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feat(Core/Creature): Implement SetRegeneratingPower() to disable powe… (#12535)
feat(Core/Creature): Implement SetRegeneratingPower() to disable power gains
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@@ -66,6 +66,7 @@ public:
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{
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_Reset();
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me->SetPower(POWER_MANA, 0);
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me->SetRegeneratingPower(false);
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_isStonePhase = false;
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events.ScheduleEvent(EVENT_STONE_PHASE, 90000);
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//events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
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