fix(Scripts/ZulAman): Update Malacrass adds spawn positions (#20580)

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
This commit is contained in:
Andrew
2024-11-15 09:01:31 -03:00
committed by GitHub
parent 07793f6cc8
commit e2a57dbfb2

View File

@@ -22,16 +22,10 @@
#include "Player.h" #include "Player.h"
#include "SpellScriptLoader.h" #include "SpellScriptLoader.h"
#include "zulaman.h" #include "zulaman.h"
/* ScriptData
SDName: Boss_Hex_Lord_Malacrass
SD%Complete:
SDComment:
SDCategory: Zul'Aman
EndScriptData */
enum Says enum Says
{ {
SAY_AGGRO = 0, SAY_AGGRO,
SAY_KILL_ONE, SAY_KILL_ONE,
SAY_KILL_TWO, SAY_KILL_TWO,
SAY_DRAIN_POWER, SAY_DRAIN_POWER,
@@ -117,23 +111,23 @@ enum Spells
// Death Knight // Death Knight
SPELL_DK_PLAGUE_STRIKE = 57599, SPELL_DK_PLAGUE_STRIKE = 57599,
SPELL_DK_DEATH_AND_DECAY = 43265, SPELL_DK_DEATH_AND_DECAY = 43265,
SPELL_DK_BLOOD_WORMS = 97630, SPELL_DK_BLOOD_WORMS = 97630
}; };
const Position addPosition[4] = const Position AddPosition[4] =
{ {
{112.8827f, 921.2795f, 33.8883f, 1.5696f}, { 128.48448f, 923.04285f, 33.97255f, 1.588249564170837402f },
{107.8827f, 921.2795f, 33.8883f, 1.5696f}, { 122.60526f, 923.24536f, 33.97256f, 1.570796370506286621f },
{122.8827f, 921.2795f, 33.8883f, 1.5696f}, { 111.69282f, 923.15314f, 33.972576f, 1.570796370506286621f },
{127.8827f, 921.2795f, 33.8883f, 1.5696f} { 105.40299f, 923.3421f, 33.972588f, 1.553343057632446289f }
}; };
static uint32 addEntrySets[4][2] = static uint32 AddEntrySets[4][2] =
{ {
{NPC_THURG, NPC_ALYSON_ANTILLE }, { NPC_THURG, NPC_ALYSON_ANTILLE },
{NPC_LORD_RADAAN, NPC_SLITHER }, { NPC_LORD_RADAAN, NPC_SLITHER },
{NPC_GAZAKROTH, NPC_FENSTALKER }, { NPC_GAZAKROTH, NPC_FENSTALKER },
{NPC_DARKHEART, NPC_KORAGG } { NPC_DARKHEART, NPC_KORAGG }
}; };
enum Misc enum Misc
@@ -145,11 +139,11 @@ enum Misc
enum AbilityTarget enum AbilityTarget
{ {
ABILITY_TARGET_SELF = 0, ABILITY_TARGET_SELF = 0,
ABILITY_TARGET_VICTIM = 1, ABILITY_TARGET_VICTIM = 1,
ABILITY_TARGET_ENEMY = 2, ABILITY_TARGET_ENEMY = 2,
ABILITY_TARGET_HEAL = 3, ABILITY_TARGET_HEAL = 3,
ABILITY_TARGET_BUFF = 4, ABILITY_TARGET_BUFF = 4,
ABILITY_TARGET_SPECIAL = 5 ABILITY_TARGET_SPECIAL = 5
}; };
@@ -163,66 +157,66 @@ struct PlayerAbilityStruct
static PlayerAbilityStruct PlayerAbility[12][3] = static PlayerAbilityStruct PlayerAbility[12][3] =
{ {
// 1 warrior // 1 warrior
{ {SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms}, { { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
{SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms}, { SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
{SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms} { SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
}, },
// 2 paladin // 2 paladin
{ {SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms}, { { SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms },
{SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms}, { SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms },
{SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms} { SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms }
}, },
// 3 hunter // 3 hunter
{ {SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms}, { { SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms },
{SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms}, { SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms },
{SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms} { SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms }
}, },
// 4 rogue // 4 rogue
{ {SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms}, { { SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms },
{SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms}, { SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms },
{SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms} { SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms }
}, },
// 5 priest // 5 priest
{ {SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms}, { { SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms },
{SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms}, { SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms },
{SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms} { SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms }
}, },
// 6 death knight // 6 death knight
{ {
{SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms}, { SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms },
{SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms}, { SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms },
{SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms} { SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms }
}, },
// 7 shaman // 7 shaman
{ {SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms}, { { SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms },
{SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms}, { SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms },
{SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms} { SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms }
}, },
// 8 mage // 8 mage
{ {SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms}, { { SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms },
{SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms}, { SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms },
{SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms} { SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms }
}, },
// 9 warlock // 9 warlock
{ {SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms}, { { SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms },
{SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms}, { SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms },
{SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms} { SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms }
}, },
// 10 UNK class (should never be set) // 10 UNK class (should never be set)
{ {
{0, ABILITY_TARGET_SELF, 0ms}, { 0, ABILITY_TARGET_SELF, 0ms},
{0, ABILITY_TARGET_SELF, 0ms}, { 0, ABILITY_TARGET_SELF, 0ms},
{0, ABILITY_TARGET_SELF, 0ms} { 0, ABILITY_TARGET_SELF, 0ms}
}, },
// 11 druid // 11 druid
{ {SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms}, { { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms },
{SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms}, { SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms },
{SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms} { SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms }
}, },
// MISC shadow priest // MISC shadow priest
{ {SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms}, { { SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms },
{SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms}, { SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms },
{SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms} { SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms }
} }
}; };
@@ -243,7 +237,7 @@ struct boss_hexlord_malacrass : public BossAI
for (uint8 i = 0; i < MAX_ADD_COUNT; ++i) for (uint8 i = 0; i < MAX_ADD_COUNT; ++i)
{ {
uint8 flip = urand(0, 1); uint8 flip = urand(0, 1);
me->SummonCreature(addEntrySets[i][flip], addPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0); me->SummonCreature(AddEntrySets[i][flip], AddPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
} }
} }
@@ -274,21 +268,14 @@ struct boss_hexlord_malacrass : public BossAI
siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true); siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true);
siphonTrigger->GetMotionMaster()->MoveChase(me); siphonTrigger->GetMotionMaster()->MoveChase(me);
if (Player* player = target->ToPlayer()) if (Player* player = target->ToPlayer())
{ _currentClass = player->HasAura(AURA_SHADOW_FORM) ? ADDITIONAL_CLASS_SPRIEST : player->getClass() - 1;
if (player->HasAura(AURA_SHADOW_FORM))
_currentClass = ADDITIONAL_CLASS_SPRIEST;
else
_currentClass = player->getClass() - 1;
}
} }
} }
}); });
}, 40s); }, 40s);
ScheduleTimedEvent(_classAbilityTimer, [&]{ ScheduleTimedEvent(_classAbilityTimer, [&]{
if (_currentClass) if (_currentClass)
{
UseAbility(); UseAbility();
}
}, _classAbilityTimer); }, _classAbilityTimer);
} }