refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -760,8 +760,8 @@ class npc_hallows_end_soh : public CreatureScript
{
float radius = 100.0f;
std::list<Player*> players;
Trinity::AnyPlayerInObjectRangeCheck checker(me, radius);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
acore::AnyPlayerInObjectRangeCheck checker(me, radius);
acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
me->VisitNearbyWorldObject(radius, searcher);
for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)