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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -271,7 +271,7 @@ class spell_boss_magus_telestra_gravity_well : public SpellScriptLoader
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void SelectTarget(std::list<WorldObject*>& targets)
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{
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targets.remove_if(Trinity::RandomCheck(50));
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targets.remove_if(acore::RandomCheck(50));
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}
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void HandlePull(SpellEffIndex effIndex)
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