fix(Core/Spells): Far Sight auras are supposed to extend view distance and allows seeing objects from further distance (#7068)

- Closes #5793.
This commit is contained in:
UltraNix
2021-07-26 10:23:08 +02:00
committed by GitHub
parent 1f3a097761
commit e37dba8df6
10 changed files with 106 additions and 19 deletions

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@@ -1670,6 +1670,11 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (thisPlayer->GetViewpoint())
viewpoint = thisPlayer->GetViewpoint();
if (thisPlayer->GetFarSightDistance() && !thisPlayer->isInFront(obj))
{
return false;
}
}
// Xinef: check reversely obj vs viewpoint, object could be a gameObject which overrides _IsWithinDist function to include gameobject size

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@@ -919,7 +919,7 @@ public:
[[nodiscard]] float GetGridActivationRange() const;
[[nodiscard]] float GetVisibilityRange() const;
float GetSightRange(const WorldObject* target = nullptr) const;
virtual float GetSightRange(const WorldObject* target = nullptr) const;
//bool CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false) const;
bool CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false, bool checkAlert = false) const;

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@@ -15154,3 +15154,29 @@ void Player::SetServerSideVisibilityDetect(ServerSideVisibilityType type, Accoun
m_serverSideVisibilityDetect.SetValue(type, sec);
}
void Player::SetFarSightDistance(float radius)
{
_farSightDistance = radius;
}
void Player::ResetFarSightDistance()
{
_farSightDistance.reset();
}
Optional<float> Player::GetFarSightDistance() const
{
return _farSightDistance;
}
float Player::GetSightRange(const WorldObject* target) const
{
float sightRange = WorldObject::GetSightRange(target);
if (_farSightDistance)
{
sightRange += *_farSightDistance;
}
return sightRange;
}

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@@ -17,6 +17,7 @@
#include "KillRewarder.h"
#include "MapReference.h"
#include "ObjectMgr.h"
#include "Optional.h"
#include "PetDefines.h"
#include "PlayerTaxi.h"
#include "QuestDef.h"
@@ -2521,7 +2522,13 @@ public:
std::string GetMapAreaAndZoneString();
std::string GetCoordsMapAreaAndZoneString();
protected:
void SetFarSightDistance(float radius);
void ResetFarSightDistance();
Optional<float> GetFarSightDistance() const;
float GetSightRange(const WorldObject* target = nullptr) const override;
protected:
// Gamemaster whisper whitelist
WhisperListContainer WhisperList;
@@ -2874,6 +2881,8 @@ private:
Creature* m_CinematicObject;
WorldLocation _corpseLocation;
Optional<float> _farSightDistance = { };
};
void AddItemsSetItem(Player* player, Item* item);

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@@ -19173,8 +19173,13 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
GetMap()->CreatureRelocation(ToCreature(), x, y, z, orientation);
}
else if (turn)
{
UpdateOrientation(orientation);
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetFarSightDistance())
UpdateObjectVisibility(false);
}
return (relocated || turn);
}
@@ -19687,24 +19692,31 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
if (active->IsVehicle())
active = player;
float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
if (!player->GetFarSightDistance())
{
float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
float distsq = dx * dx + dy * dy + dz * dz;
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
return;
float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
if (distsq < mindistsq)
return;
active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
}
}
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
relocateNoLarge.SendToSelf();
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
relocateLarge.SendToSelf();
if (!player->GetFarSightDistance())
{
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
relocateLarge.SendToSelf();
}
this->AddToNotify(NOTIFY_AI_RELOCATION);
}

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@@ -19,10 +19,12 @@ void VisibleNotifier::Visit(GameObjectMapType& m)
{
for (GameObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if (i_largeOnly != iter->GetSource()->IsVisibilityOverridden())
GameObject* go = iter->GetSource();
if (i_largeOnly != go->IsVisibilityOverridden())
continue;
vis_guids.erase(iter->GetSource()->GetGUID());
i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
vis_guids.erase(go->GetGUID());
i_player.UpdateVisibilityOf(go, i_data, i_visibleNow);
}
}
@@ -61,8 +63,10 @@ void VisibleNotifier::SendToSelf()
for (GuidUnorderedSet::const_iterator it = vis_guids.begin(); it != vis_guids.end(); ++it)
{
if (WorldObject* obj = ObjectAccessor::GetWorldObject(i_player, *it))
{
if (i_largeOnly != obj->IsVisibilityOverridden())
continue;
}
// pussywizard: static transports are removed only in RemovePlayerFromMap and here if can no longer detect (eg. phase changed)
if ((*it).IsTransport())
@@ -92,6 +96,7 @@ void VisibleNotifier::SendToSelf()
{
if (i_largeOnly != (*it)->IsVisibilityOverridden())
continue;
i_player.GetInitialVisiblePackets(*it);
}
}

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@@ -13,6 +13,7 @@
#include "GameObject.h"
#include "Object.h"
#include "ObjectGridLoader.h"
#include "Optional.h"
#include "Player.h"
#include "Spell.h"
#include "Unit.h"
@@ -34,7 +35,8 @@ namespace Acore
bool i_largeOnly;
UpdateData i_data;
VisibleNotifier(Player& player, bool gobjOnly, bool largeOnly) : i_player(player), vis_guids(player.m_clientGUIDs), i_visibleNow(player.m_newVisible), i_gobjOnly(gobjOnly), i_largeOnly(largeOnly)
VisibleNotifier(Player& player, bool gobjOnly, bool largeOnly) :
i_player(player), vis_guids(player.m_clientGUIDs), i_visibleNow(player.m_newVisible), i_gobjOnly(gobjOnly), i_largeOnly(largeOnly)
{
i_visibleNow.clear();
}
@@ -57,7 +59,7 @@ namespace Acore
struct PlayerRelocationNotifier : public VisibleNotifier
{
PlayerRelocationNotifier(Player& player, bool largeOnly) : VisibleNotifier(player, false, largeOnly) {}
PlayerRelocationNotifier(Player& player, bool largeOnly): VisibleNotifier(player, false, largeOnly) { }
template<class T> void Visit(GridRefManager<T>& m) { VisibleNotifier::Visit(m); }
void Visit(PlayerMapType&);

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@@ -27,6 +27,7 @@ inline void Acore::VisibleNotifier::Visit(GridRefManager<T>& m)
{
if (i_largeOnly != iter->GetSource()->IsVisibilityOverridden())
continue;
vis_guids.erase(iter->GetSource()->GetGUID());
i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
}

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@@ -125,7 +125,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS] =
&AuraEffect::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
&AuraEffect::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
&AuraEffect::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
&AuraEffect::HandleNoImmediateEffect, // 76 SPELL_AURA_FAR_SIGHT
&AuraEffect::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
&AuraEffect::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
&AuraEffect::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
&AuraEffect::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
@@ -5476,6 +5476,32 @@ void AuraEffect::HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool
caster->ToPlayer()->SetViewpoint(target, apply);
}
void AuraEffect::HandleFarSight(AuraApplication const* /*aurApp*/, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
{
return;
}
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
{
return;
}
Player* player = caster->ToPlayer();
if (apply)
{
player->SetFarSightDistance(m_spellInfo->GetMaxRange());
}
else
{
player->ResetFarSightDistance();
}
caster->UpdateObjectVisibility(!apply);
}
void AuraEffect::HandleForceReaction(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))

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@@ -287,6 +287,7 @@ public:
void HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleFarSight(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleForceReaction(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bool apply) const;
void HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode, bool apply) const;