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refactor(Scripts/EasternKingdoms): code cleanup (part 5) - also fix potential crash (#6923)
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@@ -7,13 +7,13 @@
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#include "shadowfang_keep.h"
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#include "TemporarySummon.h"
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enum Creatures
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{
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NPC_ASH = 3850,
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NPC_ADA = 3849,
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NPC_ARCHMAGE_ARUGAL = 4275,
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NPC_ARUGAL_VOIDWALKER = 4627
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};
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//enum Creatures
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//{
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// NPC_ASH = 3850,
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// NPC_ADA = 3849,
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// NPC_ARCHMAGE_ARUGAL = 4275,
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// NPC_ARUGAL_VOIDWALKER = 4627
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//};
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class instance_shadowfang_keep : public InstanceMapScript
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{
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