refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -2398,8 +2398,8 @@ class spell_q11010_q11102_q11023_choose_loc : public SpellScriptLoader
Unit* caster = GetCaster();
// Check for player that is in 65 y range
std::list<Player*> playerList;
Trinity::AnyPlayerInObjectRangeCheck checker(caster, 65.0f);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(caster, playerList, checker);
acore::AnyPlayerInObjectRangeCheck checker(caster, 65.0f);
acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(caster, playerList, checker);
caster->VisitNearbyWorldObject(65.0f, searcher);
for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
// Check if found player target is on fly mount or using flying form