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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Scripts): Optimize MiscScript (#18719)
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@@ -19,175 +19,105 @@
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnItemCreate(Item* item, ItemTemplate const* itemProto, Player const* owner)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnItemCreate(item, itemProto, owner);
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});
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}
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bool ScriptMgr::CanApplySoulboundFlag(Item* item, ItemTemplate const* proto)
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{
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auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
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{
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return !script->CanApplySoulboundFlag(item, proto);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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void ScriptMgr::OnConstructObject(Object* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnConstructObject(origin);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_OBJECT, script->OnConstructObject(origin));
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}
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void ScriptMgr::OnDestructObject(Object* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnDestructObject(origin);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_OBJECT, script->OnDestructObject(origin));
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}
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void ScriptMgr::OnConstructPlayer(Player* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnConstructPlayer(origin);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_PLAYER, script->OnConstructPlayer(origin));
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}
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void ScriptMgr::OnDestructPlayer(Player* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnDestructPlayer(origin);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_PLAYER, script->OnDestructPlayer(origin));
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}
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void ScriptMgr::OnConstructGroup(Group* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnConstructGroup(origin);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_GROUP, script->OnConstructGroup(origin));
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}
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void ScriptMgr::OnDestructGroup(Group* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnDestructGroup(origin);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_GROUP, script->OnDestructGroup(origin));
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}
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void ScriptMgr::OnConstructInstanceSave(InstanceSave* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnConstructInstanceSave(origin);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_INSTANCE_SAVE, script->OnConstructInstanceSave(origin));
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}
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void ScriptMgr::OnDestructInstanceSave(InstanceSave* origin)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnDestructInstanceSave(origin);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_INSTANCE_SAVE, script->OnDestructInstanceSave(origin));
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}
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void ScriptMgr::OnItemCreate(Item* item, ItemTemplate const* itemProto, Player const* owner)
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{
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_ITEM_CREATE, script->OnItemCreate(item, itemProto, owner));
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}
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bool ScriptMgr::CanApplySoulboundFlag(Item* item, ItemTemplate const* proto)
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{
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CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_APPLY_SOULBOUND_FLAG, !script->CanApplySoulboundFlag(item, proto));
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}
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bool ScriptMgr::CanItemApplyEquipSpell(Player* player, Item* item)
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{
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auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
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{
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return !script->CanItemApplyEquipSpell(player, item);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_ITEM_APPLY_EQUIP_SPELL, !script->CanItemApplyEquipSpell(player, item));
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}
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bool ScriptMgr::CanSendAuctionHello(WorldSession const* session, ObjectGuid guid, Creature* creature)
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{
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auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
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{
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return !script->CanSendAuctionHello(session, guid, creature);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_SEND_AUCTIONHELLO, !script->CanSendAuctionHello(session, guid, creature));
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}
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void ScriptMgr::ValidateSpellAtCastSpell(Player* player, uint32& oldSpellId, uint32& spellId, uint8& castCount, uint8& castFlags)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->ValidateSpellAtCastSpell(player, oldSpellId, spellId, castCount, castFlags);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL, script->ValidateSpellAtCastSpell(player, oldSpellId, spellId, castCount, castFlags));
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}
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void ScriptMgr::ValidateSpellAtCastSpellResult(Player* player, Unit* mover, Spell* spell, uint32 oldSpellId, uint32 spellId)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->ValidateSpellAtCastSpellResult(player, mover, spell, oldSpellId, spellId);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL_RESULT, script->ValidateSpellAtCastSpellResult(player, mover, spell, oldSpellId, spellId));
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}
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void ScriptMgr::OnAfterLootTemplateProcess(Loot* loot, LootTemplate const* tab, LootStore const& store, Player* lootOwner, bool personal, bool noEmptyError, uint16 lootMode)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnAfterLootTemplateProcess(loot, tab, store, lootOwner, personal, noEmptyError, lootMode);
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});
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}
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void ScriptMgr::OnInstanceSave(InstanceSave* instanceSave)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnInstanceSave(instanceSave);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_AFTER_LOOT_TEMPLATE_PROCESS, script->OnAfterLootTemplateProcess(loot, tab, store, lootOwner, personal, noEmptyError, lootMode));
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}
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void ScriptMgr::OnPlayerSetPhase(const AuraEffect* auraEff, AuraApplication const* aurApp, uint8 mode, bool apply, uint32& newPhase)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->OnPlayerSetPhase(auraEff, aurApp, mode, apply, newPhase);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_PLAYER_SET_PHASE, script->OnPlayerSetPhase(auraEff, aurApp, mode, apply, newPhase));
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}
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void ScriptMgr::OnInstanceSave(InstanceSave* instanceSave)
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{
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_INSTANCE_SAVE, script->OnInstanceSave(instanceSave));
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}
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void ScriptMgr::GetDialogStatus(Player* player, Object* questgiver)
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{
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ExecuteScript<MiscScript>([&](MiscScript* script)
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{
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script->GetDialogStatus(player, questgiver);
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});
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CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_GET_DIALOG_STATUS, script->GetDialogStatus(player, questgiver));
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}
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MiscScript::MiscScript(const char* name)
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: ScriptObject(name)
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MiscScript::MiscScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, MISCHOOK_END)
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{
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ScriptRegistry<MiscScript>::AddScript(this);
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < MISCHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<MiscScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<MiscScript>;
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@@ -20,11 +20,35 @@
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#include "ObjectGuid.h"
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#include "ScriptObject.h"
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#include <vector>
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enum MiscHook
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{
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MISCHOOK_ON_CONSTRUCT_OBJECT,
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MISCHOOK_ON_DESTRUCT_OBJECT,
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MISCHOOK_ON_CONSTRUCT_PLAYER,
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MISCHOOK_ON_DESTRUCT_PLAYER,
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MISCHOOK_ON_CONSTRUCT_GROUP,
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MISCHOOK_ON_DESTRUCT_GROUP,
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MISCHOOK_ON_CONSTRUCT_INSTANCE_SAVE,
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MISCHOOK_ON_DESTRUCT_INSTANCE_SAVE,
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MISCHOOK_ON_ITEM_CREATE,
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MISCHOOK_CAN_APPLY_SOULBOUND_FLAG,
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MISCHOOK_CAN_ITEM_APPLY_EQUIP_SPELL,
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MISCHOOK_CAN_SEND_AUCTIONHELLO,
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MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL,
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MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL_RESULT,
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MISCHOOK_ON_AFTER_LOOT_TEMPLATE_PROCESS,
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MISCHOOK_ON_PLAYER_SET_PHASE,
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MISCHOOK_ON_INSTANCE_SAVE,
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MISCHOOK_GET_DIALOG_STATUS,
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MISCHOOK_END
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};
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class MiscScript : public ScriptObject
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{
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protected:
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MiscScript(const char* name);
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MiscScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return false; }
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