diff --git a/data/sql/updates/db_world/2023_04_21_00.sql b/data/sql/updates/db_world/2023_04_21_00.sql new file mode 100644 index 000000000..66ebd491e --- /dev/null +++ b/data/sql/updates/db_world/2023_04_21_00.sql @@ -0,0 +1,41 @@ +-- DB update 2023_04_20_00 -> 2023_04_21_00 +-- Trigger SAI Areatrigger 173 if no Ravenclaw Apparition within 30 yards. +DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 22 AND `SourceEntry` = 173 AND `SourceId` = 2; +INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES +(22, 1, 173, 2, 0, 29, 0, 2056, 30, 0, 1, 0, 0, '', 'Trigger Areatrigger 173 if no Ravenclaw Apparition within 30 yards'); + +-- Areatrigger - On Trigger - Summon Creature 'Ravenclaw Apparition' (The Dead Fields) for 5 minutes. +DELETE FROM `areatrigger_scripts` WHERE `entry` = 173; +INSERT INTO `areatrigger_scripts` (`entry`, `ScriptName`) VALUES (173, 'SmartTrigger'); + +DELETE FROM `smart_scripts` WHERE (`source_type` = 2 AND `entryorguid` = 173); +INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES +(173, 2, 0, 0, 46, 0, 100, 0, 0, 0, 0, 0, 0, 12, 2056, 3, 300000, 0, 0, 0, 8, 0, 0, 0, 0, 1077, 1539, 28.89, 0, 'Areatrigger - On Trigger - Summon Creature \'Ravenclaw Apparition\' (The Dead Fields)'); + +-- Move creature_text from Thule Ravencla to Ravenclaw Apparition +DELETE FROM `creature_text` WHERE `CreatureID` IN (1947, 2056); +INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES +(2056, 0, 0, 'My minions...', 14, 0, 100, 0, 0, 0, 518, 0, 'Ravenclaw Apparition - Intro'), +(2056, 1, 0, 'The time for conquest approaches quickly.', 14, 0, 100, 0, 0, 0, 519, 0, 'Ravenclaw Apparition'), +(2056, 2, 0, 'Soon, your thirst for destruction will be quenched.', 14, 0, 100, 0, 0, 0, 520, 0, 'Ravenclaw Apparition'), +(2056, 3, 0, 'The rage burning within you will soon find fuel in our enemies.', 14, 0, 100, 0, 0, 0, 521, 0, 'Ravenclaw Apparition'), +(2056, 4, 0, 'I come with news of our conflict with the Rogue Undead.', 14, 0, 100, 0, 0, 0, 522, 0, 'Ravenclaw Apparition'), +(2056, 5, 0, 'The rebels of Lordaeron are small and weak, and know not the joy of serving our Lich King.', 14, 0, 100, 0, 0, 0, 523, 0, 'Ravenclaw Apparition'), +(2056, 6, 0, 'The Dark Lady\'s followers are blind to think they can stand against our might.', 14, 0, 100, 0, 0, 0, 525, 0, 'Ravenclaw Apparition'), +(2056, 7, 0, 'We grow strong, while our foes are surrounded by foes, and weakened by constant attacks.', 14, 0, 100, 0, 0, 0, 526, 0, 'Ravenclaw Apparition'), +(2056, 8, 0, 'Our Lord commands us to make ready for war!', 14, 0, 100, 0, 0, 0, 527, 0, 'Ravenclaw Apparition'), +(2056, 9, 0, 'Prepare yourselves, for we will soon launch an assault against they who called themselves "The Forsaken."', 14, 0, 100, 0, 0, 0, 528, 0, 'Ravenclaw Apparition'), +(2056, 10, 0, 'Make ready for battle, my creations.', 14, 0, 100, 0, 0, 0, 529, 0, 'Ravenclaw Apparition'), +(2056, 11, 0, 'We are the arm of His will. And we will crush His foes into grave dust!', 14, 0, 100, 0, 0, 0, 530, 0, 'Ravenclaw Apparition'), +(2056, 12, 0, 'These undead rabble, and their dead-elf queen, will fall!', 14, 0, 100, 0, 0, 0, 531, 0, 'Ravenclaw Apparition'), +(2056, 13, 0, 'We will drive our foes from Silverpine, then bring the tides of war to their very capital!', 14, 0, 100, 0, 0, 0, 532, 0, 'Ravenclaw Apparition'), +(2056, 14, 0, 'Death and Praise for the Lich King!', 14, 0, 100, 0, 0, 0, 533, 0, 'Ravenclaw Apparition - Outro'); + +-- Ravenclaw Apparition +UPDATE `creature_template` SET `AIName` = 'NullCreatureAI', `ScriptName` = 'npc_ravenclaw_apparition' WHERE `entry` = 2056; + +-- Rot Hide Gladerunner & Rot Hide Mystic - Add cheer emote (They share creature_text), this is probably better than a hardcode. +DELETE FROM `creature_text` WHERE `CreatureID` IN (1772,1773) AND `GroupID`=1; +INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `TextRange`, `comment`) VALUES +(1772, 1, 0, '%s cheers!', 16, 0, 100, 4, 0, 0, 3928, 0, 'Rot Hide Gladerunner - Cheer (Apparition event)'), +(1773, 1, 0, '%s cheers!', 16, 0, 100, 4, 0, 0, 3928, 0, 'Rot Hide Mystic - Cheer (Apparition event)'); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0c1c0dfca..4f032182b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1985,19 +1985,26 @@ void Player::RegenerateHealth() else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) { addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate; + + if (!IsStandState()) + { + addvalue *= 1.33f; + } + + AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); + for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) + { + AddPct(addvalue, (*i)->GetAmount()); + } + if (!IsInCombat()) { - AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); - for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) - AddPct(addvalue, (*i)->GetAmount()); - addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS); } else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) + { ApplyPct(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT)); - - if (!IsStandState()) - addvalue *= 1.5f; + } } // always regeneration bonus (including combat) diff --git a/src/server/game/Entities/Player/PlayerUpdates.cpp b/src/server/game/Entities/Player/PlayerUpdates.cpp index ae7dfabb3..6e8bdf132 100644 --- a/src/server/game/Entities/Player/PlayerUpdates.cpp +++ b/src/server/game/Entities/Player/PlayerUpdates.cpp @@ -1979,7 +1979,7 @@ void Player::UpdateCharmedAI() if (!target || !IsValidAttackTarget(target)) { - target = SelectNearbyTarget(nullptr, 30); + target = SelectNearbyTarget(nullptr, GetMap()->IsDungeon() ? 100.f : 30.f); if (!target) { if (!HasUnitState(UNIT_STATE_FOLLOW)) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e10f6b620..2b3ad358c 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2704,11 +2704,8 @@ void Spell::EffectDistract(SpellEffIndex /*effIndex*/) if (unitTarget->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_STUNNED | UNIT_STATE_FLEEING)) return; - unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget)); - unitTarget->ClearUnitState(UNIT_STATE_MOVING); - - if (unitTarget->GetTypeId() == TYPEID_UNIT) - unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); + unitTarget->SetFacingTo(unitTarget->GetAngle(destTarget)); /// @BUG Causes the player to stop moving + interrupts spellcast. + unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS); } void Spell::EffectPickPocket(SpellEffIndex /*effIndex*/) diff --git a/src/server/game/Spells/SpellInfoCorrections.cpp b/src/server/game/Spells/SpellInfoCorrections.cpp index 51242944e..2bad8d2ec 100644 --- a/src/server/game/Spells/SpellInfoCorrections.cpp +++ b/src/server/game/Spells/SpellInfoCorrections.cpp @@ -713,8 +713,7 @@ void SpellMgr::LoadSpellInfoCorrections() ApplySpellFix({ 5171, // Slice and Dice - 6774, // Slice and Dice - 1725 // Distract + 6774 // Slice and Dice }, [](SpellInfo* spellInfo) { spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS; diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp index de3399299..93e6573d3 100644 --- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp @@ -27,6 +27,7 @@ npc_deathstalker_erland pyrewood_ambush EndContentData */ +#include "PassiveAI.h" #include "Player.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" @@ -325,12 +326,165 @@ public: }; }; -/*###### -## AddSC -######*/ +/** + * + * @todo: Actual emote and BroadcastTextId need to be sniffed. Probably the entire event to begin with.... + * There is a possibility that the unused texts are chosen by random for specific parts of the speech. (making it look like they are preset, when in fact, they are not) + * + */ + +enum ApparitionMisc +{ + // Crowd + NPC_GNOLL_RUNNER = 1772, + NPC_GNOLL_MYSTIC = 1773, + EMOTE_CHEER = 71, + EMOTE_GNOLL_CHEER = 1, + + // Apparition + SAY_APPA_INTRO = 0, + SAY_APPA_OUTRO = 14, + + // Variation 1 + SAY_APPA_OPTION_1_1 = 1, + SAY_APPA_OPTION_1_2 = 5, + SAY_APPA_OPTION_1_3 = 10, + SAY_APPA_OPTION_1_4 = 13, + + // Variation 2 + SAY_APPA_OPTION_2_1 = 2, + SAY_APPA_OPTION_2_2 = 5, + SAY_APPA_OPTION_2_3 = 9, + SAY_APPA_OPTION_2_4 = 12, +}; + +enum ApparitionEvents +{ + EVENT_APPA_INTRO = 1, + EVENT_APPA_SAY_1 = 2, + EVENT_APPA_SAY_2 = 3, + EVENT_APPA_SAY_3 = 4, + EVENT_APPA_SAY_4 = 5, + EVENT_APPA_OUTRO = 6, + EVENT_APPA_OUTRO_CROWD = 7, + EVENT_APPA_OUTRO_END = 8, +}; + +class npc_ravenclaw_apparition : public CreatureScript +{ +public: + npc_ravenclaw_apparition() : CreatureScript("npc_ravenclaw_apparition") { } + + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_ravenclaw_apparitionAI(creature); + } + + struct npc_ravenclaw_apparitionAI : public NullCreatureAI + { + npc_ravenclaw_apparitionAI(Creature* creature) : NullCreatureAI(creature), summons(me) + { + HasEnded = false; + TalkRNG = urand(0,1); + events.ScheduleEvent(EVENT_APPA_INTRO, 2000); + summons.DespawnAll(); + } + + EventMap events; + SummonList summons; + bool HasEnded; + bool TalkRNG; + + void SummonCrowd() + { + for (uint8 i = 0; i < urand(3, 5); ++i) + { + float o = i * 10; + me->SummonCreature(urand(NPC_GNOLL_RUNNER,NPC_GNOLL_MYSTIC), me->GetPositionX() + urand(3,5) * cos(o) , me->GetPositionY() + urand(3,5) * sin(o), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 35000); + } + } + + void EmoteCrowd() + { + for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr) + { + if (Creature* c = ObjectAccessor::GetCreature(*me, *itr)) + { + if (urand(0,1)) + { + c->HandleEmoteCommand(EMOTE_CHEER); + c->AI()->Talk(EMOTE_GNOLL_CHEER); + } + } + } + } + + void JustSummoned(Creature* summon) override + { + summons.Summon(summon); + summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PACIFIED); + summon->SetFacingToObject(me); + } + + // Should never die, just in case. + void JustDied(Unit* /*killer*/) override + { + summons.DespawnAll(); + events.Reset(); + } + + void UpdateAI(uint32 diff) override + { + if (HasEnded || !me->IsVisible()) + return; + + events.Update(diff); + + switch (events.ExecuteEvent()) + { + case EVENT_APPA_INTRO: + Talk(SAY_APPA_INTRO); + SummonCrowd(); + events.ScheduleEvent(EVENT_APPA_SAY_1, 3000); + break; + case EVENT_APPA_SAY_1: + Talk(TalkRNG ? SAY_APPA_OPTION_1_1 : SAY_APPA_OPTION_2_1); + events.ScheduleEvent(EVENT_APPA_SAY_2, 5000); + break; + case EVENT_APPA_SAY_2: + Talk(TalkRNG ? SAY_APPA_OPTION_1_2 : SAY_APPA_OPTION_2_2); + events.ScheduleEvent(EVENT_APPA_SAY_3, 5000); + break; + case EVENT_APPA_SAY_3: + Talk(TalkRNG ? SAY_APPA_OPTION_1_3 : SAY_APPA_OPTION_2_3); + events.ScheduleEvent(EVENT_APPA_SAY_4, 5000); + break; + case EVENT_APPA_SAY_4: + Talk(TalkRNG ? SAY_APPA_OPTION_1_4 : SAY_APPA_OPTION_2_4); + events.ScheduleEvent(EVENT_APPA_OUTRO, 5000); + break; + case EVENT_APPA_OUTRO: + Talk(SAY_APPA_OUTRO); + events.ScheduleEvent(EVENT_APPA_OUTRO_CROWD, 3000); + break; + case EVENT_APPA_OUTRO_CROWD: + EmoteCrowd(); + events.ScheduleEvent(EVENT_APPA_OUTRO_END, 5000); + break; + case EVENT_APPA_OUTRO_END: // Despawn for Apparition is handled via Areatrigger SAI (5m) + summons.DespawnAll(); + me->SetVisible(false); + HasEnded = true; + events.Reset(); + break; + } + } + }; +}; void AddSC_silverpine_forest() { new npc_deathstalker_erland(); new pyrewood_ambush(); + new npc_ravenclaw_apparition(); } diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp index e87725eab..85025b183 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp @@ -276,14 +276,32 @@ public: void JustSummoned(Creature* summon) override { summons.Summon(summon); - if (gateOpened) + if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 200.0f)) { - summons.DoZoneInCombat(); - } - else if (Unit* target = me->SelectNearestTarget(50.0f)) - { - AttackStart(target); - DoZoneInCombat(); + if (gateOpened) + { + summon->AI()->AttackStart(target); + summon->CallForHelp(40.0f); + } + else + { + if (summon->GetEntry() == NPC_LIVING_TRAINEE || + summon->GetEntry() == NPC_LIVING_KNIGHT || + summon->GetEntry() == NPC_LIVING_RIDER ) + { + if (IN_LIVE_SIDE(target)) + { + summon->AI()->AttackStart(target); + } + } + else + { + if (!IN_LIVE_SIDE(target)) + { + summon->AI()->AttackStart(target); + } + } + } } } @@ -489,7 +507,6 @@ public: me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE); me->SetImmuneToPC(false); me->RemoveAllAuras(); - summons.DoZoneInCombat(); events.ScheduleEvent(EVENT_SHADOW_BOLT, 1s); events.ScheduleEvent(EVENT_HARVEST_SOUL, 5s, 15s); events.ScheduleEvent(EVENT_TELEPORT, 20s); @@ -504,7 +521,6 @@ public: { go->SetGoState(GO_STATE_ACTIVE); } - summons.DoZoneInCombat(); gateOpened = true; Talk(EMOTE_GATE_OPENED); } @@ -571,20 +587,6 @@ public: } } - void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override - { - if (!attacker || !IsOnSameSide(attacker)) - { - damage = 0; - } - - if (!me->IsInCombat()) - { - me->CallForHelp(25.0f); - AttackStart(attacker); - } - } - void JustDied(Unit*) override { switch (me->GetEntry()) @@ -634,9 +636,9 @@ public: case EVENT_SHADOW_MARK: if (Unit* victim = me->GetVictim()) { - if (!victim->HasAura(SPELL_SHADOW_MARK)) + if (victim->IsWithinDist(me, 10)) { - me->CastSpell(me->GetVictim(), SPELL_SHADOW_MARK, false); + me->CastSpell(victim, SPELL_SHADOW_MARK, false); } } events.Repeat(5s, 7s); diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp index 02d840c46..fb285f7d5 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp @@ -25,6 +25,7 @@ enum BlackheartTheInciter SPELL_INCITE_CHAOS_B = 33684, //debuff applied to each member of party SPELL_CHARGE = 33709, SPELL_WAR_STOMP = 33707, + SPELL_LAUGHTER = 33722, SAY_INTRO = 0, SAY_AGGRO = 1, @@ -35,130 +36,118 @@ enum BlackheartTheInciter EVENT_SPELL_INCITE = 1, EVENT_INCITE_WAIT = 2, EVENT_SPELL_CHARGE = 3, - EVENT_SPELL_WAR_STOMP = 4 + EVENT_SPELL_KNOCKBACK = 4, + EVENT_SPELL_WAR_STOMP = 5, + + NPC_INCITE_TRIGGER = 19300 }; -class boss_blackheart_the_inciter : public CreatureScript +struct boss_blackheart_the_inciter : public BossAI { -public: - boss_blackheart_the_inciter() : CreatureScript("boss_blackheart_the_inciter") { } + boss_blackheart_the_inciter(Creature* creature) : BossAI(creature, DATA_BLACKHEARTTHEINCITEREVENT) { } - CreatureAI* GetAI(Creature* creature) const override + bool InciteChaos; + + void Reset() override { - return GetShadowLabyrinthAI(creature); + _Reset(); + me->SetImmuneToPC(false); + InciteChaos = false; } - struct boss_blackheart_the_inciterAI : public ScriptedAI + void KilledUnit(Unit* victim) override { - boss_blackheart_the_inciterAI(Creature* creature) : ScriptedAI(creature) + if (victim->IsPlayer() && urand(0, 1)) { - instance = creature->GetInstanceScript(); + Talk(SAY_SLAY); + } + } + + void JustDied(Unit* /*killer*/) override + { + Talk(SAY_DEATH); + _JustDied(); + } + + void JustEngagedWith(Unit* /*who*/) override + { + Talk(SAY_AGGRO); + me->CallForHelp(100.0f); + events.ScheduleEvent(EVENT_SPELL_INCITE, 24000); + events.ScheduleEvent(EVENT_INCITE_WAIT, 15000); + events.ScheduleEvent(EVENT_SPELL_CHARGE, urand(30000, 50000)); + events.ScheduleEvent(EVENT_SPELL_WAR_STOMP, urand(16950, 26350)); + _JustEngagedWith(); + } + + void EnterEvadeMode(EvadeReason why) override + { + if (InciteChaos && SelectTargetFromPlayerList(100.0f)) + return; + + CreatureAI::EnterEvadeMode(why); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim() && !InciteChaos) + { + return; } - InstanceScript* instance; - EventMap events; - bool InciteChaos; - - void Reset() override + events.Update(diff); + switch (events.ExecuteEvent()) { + case EVENT_INCITE_WAIT: + me->SetImmuneToPC(false); InciteChaos = false; - events.Reset(); - if (instance) - { - instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, NOT_STARTED); - } - } - - void KilledUnit(Unit* victim) override + break; + case EVENT_SPELL_INCITE: { - if (victim->GetTypeId() == TYPEID_PLAYER && urand(0, 1)) + DoCastAOE(SPELL_INCITE_CHAOS); + DoCastSelf(SPELL_LAUGHTER, true); + + uint32 inciteTriggerID = NPC_INCITE_TRIGGER; + std::list t_list = me->GetThreatMgr().GetThreatList(); + for (std::list::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr) { - Talk(SAY_SLAY); - } - } + Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()); - void JustDied(Unit* /*killer*/) override - { - Talk(SAY_DEATH); - if (instance) - { - instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, DONE); - } - } - - void JustEngagedWith(Unit* /*who*/) override - { - Talk(SAY_AGGRO); - me->CallForHelp(100.0f); - events.ScheduleEvent(EVENT_SPELL_INCITE, 24000); - events.ScheduleEvent(EVENT_INCITE_WAIT, 15000); - events.ScheduleEvent(EVENT_SPELL_CHARGE, urand(30000, 50000)); - events.ScheduleEvent(EVENT_SPELL_WAR_STOMP, urand(16950, 26350)); - if (instance) - { - instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, IN_PROGRESS); - } - } - - void EnterEvadeMode(EvadeReason why) override - { - if (InciteChaos && SelectTargetFromPlayerList(100.0f)) - return; - - CreatureAI::EnterEvadeMode(why); - } - - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; - - events.Update(diff); - switch (events.ExecuteEvent()) - { - case EVENT_INCITE_WAIT: - InciteChaos = false; - break; - case EVENT_SPELL_INCITE: + if (target && target->IsPlayer()) + { + if (Creature* inciteTrigger = me->SummonCreature(inciteTriggerID++, *target, TEMPSUMMON_TIMED_DESPAWN, 15 * IN_MILLISECONDS)) { - DoCastAOE(SPELL_INCITE_CHAOS); - - std::list t_list = me->GetThreatMgr().GetThreatList(); - for (std::list::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr) - { - Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()); - if (target && target->GetTypeId() == TYPEID_PLAYER) - { - me->CastSpell(target, SPELL_INCITE_CHAOS_B, true); - } - } - - DoResetThreatList(); - InciteChaos = true; - events.DelayEvents(15000); - events.RepeatEvent(urand(50000, 70000)); - events.ScheduleEvent(EVENT_INCITE_WAIT, 15000); - break; + inciteTrigger->CastSpell(target, SPELL_INCITE_CHAOS_B, true); } - case EVENT_SPELL_CHARGE: - DoCastRandomTarget(SPELL_CHARGE); - events.RepeatEvent(urand(30000, 50000)); - break; - case EVENT_SPELL_WAR_STOMP: - DoCastAOE(SPELL_WAR_STOMP); - events.RepeatEvent(urand(16950, 26350)); - break; + } } - if (InciteChaos) - return; - - DoMeleeAttackIfReady(); + DoResetThreatList(); + me->SetImmuneToPC(true); + InciteChaos = true; + events.DelayEvents(15000); + events.RepeatEvent(urand(50000, 70000)); + events.ScheduleEvent(EVENT_INCITE_WAIT, 15000); + break; } - }; + case EVENT_SPELL_CHARGE: + DoCastRandomTarget(SPELL_CHARGE); + events.RepeatEvent(urand(30000, 50000)); + break; + case EVENT_SPELL_WAR_STOMP: + DoCastAOE(SPELL_WAR_STOMP); + events.RepeatEvent(urand(16950, 26350)); + break; + } + + if (InciteChaos) + return; + + DoMeleeAttackIfReady(); + } }; void AddSC_boss_blackheart_the_inciter() { - new boss_blackheart_the_inciter(); + RegisterShadowLabyrinthCreatureAI(boss_blackheart_the_inciter); }