fix(Scripts/ZulAman): Update Malacrass adds spawn positions (#20580)

Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
This commit is contained in:
Andrew
2024-11-15 09:01:31 -03:00
committed by GitHub
parent 07793f6cc8
commit e2a57dbfb2

View File

@@ -22,16 +22,10 @@
#include "Player.h"
#include "SpellScriptLoader.h"
#include "zulaman.h"
/* ScriptData
SDName: Boss_Hex_Lord_Malacrass
SD%Complete:
SDComment:
SDCategory: Zul'Aman
EndScriptData */
enum Says
{
SAY_AGGRO = 0,
SAY_AGGRO,
SAY_KILL_ONE,
SAY_KILL_TWO,
SAY_DRAIN_POWER,
@@ -117,23 +111,23 @@ enum Spells
// Death Knight
SPELL_DK_PLAGUE_STRIKE = 57599,
SPELL_DK_DEATH_AND_DECAY = 43265,
SPELL_DK_BLOOD_WORMS = 97630,
SPELL_DK_BLOOD_WORMS = 97630
};
const Position addPosition[4] =
const Position AddPosition[4] =
{
{112.8827f, 921.2795f, 33.8883f, 1.5696f},
{107.8827f, 921.2795f, 33.8883f, 1.5696f},
{122.8827f, 921.2795f, 33.8883f, 1.5696f},
{127.8827f, 921.2795f, 33.8883f, 1.5696f}
{ 128.48448f, 923.04285f, 33.97255f, 1.588249564170837402f },
{ 122.60526f, 923.24536f, 33.97256f, 1.570796370506286621f },
{ 111.69282f, 923.15314f, 33.972576f, 1.570796370506286621f },
{ 105.40299f, 923.3421f, 33.972588f, 1.553343057632446289f }
};
static uint32 addEntrySets[4][2] =
static uint32 AddEntrySets[4][2] =
{
{NPC_THURG, NPC_ALYSON_ANTILLE },
{NPC_LORD_RADAAN, NPC_SLITHER },
{NPC_GAZAKROTH, NPC_FENSTALKER },
{NPC_DARKHEART, NPC_KORAGG }
{ NPC_THURG, NPC_ALYSON_ANTILLE },
{ NPC_LORD_RADAAN, NPC_SLITHER },
{ NPC_GAZAKROTH, NPC_FENSTALKER },
{ NPC_DARKHEART, NPC_KORAGG }
};
enum Misc
@@ -145,11 +139,11 @@ enum Misc
enum AbilityTarget
{
ABILITY_TARGET_SELF = 0,
ABILITY_TARGET_VICTIM = 1,
ABILITY_TARGET_ENEMY = 2,
ABILITY_TARGET_HEAL = 3,
ABILITY_TARGET_BUFF = 4,
ABILITY_TARGET_SELF = 0,
ABILITY_TARGET_VICTIM = 1,
ABILITY_TARGET_ENEMY = 2,
ABILITY_TARGET_HEAL = 3,
ABILITY_TARGET_BUFF = 4,
ABILITY_TARGET_SPECIAL = 5
};
@@ -163,66 +157,66 @@ struct PlayerAbilityStruct
static PlayerAbilityStruct PlayerAbility[12][3] =
{
// 1 warrior
{ {SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms},
{SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms},
{SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms}
{ { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
},
// 2 paladin
{ {SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms},
{SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms}
{ { SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms },
{ SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms }
},
// 3 hunter
{ {SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms},
{SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms},
{SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms}
{ { SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms }
},
// 4 rogue
{ {SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms},
{SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms},
{SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms}
{ { SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms },
{ SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms }
},
// 5 priest
{ {SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms}
{ { SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms },
{ SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms },
{ SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms }
},
// 6 death knight
{
{SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms},
{SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms},
{SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms}
{ SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms },
{ SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms }
},
// 7 shaman
{ {SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms},
{SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms}
{ { SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms },
{ SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms }
},
// 8 mage
{ {SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms}
{ { SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms },
{ SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms },
{ SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms }
},
// 9 warlock
{ {SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms},
{SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms},
{SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms}
{ { SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms },
{ SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms },
{ SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms }
},
// 10 UNK class (should never be set)
{
{0, ABILITY_TARGET_SELF, 0ms},
{0, ABILITY_TARGET_SELF, 0ms},
{0, ABILITY_TARGET_SELF, 0ms}
{ 0, ABILITY_TARGET_SELF, 0ms},
{ 0, ABILITY_TARGET_SELF, 0ms},
{ 0, ABILITY_TARGET_SELF, 0ms}
},
// 11 druid
{ {SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms},
{SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms},
{SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms}
{ { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms },
{ SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms },
{ SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms }
},
// MISC shadow priest
{ {SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms},
{SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms},
{SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms}
{ { SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms },
{ SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms },
{ SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms }
}
};
@@ -243,7 +237,7 @@ struct boss_hexlord_malacrass : public BossAI
for (uint8 i = 0; i < MAX_ADD_COUNT; ++i)
{
uint8 flip = urand(0, 1);
me->SummonCreature(addEntrySets[i][flip], addPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
me->SummonCreature(AddEntrySets[i][flip], AddPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
}
}
@@ -274,21 +268,14 @@ struct boss_hexlord_malacrass : public BossAI
siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true);
siphonTrigger->GetMotionMaster()->MoveChase(me);
if (Player* player = target->ToPlayer())
{
if (player->HasAura(AURA_SHADOW_FORM))
_currentClass = ADDITIONAL_CLASS_SPRIEST;
else
_currentClass = player->getClass() - 1;
}
_currentClass = player->HasAura(AURA_SHADOW_FORM) ? ADDITIONAL_CLASS_SPRIEST : player->getClass() - 1;
}
}
});
}, 40s);
ScheduleTimedEvent(_classAbilityTimer, [&]{
if (_currentClass)
{
UseAbility();
}
}, _classAbilityTimer);
}