refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions

View File

@@ -260,15 +260,15 @@ public:
float radius = 40.0f;
WorldObject* object = handler->GetSession()->GetPlayer();
CellCoord pair(Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()));
CellCoord pair(acore::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()));
Cell cell(pair);
cell.SetNoCreate();
std::list<Creature*> creatureList;
Trinity::AnyUnitInObjectRangeCheck go_check(object, radius);
Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> go_visit(go_search);
acore::AnyUnitInObjectRangeCheck go_check(object, radius);
acore::CreatureListSearcher<acore::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
TypeContainerVisitor<acore::CreatureListSearcher<acore::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> go_visit(go_search);
// Get Creatures
cell.Visit(pair, go_visit, *(object->GetMap()), *object, radius);