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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-05 03:53:48 +00:00
refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -163,7 +163,7 @@ class spell_mark_of_kazrogal : public SpellScriptLoader
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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targets.remove_if(Trinity::PowerCheck(POWER_MANA, false));
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targets.remove_if(acore::PowerCheck(POWER_MANA, false));
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}
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void Register()
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@@ -880,16 +880,16 @@ void hyjalAI::JustDied(Unit* /*killer*/)
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void hyjalAI::HideNearPos(float x, float y)
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{
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CellCoord pair(Trinity::ComputeCellCoord(x, y));
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CellCoord pair(acore::ComputeCellCoord(x, y));
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Cell cell(pair);
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cell.SetNoCreate();
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// First get all creatures.
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std::list<Creature*> creatures;
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Trinity::AllFriendlyCreaturesInGrid creature_check(me);
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Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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acore::AllFriendlyCreaturesInGrid creature_check(me);
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acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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TypeContainerVisitor <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher);
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TypeContainerVisitor <acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher);
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cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
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if (!creatures.empty())
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@@ -904,13 +904,13 @@ void hyjalAI::HideNearPos(float x, float y)
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void hyjalAI::RespawnNearPos(float x, float y)
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{
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CellCoord p(Trinity::ComputeCellCoord(x, y));
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CellCoord p(acore::ComputeCellCoord(x, y));
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Cell cell(p);
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cell.SetNoCreate();
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Trinity::RespawnDo u_do;
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Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(me, u_do);
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TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
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acore::RespawnDo u_do;
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acore::WorldObjectWorker<acore::RespawnDo> worker(me, u_do);
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TypeContainerVisitor<acore::WorldObjectWorker<acore::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
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cell.Visit(p, obj_worker, *me->GetMap(), *me, me->GetGridActivationRange());
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}
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@@ -935,16 +935,16 @@ void hyjalAI::WaypointReached(uint32 waypointId)
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}
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//do some talking
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//all alive guards walk near here
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CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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CellCoord pair(acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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Cell cell(pair);
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cell.SetNoCreate();
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// First get all creatures.
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std::list<Creature*> creatures;
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Trinity::AllFriendlyCreaturesInGrid creature_check(me);
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Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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acore::AllFriendlyCreaturesInGrid creature_check(me);
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acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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TypeContainerVisitor
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<Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>,
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<acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid>,
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GridTypeMapContainer> creature_visitor(creature_searcher);
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cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
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@@ -976,15 +976,15 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
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{
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if (TeleportTimer <= diff)
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{
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CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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CellCoord pair(acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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Cell cell(pair);
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cell.SetNoCreate();
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std::list<Creature*> creatures;
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Trinity::AllFriendlyCreaturesInGrid creature_check(me);
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Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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acore::AllFriendlyCreaturesInGrid creature_check(me);
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acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
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TypeContainerVisitor
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<Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>,
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<acore::CreatureListSearcher<acore::AllFriendlyCreaturesInGrid>,
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GridTypeMapContainer> creature_visitor(creature_searcher);
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cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
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