fix(Scripts/SSC): remove double spawn of Seer Olum and implement correctly (#18364)

* initial

* fix double definition

* finalise

* remove npc flag in script

* handle in reset

likely fathomlord is created before olum so flag removing doesnt work

* put in instance script
This commit is contained in:
Dan
2024-02-20 08:31:14 +01:00
committed by GitHub
parent d94d10aa9f
commit e3c282ec1d
4 changed files with 29 additions and 23 deletions

View File

@@ -0,0 +1,6 @@
-- remove faulty cages with unsniffed posis
DELETE FROM `gameobject` WHERE `id` = 185952 AND `guid` IN (265632, 265651, 265656, 265661, 265685, 265896, 266592, 266807, 267674, 267748, 268069, 268937);
-- add new correct cage from sniff
DELETE FROM `gameobject` WHERE `id` = 185474 AND `guid` = 265632;
INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`, `Comment`) VALUES
(265632, 185474, 548, 0, 0, 1, 1, 451.26233, -544.8354, -7.546607, 4.8345633, 0, 0, 0.7, -0.7, 300, 0, 1, '', 50791, NULL);