From e476533e6eb2347924940d8347f0edc2db81832f Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Tue, 9 Aug 2022 12:57:49 -0300 Subject: [PATCH] chore(Core/GameObject): Clear an error that often doesn't mean anything (#12689) * chore(Core/GameObject): Clear an error that often doesn't mean anything * drop it to debug --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 2a75ff688..65dbaadd1 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -131,7 +131,7 @@ void GameObject::RemoveFromOwner() return; } - LOG_FATAL("entities.gameobject", "Delete GameObject ({} Entry: {} SpellId {} LinkedGO {}) that lost references to owner {} GO list. Crash possible later.", + LOG_DEBUG("entities.gameobject", "Delete GameObject ({} Entry: {} SpellId {} LinkedGO {}) that lost references to owner {} GO list.", GetGUID().ToString(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), ownerGUID.ToString()); SetOwnerGUID(ObjectGuid::Empty);