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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/ZulAman): Update Malacrass adds spawn positions (#20580)
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
This commit is contained in:
@@ -22,16 +22,10 @@
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#include "Player.h"
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#include "SpellScriptLoader.h"
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#include "zulaman.h"
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/* ScriptData
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SDName: Boss_Hex_Lord_Malacrass
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SD%Complete:
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SDComment:
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SDCategory: Zul'Aman
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EndScriptData */
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_AGGRO,
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SAY_KILL_ONE,
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SAY_KILL_TWO,
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SAY_DRAIN_POWER,
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@@ -117,23 +111,23 @@ enum Spells
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// Death Knight
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SPELL_DK_PLAGUE_STRIKE = 57599,
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SPELL_DK_DEATH_AND_DECAY = 43265,
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SPELL_DK_BLOOD_WORMS = 97630,
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SPELL_DK_BLOOD_WORMS = 97630
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};
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const Position addPosition[4] =
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const Position AddPosition[4] =
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{
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{112.8827f, 921.2795f, 33.8883f, 1.5696f},
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{107.8827f, 921.2795f, 33.8883f, 1.5696f},
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{122.8827f, 921.2795f, 33.8883f, 1.5696f},
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{127.8827f, 921.2795f, 33.8883f, 1.5696f}
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{ 128.48448f, 923.04285f, 33.97255f, 1.588249564170837402f },
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{ 122.60526f, 923.24536f, 33.97256f, 1.570796370506286621f },
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{ 111.69282f, 923.15314f, 33.972576f, 1.570796370506286621f },
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{ 105.40299f, 923.3421f, 33.972588f, 1.553343057632446289f }
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};
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static uint32 addEntrySets[4][2] =
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static uint32 AddEntrySets[4][2] =
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{
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{NPC_THURG, NPC_ALYSON_ANTILLE },
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{NPC_LORD_RADAAN, NPC_SLITHER },
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{NPC_GAZAKROTH, NPC_FENSTALKER },
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{NPC_DARKHEART, NPC_KORAGG }
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{ NPC_THURG, NPC_ALYSON_ANTILLE },
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{ NPC_LORD_RADAAN, NPC_SLITHER },
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{ NPC_GAZAKROTH, NPC_FENSTALKER },
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{ NPC_DARKHEART, NPC_KORAGG }
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};
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enum Misc
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@@ -145,11 +139,11 @@ enum Misc
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enum AbilityTarget
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{
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ABILITY_TARGET_SELF = 0,
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ABILITY_TARGET_VICTIM = 1,
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ABILITY_TARGET_ENEMY = 2,
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ABILITY_TARGET_HEAL = 3,
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ABILITY_TARGET_BUFF = 4,
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ABILITY_TARGET_SELF = 0,
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ABILITY_TARGET_VICTIM = 1,
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ABILITY_TARGET_ENEMY = 2,
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ABILITY_TARGET_HEAL = 3,
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ABILITY_TARGET_BUFF = 4,
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ABILITY_TARGET_SPECIAL = 5
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};
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@@ -163,66 +157,66 @@ struct PlayerAbilityStruct
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static PlayerAbilityStruct PlayerAbility[12][3] =
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{
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// 1 warrior
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{ {SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms}
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{ { SPELL_WR_SPELL_REFLECT, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_WR_WHIRLWIND, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_WR_MORTAL_STRIKE, ABILITY_TARGET_VICTIM, 6000ms }
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},
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// 2 paladin
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{ {SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms},
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{SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms}
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{ { SPELL_PA_CONSECRATION, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_PA_HOLY_LIGHT, ABILITY_TARGET_HEAL, 10000ms },
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{ SPELL_PA_AVENGING_WRATH, ABILITY_TARGET_SELF, 10000ms }
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},
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// 3 hunter
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{ {SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms}
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{ { SPELL_HU_EXPLOSIVE_TRAP, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_HU_FREEZING_TRAP, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_HU_SNAKE_TRAP, ABILITY_TARGET_SELF, 10000ms }
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},
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// 4 rogue
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{ {SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms},
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{SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms}
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{ { SPELL_RO_WOUND_POISON, ABILITY_TARGET_VICTIM, 3000ms },
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{ SPELL_RO_SLICE_DICE, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_RO_BLIND, ABILITY_TARGET_ENEMY, 10000ms }
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},
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// 5 priest
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{ {SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms},
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{SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms},
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{SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms}
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{ { SPELL_PR_PAIN_SUPP, ABILITY_TARGET_HEAL, 10000ms },
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{ SPELL_PR_HEAL, ABILITY_TARGET_HEAL, 10000ms },
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{ SPELL_PR_PSYCHIC_SCREAM, ABILITY_TARGET_SELF, 10000ms }
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},
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// 6 death knight
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{
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{SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms},
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{SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms}
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{ SPELL_DK_PLAGUE_STRIKE, ABILITY_TARGET_ENEMY, 2000ms },
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{ SPELL_DK_DEATH_AND_DECAY, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_DK_BLOOD_WORMS, ABILITY_TARGET_ENEMY, 5000ms }
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},
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// 7 shaman
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{ {SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms},
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{SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms}
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{ { SPELL_SH_FIRE_NOVA, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_SH_HEALING_WAVE, ABILITY_TARGET_HEAL, 10000ms },
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{ SPELL_SH_CHAIN_LIGHT, ABILITY_TARGET_ENEMY, 8000ms }
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},
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// 8 mage
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{ {SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms},
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{SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms},
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{SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms}
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{ { SPELL_MG_FIREBALL, ABILITY_TARGET_ENEMY, 5000ms },
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{ SPELL_MG_FROSTBOLT, ABILITY_TARGET_ENEMY, 5000ms },
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{ SPELL_MG_ICE_LANCE, ABILITY_TARGET_SPECIAL, 2000ms }
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},
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// 9 warlock
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{ {SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms},
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{SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms},
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{SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms}
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{ { SPELL_WL_CURSE_OF_DOOM, ABILITY_TARGET_ENEMY, 10000ms },
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{ SPELL_WL_RAIN_OF_FIRE, ABILITY_TARGET_ENEMY, 10000ms },
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{ SPELL_WL_UNSTABLE_AFFL, ABILITY_TARGET_ENEMY, 10000ms }
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},
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// 10 UNK class (should never be set)
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{
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{0, ABILITY_TARGET_SELF, 0ms},
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{0, ABILITY_TARGET_SELF, 0ms},
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{0, ABILITY_TARGET_SELF, 0ms}
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{ 0, ABILITY_TARGET_SELF, 0ms},
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{ 0, ABILITY_TARGET_SELF, 0ms},
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{ 0, ABILITY_TARGET_SELF, 0ms}
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},
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// 11 druid
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{ {SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms},
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{SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms},
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{SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms}
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{ { SPELL_DR_LIFEBLOOM, ABILITY_TARGET_HEAL, 10000ms },
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{ SPELL_DR_THORNS, ABILITY_TARGET_SELF, 10000ms },
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{ SPELL_DR_MOONFIRE, ABILITY_TARGET_ENEMY, 8000ms }
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},
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// MISC shadow priest
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{ {SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms},
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{SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms},
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{SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms}
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{ { SPELL_PR_MIND_CONTROL, ABILITY_TARGET_ENEMY, 15000ms },
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{ SPELL_PR_MIND_BLAST, ABILITY_TARGET_ENEMY, 5000ms },
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{ SPELL_PR_SW_DEATH, ABILITY_TARGET_ENEMY, 10000ms }
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}
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};
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@@ -243,7 +237,7 @@ struct boss_hexlord_malacrass : public BossAI
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for (uint8 i = 0; i < MAX_ADD_COUNT; ++i)
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{
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uint8 flip = urand(0, 1);
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me->SummonCreature(addEntrySets[i][flip], addPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
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me->SummonCreature(AddEntrySets[i][flip], AddPosition[i], TEMPSUMMON_DEAD_DESPAWN, 0);
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}
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}
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@@ -274,21 +268,14 @@ struct boss_hexlord_malacrass : public BossAI
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siphonTrigger->AI()->DoCast(target, SPELL_SIPHON_SOUL, true);
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siphonTrigger->GetMotionMaster()->MoveChase(me);
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if (Player* player = target->ToPlayer())
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{
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if (player->HasAura(AURA_SHADOW_FORM))
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_currentClass = ADDITIONAL_CLASS_SPRIEST;
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else
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_currentClass = player->getClass() - 1;
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}
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_currentClass = player->HasAura(AURA_SHADOW_FORM) ? ADDITIONAL_CLASS_SPRIEST : player->getClass() - 1;
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}
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}
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});
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}, 40s);
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ScheduleTimedEvent(_classAbilityTimer, [&]{
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if (_currentClass)
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{
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UseAbility();
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}
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}, _classAbilityTimer);
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}
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