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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -284,7 +284,7 @@ public:
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stmt->setUInt16(0, uint16(atLogin));
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CharacterDatabase.Execute(stmt);
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TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
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ACORE_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
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itr->second->SetAtLoginFlag(atLogin);
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