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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -1114,8 +1114,8 @@ public:
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{
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timer = 0;
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Player* player = NULL;
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Trinity::AnyPlayerInObjectRangeCheck checker(me, 2.0f);
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Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, player, checker);
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acore::AnyPlayerInObjectRangeCheck checker(me, 2.0f);
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acore::PlayerSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(me, player, checker);
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me->VisitNearbyWorldObject(2.0f, searcher);
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if (player)
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{
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@@ -760,8 +760,8 @@ class npc_hallows_end_soh : public CreatureScript
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{
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float radius = 100.0f;
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std::list<Player*> players;
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Trinity::AnyPlayerInObjectRangeCheck checker(me, radius);
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Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
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acore::AnyPlayerInObjectRangeCheck checker(me, radius);
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acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
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me->VisitNearbyWorldObject(radius, searcher);
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for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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@@ -667,8 +667,8 @@ class spell_love_is_in_the_air_romantic_picnic : public SpellScriptLoader
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// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
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// required by achievement and "hearts" visual
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std::list<Player*> playerList;
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Trinity::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE*2);
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Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
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acore::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE*2);
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acore::PlayerListSearcher<acore::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
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target->VisitNearbyWorldObject(INTERACTION_DISTANCE*2, searcher);
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for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
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{
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