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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -245,7 +245,7 @@ class spell_tsh_shoot_flame_arrow : public SpellScriptLoader
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void FilterTargets(std::list<WorldObject*>& unitList)
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{
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Trinity::Containers::RandomResizeList(unitList, 1);
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acore::Containers::RandomResizeList(unitList, 1);
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}
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void HandleScriptEffect(SpellEffIndex effIndex)
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