From e64138314c6db1adf6c80b51ed060e681ad31e2d Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Thu, 3 Nov 2022 21:49:12 -0300 Subject: [PATCH] =?UTF-8?q?fix(Core/Scripting):=20Also=20call=20the=20OnLo?= =?UTF-8?q?otItem()=20hook=20on=20master=20looted=E2=80=A6=20(#13683)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Core/Scripting): Also call the OnLootItem() hook on master looted items --- src/server/game/Entities/Player/PlayerStorage.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp index 8be05f0cb..bfd19ceff 100644 --- a/src/server/game/Entities/Player/PlayerStorage.cpp +++ b/src/server/game/Entities/Player/PlayerStorage.cpp @@ -2593,6 +2593,8 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update stmt->SetData(1, ss.str()); CharacterDatabase.Execute(stmt); } + + sScriptMgr->OnLootItem(this, pItem, count, ObjectGuid::Empty); } return pItem; }