ -804,6 +805,10 @@ public:
|
||||
// example: DoCheckProc += AuraCheckProcFn(class::function);
|
||||
// where function is: bool function (ProcEventInfo& eventInfo);
|
||||
HookList<CheckProcHandler> DoCheckProc;
|
||||
// executed when aura checks if it can proc
|
||||
// example: DoCheckAfterProc += AuraCheckProcFn(class::function);
|
||||
// where function is: bool function (ProcEventInfo& eventInfo);
|
||||
HookList<CheckProcHandler> DoCheckAfterProc;
|
||||
#define AuraCheckProcFn(F) CheckProcHandlerFunction(&F)
|
||||
|
||||
// executed before aura procs (possibility to prevent charge drop/cooldown)
|
||||
|
||||
Reference in New Issue
Block a user