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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -399,7 +399,7 @@ class spell_rog_killing_spree : public SpellScriptLoader
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{
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while (!_targets.empty())
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{
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uint64 guid = Trinity::Containers::SelectRandomContainerElement(_targets);
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uint64 guid = acore::Containers::SelectRandomContainerElement(_targets);
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if (Unit* target = ObjectAccessor::GetUnit(*GetTarget(), guid))
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{
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// xinef: target may be no longer valid
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