feat(Core/Scripting): Implement hook OnAfterCalculateLootGroupAmount() (#17456)

Add hook 'OnAfterCalculateLootGroupAmount' to GlobalScript, similar to existing hook 'OnAfterRefCount'. Allows for dynamic modification of the group loot rate
This commit is contained in:
Hasn
2023-10-08 22:18:44 +02:00
committed by GitHub
parent 71312323a1
commit e644dd949f
3 changed files with 13 additions and 1 deletions

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@@ -1641,6 +1641,7 @@ public:
// loot
virtual void OnAfterRefCount(Player const* /*player*/, LootStoreItem* /*LootStoreItem*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, uint32& /*maxcount*/, LootStore const& /*store*/) { }
virtual void OnAfterCalculateLootGroupAmount(Player const* /*player*/, Loot& /*loot*/, uint16 /*lootMode*/, uint32& /*groupAmount*/, LootStore const& /*store*/) { }
virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/, LootStore const& /*store*/) { }
virtual bool OnItemRoll(Player const* /*player*/, LootStoreItem const* /*LootStoreItem*/, float& /*chance*/, Loot& /*loot*/, LootStore const& /*store*/) { return true; };
virtual bool OnBeforeLootEqualChanced(Player const* /*player*/, LootStoreItemList /*EqualChanced*/, Loot& /*loot*/, LootStore const& /*store*/) { return true; }
@@ -2507,6 +2508,7 @@ public: /* GlobalScript */
void OnGlobalMirrorImageDisplayItem(Item const* item, uint32& display);
void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<ObjectGuid, uint32>& ap);
void OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32& maxcount, LootStore const& store);
void OnAfterCalculateLootGroupAmount(Player const* player, Loot& loot, uint16 lootMode, uint32& groupAmount, LootStore const& store);
void OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store);
bool OnItemRoll(Player const* player, LootStoreItem const* LootStoreItem, float& chance, Loot& loot, LootStore const& store);
bool OnBeforeLootEqualChanced(Player const* player, LootStoreItemList EqualChanced, Loot& loot, LootStore const& store);