refactor(Scripts/EasternKingdoms): code cleanup (part 5) - also fix potential crash (#6923)

This commit is contained in:
Francesco Borzì
2021-07-19 11:23:27 +02:00
committed by GitHub
parent fab0fc421b
commit e5f1104849
37 changed files with 118 additions and 144 deletions

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@@ -6,7 +6,6 @@
#include "Opcodes.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "WorldPacket.h"
enum Says
{

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@@ -956,12 +956,12 @@ public:
{
boss_apokoAI(Creature* creature) : boss_priestess_lackey_commonAI(creature, AI_TYPE_MELEE) { }
uint32 Totem_Timer;
// uint32 Totem_Timer;
uint8 Totem_Amount;
uint32 War_Stomp_Timer;
uint32 Purge_Timer;
// uint32 Purge_Timer;
uint32 Healing_Wave_Timer;
uint32 Frost_Shock_Timer;
// uint32 Frost_Shock_Timer;
void EnterCombat(Unit* who) override
{