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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Scripts): Optimize GuildScript (#18714)
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@@ -21,112 +21,73 @@
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void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnAddMember(guild, player, plRank);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_ADD_MEMBER, script->OnAddMember(guild, player, plRank));
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}
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void ScriptMgr::OnGuildRemoveMember(Guild* guild, Player* player, bool isDisbanding, bool isKicked)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnRemoveMember(guild, player, isDisbanding, isKicked);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_REMOVE_MEMBER, script->OnRemoveMember(guild, player, isDisbanding, isKicked));
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}
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void ScriptMgr::OnGuildMOTDChanged(Guild* guild, const std::string& newMotd)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnMOTDChanged(guild, newMotd);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_MOTD_CHANGED, script->OnMOTDChanged(guild, newMotd));
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}
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void ScriptMgr::OnGuildInfoChanged(Guild* guild, const std::string& newInfo)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnInfoChanged(guild, newInfo);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_INFO_CHANGED, script->OnInfoChanged(guild, newInfo));
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}
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void ScriptMgr::OnGuildCreate(Guild* guild, Player* leader, const std::string& name)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnCreate(guild, leader, name);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_CREATE, script->OnCreate(guild, leader, name));
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}
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void ScriptMgr::OnGuildDisband(Guild* guild)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnDisband(guild);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_DISBAND, script->OnDisband(guild));
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}
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void ScriptMgr::OnGuildMemberWitdrawMoney(Guild* guild, Player* player, uint32& amount, bool isRepair)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnMemberWitdrawMoney(guild, player, amount, isRepair);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_MEMBER_WITDRAW_MONEY, script->OnMemberWitdrawMoney(guild, player, amount, isRepair));
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}
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void ScriptMgr::OnGuildMemberDepositMoney(Guild* guild, Player* player, uint32& amount)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnMemberDepositMoney(guild, player, amount);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_MEMBER_DEPOSIT_MONEY, script->OnMemberDepositMoney(guild, player, amount));
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}
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void ScriptMgr::OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId,
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bool isDestBank, uint8 destContainer, uint8 destSlotId)
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void ScriptMgr::OnGuildItemMove(Guild* guild, Player* player, Item* pItem, bool isSrcBank, uint8 srcContainer, uint8 srcSlotId, bool isDestBank, uint8 destContainer, uint8 destSlotId)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_ITEM_MOVE, script->OnItemMove(guild, player, pItem, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId));
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}
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void ScriptMgr::OnGuildEvent(Guild* guild, uint8 eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_EVENT, script->OnEvent(guild, eventType, playerGuid1, playerGuid2, newRank));
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}
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void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, ObjectGuid::LowType playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
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{
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ExecuteScript<GuildScript>([&](GuildScript* script)
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{
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script->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId);
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});
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CALL_ENABLED_HOOKS(GuildScript, GUILDHOOK_ON_BANK_EVENT, script->OnBankEvent(guild, eventType, tabId, playerGuid, itemOrMoney, itemStackCount, destTabId));
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}
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bool ScriptMgr::CanGuildSendBankList(Guild const* guild, WorldSession* session, uint8 tabId, bool sendAllSlots)
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{
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auto ret = IsValidBoolScript<GuildScript>([&](GuildScript* script)
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{
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return !script->CanGuildSendBankList(guild, session, tabId, sendAllSlots);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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CALL_ENABLED_BOOLEAN_HOOKS(GuildScript, GUILDHOOK_CAN_GUILD_SEND_BANK_LIST, !script->CanGuildSendBankList(guild, session, tabId, sendAllSlots));
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}
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GuildScript::GuildScript(const char* name)
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: ScriptObject(name)
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GuildScript::GuildScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, GUILDHOOK_END)
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{
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ScriptRegistry<GuildScript>::AddScript(this);
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < GUILDHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<GuildScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<GuildScript>;
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@@ -20,11 +20,29 @@
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#include "ObjectGuid.h"
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#include "ScriptObject.h"
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#include <vector>
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enum GuildHook
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{
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GUILDHOOK_ON_ADD_MEMBER,
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GUILDHOOK_ON_REMOVE_MEMBER,
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GUILDHOOK_ON_MOTD_CHANGED,
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GUILDHOOK_ON_INFO_CHANGED,
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GUILDHOOK_ON_CREATE,
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GUILDHOOK_ON_DISBAND,
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GUILDHOOK_ON_MEMBER_WITDRAW_MONEY,
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GUILDHOOK_ON_MEMBER_DEPOSIT_MONEY,
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GUILDHOOK_ON_ITEM_MOVE,
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GUILDHOOK_ON_EVENT,
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GUILDHOOK_ON_BANK_EVENT,
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GUILDHOOK_CAN_GUILD_SEND_BANK_LIST,
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GUILDHOOK_END
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};
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class GuildScript : public ScriptObject
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{
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protected:
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GuildScript(const char* name);
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GuildScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return false; }
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@@ -54,8 +72,7 @@ public:
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virtual void OnMemberDepositMoney(Guild* /*guild*/, Player* /*player*/, uint32& /*amount*/) { }
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// Called when a guild member moves an item in a guild bank.
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virtual void OnItemMove(Guild* /*guild*/, Player* /*player*/, Item* /*pItem*/, bool /*isSrcBank*/, uint8 /*srcContainer*/, uint8 /*srcSlotId*/,
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bool /*isDestBank*/, uint8 /*destContainer*/, uint8 /*destSlotId*/) { }
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virtual void OnItemMove(Guild* /*guild*/, Player* /*player*/, Item* /*pItem*/, bool /*isSrcBank*/, uint8 /*srcContainer*/, uint8 /*srcSlotId*/, bool /*isDestBank*/, uint8 /*destContainer*/, uint8 /*destSlotId*/) { }
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virtual void OnEvent(Guild* /*guild*/, uint8 /*eventType*/, ObjectGuid::LowType /*playerGuid1*/, ObjectGuid::LowType /*playerGuid2*/, uint8 /*newRank*/) { }
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