From e5ff59ec17507c2a7877298f06951627e6b7b567 Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Fri, 4 Nov 2022 19:27:02 -0300 Subject: [PATCH] =?UTF-8?q?fix(Core/Unit):=20Check=20if=20the=20unit=20is?= =?UTF-8?q?=20within=20melee=20range=20before=20proces=E2=80=A6=20(#13697)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit fix(Core/Unit): Check if the unit is within melee range before processing extra attack procs --- src/server/game/Entities/Unit/Unit.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7ed63bd8c..9a2e2b9ff 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -469,7 +469,10 @@ void Unit::Update(uint32 p_time) extraAttacksTargets.erase(itr); if (Unit* victim = ObjectAccessor::GetUnit(*this, targetGuid)) { - HandleProcExtraAttackFor(victim, count); + if (victim->IsWithinMeleeRange(this)) + { + HandleProcExtraAttackFor(victim, count); + } } } _lastExtraAttackSpell = 0;