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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -760,8 +760,8 @@ class npc_hallows_end_soh : public CreatureScript
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{
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float radius = 100.0f;
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std::list<Player*> players;
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Trinity::AnyPlayerInObjectRangeCheck checker(me, radius);
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Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
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acore::AnyPlayerInObjectRangeCheck checker(me, radius);
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acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
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me->VisitNearbyWorldObject(radius, searcher);
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for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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