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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -1368,7 +1368,7 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
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FinishCast(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW);
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return;
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}
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target = Trinity::Containers::SelectRandomContainerElement(targets);
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target = acore::Containers::SelectRandomContainerElement(targets);
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targets.clear();
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targets.push_back(target);
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}
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@@ -2255,7 +2255,7 @@ class spell_dk_raise_dead : public SpellScriptLoader
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return;
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}
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WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
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WorldObject* target = acore::Containers::SelectRandomContainerElement(targets);
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targets.clear();
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targets.push_back(target);
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_corpse = true;
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