feat(Core/Config): loading modules configs before loading scripts (#9653)

This commit is contained in:
Kargatum
2021-12-12 23:20:39 +07:00
committed by GitHub
parent 4e70e60427
commit e61dbad192
3 changed files with 5 additions and 5 deletions

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@@ -360,7 +360,7 @@ std::string const ConfigMgr::GetConfigPath()
#endif
}
void ConfigMgr::Configure(std::string const& initFileName, std::vector<std::string> args, std::string const& modulesConfigList /*= ""*/)
void ConfigMgr::Configure(std::string const& initFileName, std::vector<std::string> args, std::string_view modulesConfigList /*= {}*/)
{
_filename = initFileName;
_args = std::move(args);

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@@ -33,7 +33,7 @@ class ConfigMgr
public:
bool LoadAppConfigs(bool isReload = false);
bool LoadModulesConfigs(bool isReload = false, bool isNeedPrintInfo = true);
void Configure(std::string const& initFileName, std::vector<std::string> args, std::string const& modulesConfigList = "");
void Configure(std::string const& initFileName, std::vector<std::string> args, std::string_view modulesConfigList = {});
static ConfigMgr* instance();

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@@ -274,6 +274,9 @@ int main(int argc, char** argv)
// Set process priority according to configuration settings
SetProcessPriority("server.worldserver", sConfigMgr->GetOption<int32>(CONFIG_PROCESSOR_AFFINITY, 0), sConfigMgr->GetOption<bool>(CONFIG_HIGH_PRIORITY, false));
// Loading modules configs before scripts
sConfigMgr->LoadModulesConfigs();
sScriptMgr->SetScriptLoader(AddScripts);
sScriptMgr->SetModulesLoader(AddModulesScripts);
@@ -315,9 +318,6 @@ int main(int argc, char** argv)
Acore::Module::SetEnableModulesList(AC_MODULES_LIST);
// Loading modules configs before scripts
sConfigMgr->LoadModulesConfigs();
///- Initialize the World
sSecretMgr->Initialize();
sWorld->SetInitialWorldSettings();