fix for PR

# Conflicts:
#	src/authserver/Server/AuthSocket.cpp
#	src/game/AI/SmartScripts/SmartScript.cpp
#	src/game/DungeonFinding/LFGMgr.cpp
#	src/game/Entities/Player/Player.cpp
#	src/game/Entities/Unit/Unit.cpp
#	src/game/Entities/Vehicle/Vehicle.cpp
#	src/game/Guilds/Guild.cpp
#	src/game/Handlers/ChannelHandler.cpp
#	src/game/Handlers/GuildHandler.cpp
#	src/game/Handlers/LFGHandler.cpp
#	src/game/Handlers/LootHandler.cpp
#	src/game/Handlers/MiscHandler.cpp
#	src/game/Handlers/PetitionsHandler.cpp
#	src/game/Handlers/QueryHandler.cpp
#	src/game/Movement/MotionMaster.cpp
#	src/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
#	src/game/Server/WorldSocket.cpp
#	src/game/Spells/Auras/SpellAuraEffects.cpp
#	src/game/Spells/SpellEffects.cpp
#	src/scripts/Commands/cs_modify.cpp
This commit is contained in:
talamortis
2017-06-30 20:06:12 +01:00
committed by Yehonal
parent bf80a43d78
commit e471c1bb6a
18 changed files with 211 additions and 306 deletions

View File

@@ -884,9 +884,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
#endif
// player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
#endif return;
}
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
@@ -894,18 +893,16 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data)
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
#endif
// player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
#endif return;
}
if (!player->IsInAreaTriggerRadius(atEntry))
{
#ifdef ENABLE_EXTRAS && ENABLE_EXTRA_LOGS
sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
#endif
// player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
return;
player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
#endif return;
}
if (player->isDebugAreaTriggers)