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feat(Core/SmartAI): Implement SMART_ACTION_FOLLOW_GROUP (#17033)
* Update SmartScript.cpp * INIT * add as coauthor as well :) Co-Authored-By: cyberium <346907+cyberium@users.noreply.github.com> * codestyle * test? --------- Co-authored-by: cyberium <346907+cyberium@users.noreply.github.com>
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@@ -742,8 +742,9 @@ enum SMART_ACTION
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SMART_ACTION_SET_SCALE = 227, // scale
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SMART_ACTION_SUMMON_RADIAL = 228, // summonEntry, summonDuration, repetitions, startAngle, stepAngle, dist
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SMART_ACTION_PLAY_SPELL_VISUAL = 229, // visualId, visualIdImpact
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SMART_ACTION_FOLLOW_GROUP = 230, // followState, followType, dist
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SMART_ACTION_AC_END = 230, // placeholder
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SMART_ACTION_AC_END = 231, // placeholder
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};
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enum class SmartActionSummonCreatureFlags
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@@ -1445,6 +1446,13 @@ struct SmartAction
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{
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uint32 visualId;
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} spellVisual;
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struct
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{
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uint32 followState;
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uint32 followType;
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uint32 dist;
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} followGroup;
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//! Note for any new future actions
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//! All parameters must have type uint32
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@@ -1883,6 +1891,16 @@ enum SmartCastFlags
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SMARTCAST_THREATLIST_NOT_SINGLE = 0x80 //Only cast if the source's threatlist is higher than one. This includes pets (see Skeram's True Fulfillment)
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};
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enum SmartFollowType
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{
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FOLLOW_TYPE_CIRCLE = 1, // 360 degrees around leader, 90 degrees is the maximum angle
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FOLLOW_TYPE_SEMI_CIRCLE_BEHIND = 2, // 180 degrees behind leader
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FOLLOW_TYPE_SEMI_CIRCLE_FRONT = 3, // 180 degrees in front of leader
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FOLLOW_TYPE_LINE = 4, // front -> back -> front -> back
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FOLLOW_TYPE_COLUMN = 5, // left -> right -> left -> right
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FOLLOW_TYPE_ANGULAR = 6 // geese-like formation 135 and 225 degrees behind leader
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};
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// one line in DB is one event
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struct SmartScriptHolder
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{
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