feat(Core/Scripts): Optimize MiscScript (#18719)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update MiscScript.h
This commit is contained in:
天鹿
2024-04-12 21:55:18 +08:00
committed by GitHub
parent 574bdc2869
commit e4cae908fa
2 changed files with 63 additions and 109 deletions

View File

@@ -19,175 +19,105 @@
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnItemCreate(Item* item, ItemTemplate const* itemProto, Player const* owner)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnItemCreate(item, itemProto, owner);
});
}
bool ScriptMgr::CanApplySoulboundFlag(Item* item, ItemTemplate const* proto)
{
auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
{
return !script->CanApplySoulboundFlag(item, proto);
});
if (ret && *ret)
{
return false;
}
return true;
}
void ScriptMgr::OnConstructObject(Object* origin)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnConstructObject(origin);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_OBJECT, script->OnConstructObject(origin));
}
void ScriptMgr::OnDestructObject(Object* origin)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnDestructObject(origin);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_OBJECT, script->OnDestructObject(origin));
}
void ScriptMgr::OnConstructPlayer(Player* origin)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnConstructPlayer(origin);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_PLAYER, script->OnConstructPlayer(origin));
}
void ScriptMgr::OnDestructPlayer(Player* origin)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnDestructPlayer(origin);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_PLAYER, script->OnDestructPlayer(origin));
}
void ScriptMgr::OnConstructGroup(Group* origin)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnConstructGroup(origin);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_GROUP, script->OnConstructGroup(origin));
}
void ScriptMgr::OnDestructGroup(Group* origin)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnDestructGroup(origin);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_GROUP, script->OnDestructGroup(origin));
}
void ScriptMgr::OnConstructInstanceSave(InstanceSave* origin)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnConstructInstanceSave(origin);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_CONSTRUCT_INSTANCE_SAVE, script->OnConstructInstanceSave(origin));
}
void ScriptMgr::OnDestructInstanceSave(InstanceSave* origin)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnDestructInstanceSave(origin);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_DESTRUCT_INSTANCE_SAVE, script->OnDestructInstanceSave(origin));
}
void ScriptMgr::OnItemCreate(Item* item, ItemTemplate const* itemProto, Player const* owner)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_ITEM_CREATE, script->OnItemCreate(item, itemProto, owner));
}
bool ScriptMgr::CanApplySoulboundFlag(Item* item, ItemTemplate const* proto)
{
CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_APPLY_SOULBOUND_FLAG, !script->CanApplySoulboundFlag(item, proto));
}
bool ScriptMgr::CanItemApplyEquipSpell(Player* player, Item* item)
{
auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
{
return !script->CanItemApplyEquipSpell(player, item);
});
if (ret && *ret)
{
return false;
}
return true;
CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_ITEM_APPLY_EQUIP_SPELL, !script->CanItemApplyEquipSpell(player, item));
}
bool ScriptMgr::CanSendAuctionHello(WorldSession const* session, ObjectGuid guid, Creature* creature)
{
auto ret = IsValidBoolScript<MiscScript>([&](MiscScript* script)
{
return !script->CanSendAuctionHello(session, guid, creature);
});
if (ret && *ret)
{
return false;
}
return true;
CALL_ENABLED_BOOLEAN_HOOKS(MiscScript, MISCHOOK_CAN_SEND_AUCTIONHELLO, !script->CanSendAuctionHello(session, guid, creature));
}
void ScriptMgr::ValidateSpellAtCastSpell(Player* player, uint32& oldSpellId, uint32& spellId, uint8& castCount, uint8& castFlags)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->ValidateSpellAtCastSpell(player, oldSpellId, spellId, castCount, castFlags);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL, script->ValidateSpellAtCastSpell(player, oldSpellId, spellId, castCount, castFlags));
}
void ScriptMgr::ValidateSpellAtCastSpellResult(Player* player, Unit* mover, Spell* spell, uint32 oldSpellId, uint32 spellId)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->ValidateSpellAtCastSpellResult(player, mover, spell, oldSpellId, spellId);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL_RESULT, script->ValidateSpellAtCastSpellResult(player, mover, spell, oldSpellId, spellId));
}
void ScriptMgr::OnAfterLootTemplateProcess(Loot* loot, LootTemplate const* tab, LootStore const& store, Player* lootOwner, bool personal, bool noEmptyError, uint16 lootMode)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnAfterLootTemplateProcess(loot, tab, store, lootOwner, personal, noEmptyError, lootMode);
});
}
void ScriptMgr::OnInstanceSave(InstanceSave* instanceSave)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnInstanceSave(instanceSave);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_AFTER_LOOT_TEMPLATE_PROCESS, script->OnAfterLootTemplateProcess(loot, tab, store, lootOwner, personal, noEmptyError, lootMode));
}
void ScriptMgr::OnPlayerSetPhase(const AuraEffect* auraEff, AuraApplication const* aurApp, uint8 mode, bool apply, uint32& newPhase)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->OnPlayerSetPhase(auraEff, aurApp, mode, apply, newPhase);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_PLAYER_SET_PHASE, script->OnPlayerSetPhase(auraEff, aurApp, mode, apply, newPhase));
}
void ScriptMgr::OnInstanceSave(InstanceSave* instanceSave)
{
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_ON_INSTANCE_SAVE, script->OnInstanceSave(instanceSave));
}
void ScriptMgr::GetDialogStatus(Player* player, Object* questgiver)
{
ExecuteScript<MiscScript>([&](MiscScript* script)
{
script->GetDialogStatus(player, questgiver);
});
CALL_ENABLED_HOOKS(MiscScript, MISCHOOK_GET_DIALOG_STATUS, script->GetDialogStatus(player, questgiver));
}
MiscScript::MiscScript(const char* name)
: ScriptObject(name)
MiscScript::MiscScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, MISCHOOK_END)
{
ScriptRegistry<MiscScript>::AddScript(this);
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < MISCHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<MiscScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<MiscScript>;

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@@ -20,11 +20,35 @@
#include "ObjectGuid.h"
#include "ScriptObject.h"
#include <vector>
enum MiscHook
{
MISCHOOK_ON_CONSTRUCT_OBJECT,
MISCHOOK_ON_DESTRUCT_OBJECT,
MISCHOOK_ON_CONSTRUCT_PLAYER,
MISCHOOK_ON_DESTRUCT_PLAYER,
MISCHOOK_ON_CONSTRUCT_GROUP,
MISCHOOK_ON_DESTRUCT_GROUP,
MISCHOOK_ON_CONSTRUCT_INSTANCE_SAVE,
MISCHOOK_ON_DESTRUCT_INSTANCE_SAVE,
MISCHOOK_ON_ITEM_CREATE,
MISCHOOK_CAN_APPLY_SOULBOUND_FLAG,
MISCHOOK_CAN_ITEM_APPLY_EQUIP_SPELL,
MISCHOOK_CAN_SEND_AUCTIONHELLO,
MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL,
MISCHOOK_VALIDATE_SPELL_AT_CAST_SPELL_RESULT,
MISCHOOK_ON_AFTER_LOOT_TEMPLATE_PROCESS,
MISCHOOK_ON_PLAYER_SET_PHASE,
MISCHOOK_ON_INSTANCE_SAVE,
MISCHOOK_GET_DIALOG_STATUS,
MISCHOOK_END
};
class MiscScript : public ScriptObject
{
protected:
MiscScript(const char* name);
MiscScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; }