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fix(Core/Spell) Add an intervene trigger condition to avoid stealth removal (#2492)
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@@ -2952,7 +2952,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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return SPELL_MISS_EVADE;
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}
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if (m_caster->_IsValidAttackTarget(unit, m_spellInfo))
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if (m_caster->_IsValidAttackTarget(unit, m_spellInfo) && /*Intervene Trigger*/ m_spellInfo->Id != 59667)
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{
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unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
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}
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@@ -3011,7 +3011,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
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}
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// Xinef: Stealth remove, added UGLY hack for mass dispel... cant find any other solution, ugly hack for Storm, Earth and Fire talent
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if (m_caster != unit && m_caster->IsHostileTo(unit) && !m_spellInfo->IsPositive() && !m_triggeredByAuraSpell && m_spellInfo->SpellIconID != 2267 && unit->IsControlledByPlayer() && (!m_caster->IsTotem() || m_spellInfo->Id == 64695))
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if (m_caster != unit && m_caster->IsHostileTo(unit) && !m_spellInfo->IsPositive() && !m_triggeredByAuraSpell && m_spellInfo->SpellIconID != 2267 && unit->IsControlledByPlayer() && (!m_caster->IsTotem() || m_spellInfo->Id == 64695) && /*Intervene Trigger*/ m_spellInfo->Id != 59667)
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unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
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if (aura_effmask)
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