fix(Core/Spells): Far Sight auras are supposed to extend view distance and allows seeing objects from further distance (#7068)

- Closes #5793.
This commit is contained in:
UltraNix
2021-07-26 10:23:08 +02:00
committed by GitHub
parent 1f3a097761
commit e37dba8df6
10 changed files with 106 additions and 19 deletions

View File

@@ -17,6 +17,7 @@
#include "KillRewarder.h"
#include "MapReference.h"
#include "ObjectMgr.h"
#include "Optional.h"
#include "PetDefines.h"
#include "PlayerTaxi.h"
#include "QuestDef.h"
@@ -2521,7 +2522,13 @@ public:
std::string GetMapAreaAndZoneString();
std::string GetCoordsMapAreaAndZoneString();
protected:
void SetFarSightDistance(float radius);
void ResetFarSightDistance();
Optional<float> GetFarSightDistance() const;
float GetSightRange(const WorldObject* target = nullptr) const override;
protected:
// Gamemaster whisper whitelist
WhisperListContainer WhisperList;
@@ -2874,6 +2881,8 @@ private:
Creature* m_CinematicObject;
WorldLocation _corpseLocation;
Optional<float> _farSightDistance = { };
};
void AddItemsSetItem(Player* player, Item* item);